Annoying Mission

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AceRimmer
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Posts: 1368
Joined: Sun November 1st, 2009 7:32 am

Re: Annoying Mission

Post by AceRimmer »

Its not the dieing that really annoys me. its the fact that if you DO die you can't use full impulse to get back to where you were.
Torp
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Posts: 640
Joined: Mon October 19th, 2009 9:41 pm

Re: Annoying Mission

Post by Torp »

AceRimmer wrote:Its not the dieing that really annoys me. its the fact that if you DO die you can't use full impulse to get back to where you were.
Little bit of both :D
Vegadane
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Posts: 97
Joined: Mon January 4th, 2010 2:40 pm
Location: UK

Re: Annoying Mission

Post by Vegadane »

I took 7/8 attempts at this. Flying high/wide really helped, but what this mission really needed is a respawn point at least halfway through the run of turrets.
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Ensign Joseph Quinn
The 12th Fleet
United Federation of Planets
Posting: Intelligence Division, Beta Squadron
Current Mission: Scout
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Lethe
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Location: Bremen, Germany
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Re: Annoying Mission

Post by Lethe »

It took me hours in CB, in OB I didn't had the heart to do the mission again ;)
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Captain Jonathan Barrett
Valkyries Tactical Division Delta Squad
The 12th Fleet
United Federation of Planets
USS Styx Rapier Class
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Never draw fire; it irritates everyone around you. (Murphys Law of Combat)
Nishka
Posts: 12620
Joined: Wed October 28th, 2009 11:57 pm

Re: Annoying Mission

Post by Nishka »

Why not make a bug report with a request for a respawn point and pointing out the other flaws in the mission? Missions aren't supposed to get you so annoyed that you end up posting about them in frustration, that in itself is a bug.

I haven't done the mission yet, but I'm curious as to how it'll work out for me.
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