Pilot Bridge Officers

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Dancamvet
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Pilot Bridge Officers

Post by Dancamvet »

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A skilled helmsman is an unspeakably-important asset for any starship facing combat scenarios. Even the largest modern Cruiser or Dreadnought can be made to dance through the stars when its pilot truly knows the ship and her capabilities.

Following in the footsteps of exceptional pilots such as William T. Riker and Tom Paris, these daring officers are known for taking risks and catching enemies off-guard through the use of superior mobility. The tools at their disposal are geared towards enhancing and capitalizing on the high speed and maneuverability of escorts, raiders and other light starships.

Training a Pilot

After purchasing 10 abilities in the Pilot Captain Specialization, players will have the ability to create Specialization Qualifications for the Pilot Bridge Officer Specialization by accessing the Officer Training R&D School. Every Specialization Qualification will teach the assigned Bridge Officer a full suite of four new Pilot Space Abilities.

Common-quality Pilot Specialist Bridge Officers can also be obtained by visiting a Bridge Officer Candidate Store at the social hub applicable to your faction.

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Pilot Abilities

Space is the only playground of a Pilot. No new Ground Abilities will be added with the roll-out of the Pilot Bridge Officer Specialization, allowing these officers to focus their efforts exclusively on combat maneuverability in zero-gravity environments.

The following section will give a brief explanation of each of the abilities offered to Pilot Specialists. Please be aware that the details are subject to change, as we continue to review and tune them based on both internal testing, and player experience and feedback gathered from the Tribble Test Server.

GROUND:

(No new abilities)

SPACE:

Attack Pattern: Lambda
Increase your Accuracy while reducing the Subsystem Power cost of your Weapons
Any foe damaged by your weapons while this is active will suffer an Accuracy and Perception debuff and has a chance of being Confused.
** This ability shares a cooldown category with other Attack Patterns, but also benefits from any ability that improves existing Attack Patterns, including the Pilot Spec ability “Attack Pattern Expertise.”
Clean Getaway
Gain a substantial speed boost, while simultaneously Placating and Slowing any foes caught in a wide cone area behind your ship.
This ability is also a total Threat Wipe when used vs. NPCs
Coolant Ignition
Eject a trail of coolant behind your ship.
This coolant remains dormant for the first half of its duration, slowing foes that come in contact with it.
After several seconds, the coolant will ignite. Once ignited, it no longer slows, but now deals heavy damage to foes caught in the area.
**This ability shares a cooldown category with Eject Warp Plasma and other similar variants.
Deploy Countermeasures
Destroys all Mines and Targetable Torpedoes within a short radius, and grants you a short duration immunity to Kinetic Damage from all sources.
Enemy starships nearby have a chance to be Confused if they are caught in the spread.
Fly Her Apart
Gradually increases speed over time, at the cost of Hull and Shields.
Upon deactivating this ability, you gain an Ambush Bonus that scales with how long Fly Her Apart remained in effect.
Form Up
Target a nearby ally and warp your ship into formation with them.
As long as you and the targeted ally remain within a short distance of one another, both gain a bonus to damage that gradually increases over time.
Hold Together
For several seconds, restore your hull over time. The effectiveness of this restoration is increased based on your current Throttle %.
If above a certain Throttle threshold, this ability will also remove Hazard debuffs periodically.
Lock Trajectory
Set your Inertia Rating to Zero, but increase your Turn Rate
Skillful use of this ability will allow a Pilot to keep even narrow-arc weapons on target, while moving alongside or even away from their foes.
Pilot Team
Increase the Accuracy and Defense of yourself or a targeted ally, while also granting temporary immunity to movement-impairing effects.
**This ability shares a cooldown category with other “Team” type abilities, but also benefits from effects that enhance existing “Team” abilities.
Reinforcements Squadron
Call in a wing of four skilled pilots in runabout-sized craft to assist you.
These vessels make use of various Pilot abilities to avoid damage and harass your foes.
Reroute Reserves to Weapons
While active, weapon activation will not drain power from your Weapons Subsystem. Instead, every shot will drain a small amount of power from your Engines Subsystem.
In addition to this, the firing cycles of your weapons will be sped up, cycling faster and recharging faster between shots.
** This ability shares a cooldown category with weapon enhancements like Beam Fire At Will, Cannon Rapid Fire and Surgical Strikes
Subspace Boom
Increase your speed and send out a shockwave from your current location that will damage nearby foes while also debuffing their speed and leaving behind a lingering hazard in the area.
Foes that wander into this lingering hazard will also have their speed decreased.

