https://www.arcgames.com/en/games/star- ... il/9653823
Currently, our ground-based and space-based Personal Traits are grouped into the same category. This leaves people at a distinct disadvantage when they go on a ground mission with all space-based traits, and the other way around. It’s an area of the game which has been need of some attention. Constantly having to swap traits around simply isn’t fun.
Going forward, Personal Traits will be split into two panels within the trait UI – Ground Personal Traits and Space Personal Traits. Players will have access to the same number of traits (9, 10 if playing an Alien species) for both sections, and these traits unlock at the same levels as before. The UI properly sorts out ground and space traits, so you don’t have to worry about accidentally slotting the wrong type of trait.
Additionally, we recognized different species had access to different numbers of ground and space traits. Some species would not have enough options to fill out their Ground Personal Traits and Space Personal Traits without having earned extra ones. As such, we’ve added 4 new ground and 14 new space traits. These new traits are available to all species, regardless of rank or faction. This gives all players more choices with how to improve their characters, based on your own play-style.
The new traits are:
Space Traits
Imposing Presence
+Threat gen, +outgoing hull healing
Innocuous
–Threat gen, + Crit Severity
Fleet Coordinator
+All Damage for each member of your team (self included)
Particle Defense Specialist
+Antiproton, Polaron, and Tetryon Resists
Molecular Defense Specialist
+Phaser, Disruptor, and Plasma Resists
Impact Defense Specialist
+Kinetic and Physical Resists
Cannon Training
+Cannon Weapon Damage
Beam Training
+Beam Weapon Damage
Projectile Training
+Projectile Weapon Damage
Shield Frequency Analyst
+Outgoing Shield Healing
Bulkhead Technician
+Max Hull Hit Points
Operative
+Crit Chance and Crit Severity
Thrill-seeker
+Flight Speed and Full Impulse Speed
Ground Traits
Pistol Training
+Pistol Weapon Damage
Rifle Training
+Rifle Weapon Damage
Assault Training
+Assault Weapon Damage
Field Technician
–Kit Module Recharge Time
We feel these changes will go a long way in terms of improving the gameplay experience. Please remember to check out what traits you have equipped, and fill in both categories.
See you in game!
Jon “CrypticRock” Steady
Systems Designer
Star Trek Online
Trait System Improvements
Moderator: Command
- cmdraftbrn
- Posts: 2889
- Joined: Tue August 25th, 2009 3:47 am
- @handle: @cmdraftbrn
Trait System Improvements
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
-
- Inactive
- Posts: 1631
- Joined: Sat April 5th, 2014 5:28 pm
- Captain: Nasira
- @handle: @lblackmoor
- Location: Spanaway, WA United States
Re: Trait System Improvements
Very interesting. When I saw this I was hoping that it would include switching active/secondary specializations... but this is pretty good.
Some of those space traits though... I mean, who isn't going to take Operative...
Have to wait and see how much of a bonus they provide...
Some of those space traits though... I mean, who isn't going to take Operative...
Have to wait and see how much of a bonus they provide...



Quando omni flunkus moritati
- cmdraftbrn
- Posts: 2889
- Joined: Tue August 25th, 2009 3:47 am
- @handle: @cmdraftbrn
Re: Trait System Improvements
could be interesting depending on how it works.
although they could have saved themselves this headache when we told them to do this when they rebuilt the trait system the last time.
although they could have saved themselves this headache when we told them to do this when they rebuilt the trait system the last time.
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
- Amicus
- Fleet XO
- Posts: 5573
- Joined: Fri March 18th, 2011 6:20 am
- Captain: Von Amicus II
- @handle: @Folcwin
- Location: Lincoln, NE
- Maverick
- Command Advisor
- Posts: 3879
- Joined: Wed August 26th, 2009 3:52 am
- Captain: Jay Maverick
- @handle: @BW007
Trait System Improvements
This is cool and could help boost the pvp ques I think . More people will do ground and space. As it is People who prefer ground stay ground and people who prefer space stay space. Now rather the switching all your traits around between every space map and ground map just to stay competitive you can just play . It is about time they fixed this problem they made.
=/\= ============================ =/\=
Retired Rear Admiral-Jay Maverick-
Known simply as -Maverick-
Klingons should Beware of Maverick.
Maverick loves a fight and tends to be victorious even as the underdog.
He has an aptitude for tactics,guerrilla warfare and security.
"United Federation of Planets"
12th Fleet - Intelligence Division "Khalija" - Alpha Group
Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota.
=/\= ============================ =/\=
Retired Rear Admiral-Jay Maverick-
Known simply as -Maverick-
Klingons should Beware of Maverick.
Maverick loves a fight and tends to be victorious even as the underdog.
He has an aptitude for tactics,guerrilla warfare and security.
"United Federation of Planets"
12th Fleet - Intelligence Division "Khalija" - Alpha Group
Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota.
=/\= ============================ =/\=
- cmdraftbrn
- Posts: 2889
- Joined: Tue August 25th, 2009 3:47 am
- @handle: @cmdraftbrn
Re: Trait System Improvements
id say sometime in the next month or two, if not sooner.Amicus wrote:Hmm, is there any suggestion as to when this is going to go live?
just look at drydocks
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
- QorDaq
- Posts: 3844
- Joined: Wed March 23rd, 2011 3:15 am
- Captain: QorDaq
- @handle: @QorDaq
Re: Trait System Improvements
I can see this going live as soon as Thursday frankly. It's something Cryptic has been working on for a while, and they have been releasing things shortly after announcing them lately. We'll see.
So much for Photo Bucket.
- Whyome
- Posts: 520
- Joined: Sun January 30th, 2011 2:07 pm
Re: Trait System Improvements
We have noticed that trend as well QorDaq however We am expecting nerfs to them if there over powered shortly after in an emergency patch.
Whyome
A.T.F
U.S.S Peter Strasser
Typhon Class Command Carrier
=/\===================================/\=
Those that have lost there honour still fight but from the shadows
.
Bio
-
- Inactive
- Posts: 1631
- Joined: Sat April 5th, 2014 5:28 pm
- Captain: Nasira
- @handle: @lblackmoor
- Location: Spanaway, WA United States
Re: Trait System Improvements
True, though honestly, I set up my traits awhile ago and never really thought about it after that. Some of the new ones look interesting though.Whyome wrote:We have noticed that trend as well QorDaq however We am expecting nerfs to them if there over powered shortly after in an emergency patch.
My biggest problem currently is remembering to switch my primary specialization to Intel when heading to ground... and switching back to pilot when heading back up.
heh, nothing like getting caught up in a warp core breach to remind you that you forgot to make pilot your primary...



Quando omni flunkus moritati
- mavar
- Vice Admiral
- Posts: 1474
- Joined: Sat March 19th, 2011 7:05 am
- Captain: Mavar
- @handle: @Amergin_Mavar
- Location: Western Chicago 'burbs
Re: Trait System Improvements
True Dat! Maybe today, agreed.
Sent from my XT1254 using Tapatalk
Sent from my XT1254 using Tapatalk
Facere Tua Forte,
Mavar
[=/\= ================= =/\=]
Vice Admiral Amergin Mavar
Commanding Officer, Science Division
Commanding U.S.S. Lexington / NCC-91709
Current Mission: Wandering
Current Location: Orbiting Trenzalore
[=/\= ================= =/\=]
Mavar
Vice Admiral Amergin Mavar
Commanding Officer, Science Division
Commanding U.S.S. Lexington / NCC-91709
Current Mission: Wandering
Current Location: Orbiting Trenzalore
[=/\= ================= =/\=]