Star Trek Online: Operational Support Team

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Enlistednut09
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Star Trek Online: Operational Support Team

Post by Enlistednut09 »

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Starfleet Operational Command
Stardate 93220.76



Priority Encrypt Message:
Operational Transfer Request Notice 103-C




Starfleet Operational Command is pleased to announce the unveiling of our new Operational Support Team. Our recruitment officers are looking to assemble a crack-force of knowledgable Captains to help with submitting, reviewing and resolving bug reports. This volunteer force will work closely with our quality assurance testing and bug hunting initiatives. Working in tandem with Star Trek Online's QA team, the Operational Support Team will help ensure that bugs and potential issues are found and resolved as soon as possible. We're looking for dedicated Captains who are up for the challenge!

The Operational Support Team will be a private initiative, open only to a very select number of Captains. We're looking for volunteer members or "Bug Hunters" who can help us track down bugs and issues, leading to their eradication.

Would you like to know more?


'LaughingTrendy'
Recruitment Commander
Starfleet Operational Command
'QueenVaccine'
Vice Admiral
Starfleet Operational Command
=/\= =========================== =/\=
Rear Admiral(Ret.) Enlistednut09, Engineering Division
Current Location:
STUTTGART, EARTH
Current Assignment:
CLASSIFIED
United Federation of Planets, 12th Fleet

=/\= =========================== =/\=

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cmdraftbrn
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Re: Star Trek Online: Operational Support Team

Post by cmdraftbrn »

thats what tribble is for!
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Agathon55
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Re: Star Trek Online: Operational Support Team

Post by Agathon55 »

If it helps Devs pin-point and iron out bugs faster, then I'm all for it.
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Kahn
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Re: Star Trek Online: Operational Support Team

Post by Kahn »

I did something similar in Dark Age of Camelot. It's a neat system, but only if the Dev's actively listen to the issues being brought up by the representatives.
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Agathon55
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Re: Star Trek Online: Operational Support Team

Post by Agathon55 »

That's true. They can have all the bugs brought to their attention. The question is whether they have the manpower and know-how to fix those bugs.
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Sysil
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Re: Star Trek Online: Operational Support Team

Post by Sysil »

The STO devs have a history of not listening to bug or negative comments unless it's months after it's released. (Unless the bug is $$$ related then it's patched very quickly).

Hopefully this will help but I remain skeptical.
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cmdraftbrn
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Re: Star Trek Online: Operational Support Team

Post by cmdraftbrn »

dyson science destroyer = broken since DR
Veteran space Bridge Officer = Lost specialty since use of Pilot Token


cryptic and bug fixing..... dont make me laugh
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

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Metrikon
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Re: Star Trek Online: Operational Support Team

Post by Metrikon »

cmdraftbrn wrote:dyson science destroyer = broken since DR
Broken Science Destroyer - working as intended
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cmdraftbrn
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Re: Star Trek Online: Operational Support Team

Post by cmdraftbrn »

Metrikon wrote:
cmdraftbrn wrote:dyson science destroyer = broken since DR
Broken Science Destroyer - working as intended

more like funnest thing to fly
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs
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Agathon55
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Re: Star Trek Online: Operational Support Team

Post by Agathon55 »

Sysil wrote:The STO devs have a history of not listening to bug or negative comments unless it's months after it's released. (Unless the bug is $$$ related then it's patched very quickly).
I dunno, I guess it makes sense to me that they prioritise bugs that will cost them money. :shrug:
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