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Chart of Pilot Abilities by Rank - Adapted format, see blog page for table form

NAME

Attack Pattern : Lambda - 1=Ens, 2= LT, 3=LTC
Deploy Countermeasures - 1=Ens, 2= LT, 3=LTC
Lock Trajectory - 1=Ens, 2= LT, 3=LTC
Pilot Team - 1=Ens, 2= LT, 3=LTC
Clean Getaway - 1=Ens, 1= LT, 2=LTC, 3=CDR
Fly Her Apart - 1= LT, 2=LTC, 3=CDR
Hold Together - 1= LT, 2=LTC, 3=CDR
Reinforcements Squadron - 1= LT, 2=LTC, 3=CDR
Coolant Ignition - 1= LT, 2/3=LTC
Form Up - 1= LT, 2/3=LTC
Reroute Weapon Reserves - 1= LT, 2/3=LTC
Subspace Boom - 1= LT, 2/3=LTC

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Q&A

Q: What ships/seats allow the use of Pilot Officer Abilities in Space?

A: In order to utilize the Pilot Officer space abilities, you must be flying a starship that has a Hybrid Pilot Officer Bridge Officer seat. They are not usable in “Universal” Profession seats, or existing Intelligence Specialist or Command Specialist Bridge Officer seats. The line-up of starships that will have hybrid Pilot Officer seats has not yet been announced, but keep your eyes on our website for those announcements!

Q: I need more details about these abilities! These blurbs don’t explain their full functionality!

A: This Dev Blog is purposefully designed to be only a high-level review of the concept for each ability, as they are still in the midst of tuning and iteration. Specific details for each can be reviewed on the Tribble Test Server, once this feature is ready for public testing. We will endeavor to respond to feedback regarding each ability, including potential balance concerns, throughout the coming weeks leading up to the release of this feature on Holodeck.

Jeremy “BorticusCryptic” Randall
Systems Designer
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[+] Dancamvet - Veteran of Engineering, Former Omega Team CO [+] Science Career Path - Medic [+]
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cmdraftbrn
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Re: Pilot Bridge Officers

Post by cmdraftbrn »

weak
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Eldiora
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Re: Pilot Bridge Officers

Post by Eldiora »

Another set of lame ships not compatible with the last set of new powers and even more point gind.... *SIGH*
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QorDaq
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Re: Pilot Bridge Officers

Post by QorDaq »

I love the concept of specializations I really do, and I want to love them in practice... But how many ships can we possibly use?

We need a way to purchase Specialization "Seats" for existing ships. Allow us to upgrade the ships we already fly and like instead of pushing wave after wave of throw away novelty ships. That would really allow for the flexibility that specializations could promise.
So much for Photo Bucket.
Ledgend1221
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Re: Pilot Bridge Officers

Post by Ledgend1221 »

While they lock these new boff powers behind 3,000 ZEN ships, I won't care about them.
I'm in my Oddy and that's where I'm staying.
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Sorotia
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Re: Pilot Bridge Officers

Post by Sorotia »

Like Command, a few I like but overall they're kinda meh to me.
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Prototype_No.98
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Re: Pilot Bridge Officers

Post by Prototype_No.98 »

If this was applicable to all ships then that would be interesting, I would love to see an Odyssey Powerslide :lol:
However this seems to be another thing that Cryptic is doing to get us out of our T5-U ships and into those hideous T6 ones.
venethus
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Re: Pilot Bridge Officers

Post by venethus »

Prototype_No.98 wrote:If this was applicable to all ships then that would be interesting, I would love to see an Odyssey Powerslide :lol:
However this seems to be another thing that Cryptic is doing to get us out of our T5-U ships and into those hideous T6 ones.
T-5U forever.
Lieutenant Colonel Venethus "Vene" Darksilence

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Retired M.A.C.O. Commanding General (VA)
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Husker
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Re: Pilot Bridge Officers

Post by Husker »

Yeah I'm staying in my Sovvy.
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Kuvak
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Re: Pilot Bridge Officers

Post by Kuvak »

venethus wrote: T-5U forever.

:bolian:
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