Change of Command and the Sector Walls are COMING DOWN!!!!!!

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Macha
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Macha »

Give me Trill or give me death
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S.C.E If we can't fix it , it cant be fixed
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Merlin
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Merlin »

adastra1930 wrote:
We have some fantastic plans in store for the game in 2015 and the same veteran team that brought you Delta Rising is here to execute those plans.
Haha, yeah, they may have misjudged the community's reception of that sentence :lol:

Still, it will be interesting to see how things change when the sector walls come down...Will Tour of the Galaxy change?
I suppose I should run this once to know how it is now. Never run it.
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Agathon55
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Agathon55 »

No sector walls would be awesome.
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Prototype_No.98
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Prototype_No.98 »

Its something that has been running through my head for a long time.
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Husker
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Husker »

Pointless update, absolutely no reason or need for it. So we won't run in to a wall and have a 10-20 second loading screen, big whoop. All our transwarp options are going to disappear so we have to take the long route and lower level players trudging along at warp 5 will find it really annoying that they have time to go read War And Peace before getting where they want to go. The sectors are going to be massive and there's absolutely nothing to do there.
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Mike
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Mike »

Don't think they will remove our transwarps.

But this is something i wanted from the start of sto.
=/\= ================================= =/\=
Lieutenant Mike
United Federation of Planets
The 12th Fleet Science Division Zeta Squad
USS Illustrious NCC 198206
Ready on Arrival
=/\= ================================= =/\=
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Sysil
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Sysil »

Husker wrote:Pointless update, absolutely no reason or need for it. So we won't run in to a wall and have a 10-20 second loading screen, big whoop. All our transwarp options are going to disappear so we have to take the long route and lower level players trudging along at warp 5 will find it really annoying that they have time to go read War And Peace before getting where they want to go. The sectors are going to be massive and there's absolutely nothing to do there.
I'm with Husker on this. Plus I don't believe this update will come without consequences. 4 minute loading time when you go to sector space? More server load? Worse rubber banding anytime more players than anticipated log in? Instanced sectors?

Cryptic is good at making promises but the execution is always lacking.

I'm prepared to say this to Cryptic: no change means no new bugs. Fix the ones that you introduced with your other unimportant updates before doing anything else.
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seraph
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by seraph »

I am actually scared. With the loss of sector walls band with might become a huge problem with some ppl. Combine that with the rubber banding that already comes with every patch and ships might just sit there like they have no warp core...
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WelshAvenger
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by WelshAvenger »

Dancamvet wrote:I'll be interested to see where things go but I'll reserve judgement for now. The proof of the pudding will be in the eating, as they say.
*Appears out of nowhere*

Did someone mention pudding?

On topic: I feel very sorry for this new guy as he's inherited a poisoned chalice. He'll have to perform miracles to win the disenfranchised players over.
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Kahn
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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Post by Kahn »

I'm not sure how I feel about this one myself. I like the idea of not having to transfer sectors any longer, but I would really hate to have long loading times when transitioning or constant rubber banding while there. We'll see how they actually implement it...
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