
So you might of heard of Valve's decision to allow modders to charge for their mods. It started with Skyrim but it is bound to spread to other games sooner or later.
I used to dabble in modding back in the day. It was, and still was up until a few days ago, a great community across multiple games. We modded because we loved the game and wanted to add our own special touch to it if you will. It was never about the money.
Modding has been the bastion of PC gaming for a long time. It was its main advantage over consoles. When PC gaming was close to death before digital distribution brought about a renaissance, it was modders holding the line, keeping games going long past their shelf life. Modding was a way for people to come together in their free time time and create something wonderful to share with other PC gamers.
Alas, that is no more. While donations were common, paywalls were not. (Unless it was an X simulator game..) Now, Valve as decided to turn mods into what essentially boils down to third party DLC. Just another way to get at our cash. Over one night, they managed to turn the noble enterprise of modding into just another part of the business model. Now, future modders will mod for profit, not for the love of the games they play.
The impact this will have on the greater community of gamers is yet to be seen, so hold on to your seats everyone, we got some more of that fine internet drama coming our way.
Y'know, this is the stuff I would of excepted from EA or something. I still can't believe Valve was the one to do something like this. It is unbelievable.