The Khitomer Alliance has produced fruitful collaborations between the engineers of some of the most powerful forces in all four quadrants. And while the Federation, Klingon Empire, and Romulan Republic have all contributed to this cause, the contributions of the Dominion have been less obvious. Until now.
Alliance Rex Pilot EscortThe Alliance Rex Pilot Escort, much like the great Dukan’Rex himself, is a bridge between quadrants. It draws primarily from the Jem’Hadar Fighter and the Defiant, and is employed similarly – groups of three, made of a lead ship and two wingmates. Fully capable of reconnaissance, patrol, screening for capital ships and strike missions of their own, they are versatile, nimble, and deadly. The Rex often commands entire squadrons of escorts in battle, coordinating them and forming the tip of the spear with its superior maneuverability and ability to strip enemy defenses before a devastating strafing run. Like all the ships of the Alliance, it stands in testament to what can be achieved if even the most different of species learn to set aside those differences and stand together. Then even the most impossible victories come within reach, and as all Jem’Hadar know, victory is life.
This ship features a Lieutenant Tactical/Miracle Worker Seat and a Lieutenant Commander Engineer/Pilot Seat.
Ship Stats- Tier: 6
- Faction: Any
- Required Rank: Must Complete the Tutorial
- Hull Modifier: 1.1
- Shield Modifier: 1.2
- Fore Weapons: 5
- Aft Weapons: 2
- Device Slots: 3
- Bridge Officer Stations:
1x Commander Tactical
1x Lieutenant Tactical / Miracle Worker
1x Lieutenant Commander Engineer / Pilot
1x Ensign Science
1x Lieutenant Commander Universal - Consoles: 5 Tactical, 2 Engineering, 4 Science (scales with level)
- Base Turn Rate: 16
- Impulse Modifier: 0.21
- Inertia: 60
- +15 Weapon Power, +5 Shield Power
- Console - Universal - Elite Alliance Squadron
- Cloak
- Can Equip Dual Cannons
- Pilot Maneuvers
- Alliance Wingmen
- Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Inertial Supremacy (Starship Trait)
Admiralty StatsEng: 30
Sci: 36
Tac: 60
Special: +10 ENG per TacShip
Console - Universal - Elite Alliance SquadronActivate an Alliance fleet beacon to call in a squadron of reinforcements that fly and fight alongside you, armed with Quad Cannons, a mix of Arrays and Turrets, and a pair of Quantum Torpedo launchers each. If your ship has access to Jem'Hadar Wingmate commands, the called vessels respond to the wing commands. The ships have the following abilities:
- Klingon Bird-of-Prey:
Torpedo: High Yield I
Attack Pattern Omega I - Jem'Hadar Fighter:
Cannon: Scatter Volley I
Engineering Team I - Federation Escort:
Cannon: Scatter Volley I
Attack Pattern Alpha I - Romulan Warbird:
Cannon: Rapid Fire I
Attack Pattern Beta I
This console also provides a passive boost to Critical Severity and Flight Speed.
Experimental Weapon - Inertial Polaron ShuntThe Inertial Polaron Shunt gathers excess energy from the Impulse Engines and uses it to accelerate Polarons to extreme velocities, directing them toward enemy ships. This deals considerable Polaron damage, but can happen a great deal more often if the ship is at higher speed.These specialized emitters are capable of forming localized distortions in subspace which can then be propelled toward a nearby foe, distorting their hull and shields and slowing their ship's ability to maneuver in normal space. These distortions are extremely unstable though, and cannot travel a long distance without dissipating, giving the weapon a short maximum range and an impact that is decreased with distance between its user and its intended target.
Starship Trait - Inertial SupremacySpace Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.