Delta Fleet Research Lab Holding

Place for all to talk about STO and for 12th Fleet public information exchange. This forum is open to public view.

Moderator: Command

Pottsey
Posts: 370
Joined: Sat June 9th, 2012 11:21 am
@handle: @

Re: Delta Fleet Research Lab Holding

Post by Pottsey »

Agathon55 wrote:It actually probably wouldn't be that hard to get a 5-stack, especially on a cruiser. ST, HE, ET, Aux2SiF, EPtS and you're almost there. I would have preferred if they just went with the EPF. At least then there would be more incentives to fly sci ships.
Did I misread how the console work? I didn't think any of them caused triggers.

EDIT: I can see my mistake. I was only aware of the Exotic damage triggers 25% for 10% damage console. I did not know about 25% version for hull and shield heals. Ok that completely changes things.
User avatar
Agathon55
Posts: 238
Joined: Mon December 22nd, 2014 8:46 pm
Captain: Zane
@handle: agathon55
Location: Malaysia

Re: Delta Fleet Research Lab Holding

Post by Agathon55 »

What isn't completely clear to me is what "activates on final tick" means. Does it only activate after the effects of the ability finishes? If you're looking at Aux2SIF, the heal is instant but there's a +resist effect too that last longer. When would the console kick in?
Image

Zane Garrett - Engineering - Zeta Squad Captain
Sorotia
Inactive
Posts: 201
Joined: Fri July 25th, 2014 10:46 pm
@handle: @Sorotia

Re: Delta Fleet Research Lab Holding

Post by Sorotia »

Pottsey wrote:
Agathon55 wrote:It actually probably wouldn't be that hard to get a 5-stack, especially on a cruiser. ST, HE, ET, Aux2SiF, EPtS and you're almost there. I would have preferred if they just went with the EPF. At least then there would be more incentives to fly sci ships.
Did I misread how the console work? I didn't think any of them caused triggers.

EDIT: I can see my mistake. I was only aware of the Exotic damage triggers 25% for 10% damage console. I did not know about 25% version for hull and shield heals. Ok that completely changes things.
Yeah...really is nuts the heal one.
Pottsey
Posts: 370
Joined: Sat June 9th, 2012 11:21 am
@handle: @

Re: Delta Fleet Research Lab Holding

Post by Pottsey »

Agathon55 wrote:What isn't completely clear to me is what "activates on final tick" means. Does it only activate after the effects of the ability finishes? If you're looking at Aux2SIF, the heal is instant but there's a +resist effect too that last longer. When would the console kick in?
I would guess its on the last tick of heal. Aux2SIF can be with doffs can have a tick heal.
User avatar
Agathon55
Posts: 238
Joined: Mon December 22nd, 2014 8:46 pm
Captain: Zane
@handle: agathon55
Location: Malaysia

Re: Delta Fleet Research Lab Holding

Post by Agathon55 »

Moar pictures of the holding from tribble (via Reddit). Reminds me a bit of a Droid Control Ship. :lol:
Image

Zane Garrett - Engineering - Zeta Squad Captain
Sorotia
Inactive
Posts: 201
Joined: Fri July 25th, 2014 10:46 pm
@handle: @Sorotia

Re: Delta Fleet Research Lab Holding

Post by Sorotia »

The Dilithium exchange is going down so maybe my hopes will come true and can finally afford the ship pack I want!
User avatar
cmdraftbrn
Posts: 2889
Joined: Tue August 25th, 2009 3:47 am
@handle: @cmdraftbrn

Re: Delta Fleet Research Lab Holding

Post by cmdraftbrn »

Sorotia wrote:The Dilithium exchange is going down so maybe my hopes will come true and can finally afford the ship pack I want!

i'm sure cryptic will patch that.
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs
Sorotia
Inactive
Posts: 201
Joined: Fri July 25th, 2014 10:46 pm
@handle: @Sorotia

Re: Delta Fleet Research Lab Holding

Post by Sorotia »

cmdraftbrn wrote:
Sorotia wrote:The Dilithium exchange is going down so maybe my hopes will come true and can finally afford the ship pack I want!

i'm sure cryptic will patch that.
Funny thing is it went up 10 points since last night. :brickwall:
User avatar
Prototype_No.98
Posts: 1914
Joined: Fri May 4th, 2012 2:15 pm
Captain: Bryce
@handle: @Protosovereign
Location: UK

Re: Delta Fleet Research Lab Holding

Post by Prototype_No.98 »

Image
judging from that image, it looks like a simple redesign of the Fleet Starbase.
Im really hope thats not the case, because it would be a lot cooler if instead of constructing another fleet starbase, we construct the Krenim Temporal Weapon ship instead...
Image
That would be a lot cooler to slowly see this thing built over time and it would tie in with the storyline.

But hey what do I know about game developing? :shrug:

Hands up who sees the Krenim as the next enemy to fight after the Iconians are dealt with?!
I can totally see the Krenim becoming totally power crazed after constructing this weapon and turn against the klinks and feds, you heard it here first!
User avatar
Husker
Posts: 7857
Joined: Tue April 3rd, 2012 11:59 am
Captain: Husker
@handle: @Ashman7286
Location: Dunno ¯\(°_o)/¯

Re: Delta Fleet Research Lab Holding

Post by Husker »

The bottom half of the base looks like the front of the weapon ship so they kinda are building it.
Post Reply