Active Space Doffs

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jd.collins
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Active Space Doffs

Post by jd.collins »

I just got my 6th slot in Active Space for my Duty Officers Roster and am now looking for suggestions on whom to place in them. I'm running the Fleet Guardian Cruiser with a Tactical Fleet Admiral.

I'm also needing suggestions for Bridge Officers. I've got 2 Romulan Superior Operatives (one in Universal, one in Tactical), need help filling Engineering/Intelligence, Engineering, and Science chairs. As far as my ship set up it can be seen here: http://skillplanner.stoacademy.com/?build=phoenixb_9417

All suggestions are greatly appreciated.
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Jonsouth
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Re: Active Space Doffs

Post by Jonsouth »

ok will gladly help you but need some information on what type of build your going for (aux to bat drake dragon etc) what you have already? what your budget is and what do you want to use the ship for ie is it going to run allot of stfs?
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jd.collins
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Re: Active Space Doffs

Post by jd.collins »

I'm mainly looking to aid/enhance the equipment I already have(too much to list, the link is up to date). I mainly do PVE's, but use for missions and PVP's as well.
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jd.collins
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Re: Active Space Doffs

Post by jd.collins »

:shrug: Just want to get the most out of what I have. :idea:
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Jonsouth
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Re: Active Space Doffs

Post by Jonsouth »

looking at your set up i would change one of your skills so you had both Emergency power to Weapons as well as shields and then use a doff set-up of 3 * Damage control engineers (as they reduce cool down for EP allowing you to use two powers pretty much simultaneously (ie one power still running when the other is fully completed its charge down) I would also put a warp core engineer 25% chance of +20 to all power levels with any emergency power used and then i would have a zemok 15% cool down on attack patterns and beam skills and then as the final doff i would use one of 3 depending on what you want to use it for Option 1 Borg Warfare specialist great for stfs Option 2 Marion Francis Dulmar option 3 their is a Energy weapons officer that has a 50% chance to drop your beam cool downs by 10 seconds everytime you use a beam skill( and most people forget this one exists so its usually allot cheaper i got one a few days ago for under 10 million EC)
Sorotia
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Re: Active Space Doffs

Post by Sorotia »

Well I'm not much on Doffs but there would be one or two suggestions I'd make otherwise.

I'd say dump the Proton Particle Stabilizer since it really isn't that great of console except if going for the 2 piece and I'd also say dump the Regenerative Integrity Field unless you feel you need the healing.
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Imperium
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Re: Active Space Doffs

Post by Imperium »

You might want to keep the RIF if you tank, but that is really a rare and special bird to do that these days (for Elite STFs mainly).

You should specify what you want to do aside from PvE.... it'll help us give recommendations. Quite frankly, PvE content is not that hard; good piloting in the 'ol Connie can get through it.
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Eldiora
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Re: Active Space Doffs

Post by Eldiora »

The new doffs from the Delta Alliance Doff pack are awesome + crit chance and + crit severity. But seriously expensive
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Agathon55
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Re: Active Space Doffs

Post by Agathon55 »

As for boffs, sadly Feds don't have much choice. I'd put the potato head (Hierarchy free from the Delta arc) as sci as he has pirate/efficient. For your engineering seats, until we have access to the new Krenim boffs, I'd either slot Saurians with efficient, or humans for leadership.
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