Release Notes November 13th.

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Merlin
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Release Notes November 13th.

Post by Merlin »

New Episode:

New Delta Quadrant episode “What’s Left Behind”.
This episode follows “Takedown” and acts as an epilogue to the Delta Rising story line.
This episode is only available to captains that are level 60.
For more details, visit the “Bonus Episode Incoming” blog at: http://www.arcgames.com/en/games/sta...de-incoming%21



General:

Reduced the Skill Point requirement to go from level 0-5 in Starship Mastery by roughly 50%.
No earned Ship Mastery Skill Points will be removed from player’s ships.
Players who are in the process of leveling up a Starship Mastery level will have the Mastery level of the ship increase to match the roughly 50% decrease in points required.
PvE Queues:
Resolved an issue where players could defeat enemies in the Bug Hunt before the queue began.
This would block completion of the queue.
Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.
Resolved an issue with the loadout system where saving tray layouts were not saving all slots correctly.
Traits:
Salvage Specialist functions correctly as a Space Trait.
Also increased the hull percentage threshold from 10% to 25%.
Resolved an issue with "Give Your All" granting the incorrect Trait ability when slotted.
Vaadwaur Battleships will no longer occasionally spawn with far too many hit points for their difficulty level.


Known Issues:

The Federation, Klingon, and Romulan tutorials award the incorrect type of kits upon completion of the tutorial.
KDF aligned Romulans will see duplicate powers when training Bridge Officers.
One set of the powers are invalid.
The Bio-Neural Gel Pack in the Delta Alliance Reputation system does not apply the correct amount of Subsystem Power Boost.
LBlackmoor
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Re: Release Notes November 13th.

Post by LBlackmoor »

Merlin wrote: Vaadwaur Battleships will no longer occasionally spawn with far too many hit points for their difficulty level.
Heh, that explains the rescue the Kobali transports patrol I ran last night... That guy took forever to kill...
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Gabriel Lyons
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Re: Release Notes November 13th.

Post by Gabriel Lyons »

yeah they've been spawning with 600k hitpoints :P
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Merlin
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Re: Release Notes November 13th.

Post by Merlin »

Do those include the heavy artillery ship? took forever to kill one the other day
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Gabriel Lyons
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Re: Release Notes November 13th.

Post by Gabriel Lyons »

yeah they are classed as Battleships
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asimogorov
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Re: Release Notes November 13th.

Post by asimogorov »

Hurraw! More episodes!
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cmdraftbrn
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Re: Release Notes November 13th.

Post by cmdraftbrn »

Khitomer in Stasis Advanced mode can now fail if the objective “Destroy the IMR’s in: 15:00” is not met.
woohoo more reasons to NOT do anything beyond normal
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USS Lusitania NCC-93015 Nebula Class

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Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
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Patrick
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Re: Release Notes November 13th.

Post by Patrick »

Ohh come on, you have to love a challenge. ;)
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cmdraftbrn
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Re: Release Notes November 13th.

Post by cmdraftbrn »

Patrick wrote:Ohh come on, you have to love a challenge. ;)


challenge.... thats what the time limit was for. making it a requirement to just advance is just plain stupid.
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs
Eldiora
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Re: Release Notes November 13th.

Post by Eldiora »

I dont remember ever doing Kithomer Stasis Adanced and failing the optional. Then again I usually run with the STF channel and we have around 5-6 mins left on the optional and 10 sec later the boss is down. (Oh the joys of overpowered melee tacs ^^)
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