
It's a long article, but it contains pictures of cute small fluffy animals, so it's worth the read! It even mentions boobies as well.

http://www.cracked.com/article_18461_5- ... icted.html
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If it takes time, effort and skill to obtain an item, that item has value, whether it's made of diamonds, binary code or beef jerky.
That article kinda makes me wanna stop playing games...... but on the other hand i would love a bastard sword made of beef jerky! lol
Actually what you just described is EXACTLY what happened with me. In the last year of WoW I only logged in on the evenings to raid and because I enjoyed the company of other people online. If there was no raid I usually wouldn't be online either.Ahanu wrote:MMO addiction at the end of the day is not about the game but the community that is built. To be successful in ANY MMO you must build relationships. These are often much deeper than people realize as the players tend to see each other online daily and begin to share a lot of their lives with each other. The major warning sign of addiction is rescheduling your real life to fit events in game life.
I did a piece a couple of years back on this. I have 3 Psychologists help me with some of the material as well as had CCP, nSoft and Blizzard speak with me on the topic as well.
The interesting thing to watch is that MMO players that go it alone typically drop from the game in a matter of 60 days. Where as a person that gets with a group and is involved with the chatter of the group will continue to play even of they do not actually play with the others in the chatter. The reason is the sense of community that the player builds around himself with people that share like interests.
Going even further as the players get deeper into the game the chatter changes from game related to real life sharing. The players become a part of each others lives.
I think this is why I am drawn to STO. The game itself is very solocentric and casual in play style so I have found comms has already moved to a more open chatter. However without the game draw for us to join up more the addiction seems more controllable.