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Delta Recruitment Rewards

Posted: Mon March 30th, 2015 9:28 pm
by jkirk131
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Delta Recruitment Rewards

When the Delta Recruitment Event goes live on April 2, players will be given the opportunity to explore much of the existing content of Star Trek Online in an all new way – through the eyes of an important member of the ongoing war effort against the Iconians, and as the sponsored recruit of a mysterious benefactor.

Alongside new mission objectives, dialogue options, and new story options, players will be earning valuable rewards for both their Delta Recruit characters, as well as all characters on their Account.

A few of our primary reward-centric goals when designing this system were:
  • Bridge the gap between the leveling experiences of a new player vs. that of a veteran that has extensive resources from many years of playing STO.
    Reward players’ existing characters for the actions taken on their Delta Recruit, and the time spent playing a character that is not their “Main.”

In the following Dev Blog, we’ll explain how the Delta Recruit system will attempt to meet both of those design goals.

Bridging the Gap

One of the most daunting aspects of joining an MMO that has been operating for several years is the economic gap between a new player’s ability to earn resources as compared to the vast stores of resources a veteran in that game may already possess. How this typically translates into the leveling process is that a new player has to struggle to keep their gear up-to-date, and afford luxuries and conveniences, while a veteran has it all handed down to them from the mature characters on their account. This process is frequently known as “twinking” in MMO parlance – equipping and supplying a new character with items and currency they could not otherwise obtain on their own.

In an effort to bridge this gap, Delta Recruits will, in essence, be experiencing a form of “self-twinking” wherein completing their specialized Delta Recruit tasks will provide them with substantial resources and rewards, comparable to what an established player would be able to supply to a new character.

Perhaps the most noteworthy rewards which bridge this gap are the free High-Quality Equipment sets you will be granted each time your Delta Recruit reaches a 10-level milestone (Level 10, 20, 30 and 40), as well as a “Reputation Jump-Start” package upon reaching level 50.

In the chart supplied at the end of this Blog, we will outline exactly what rewards Delta Recruits can expect to reap while they progress through the game and event. In addition to the Equipment and Reputation Jump-Start, they will be given large sums of Energy Credits, Dilithium Ore, Marks and more, for completing each task.

Reward the Account

We know that many (perhaps even most) of our players tend to prefer focusing their efforts on a single character on their account and funnel the vast majority of their available time and effort into progressing and improving that one character. When planning out the Delta Recruit experience, we wanted to try our best to ensure that this type of player will feel as though their time investment is still being rewarded in a manner that meets their preferences.

This is how we arrived at the decision to include Account-Wide Rewards as part of the progression of a Delta Recruit character.

Each time a Delta Recruit completes a particular task, a reward will be added to an Account Store accessible from the temporal agents located at the primary social hub for their faction (Earth Spacedock, Q’onoS or New Romulus Command). Once an Account-Wide Reward is unlocked, that reward will claimable once by every character on the Delta Recruit’s account. This includes characters created after the Delta Recruit event ends!

The majority of these rewards are numeric packages, intended to reward the player on a “time spent” basis. However, there are a few noteworthy rewards that Delta Recruits can unlock across your entire account, including a Starship Trait and unique Ground and Space Devices.

The chart below will detail the rewards that each character may claim, once per character.

Weekly Event Rewards

In addition to the Character- and Account-centric rewards, Delta Recruits will also be participating in the completion of weekly server-wide goals. Each of these goals is created with the intent of fostering a more thorough understanding of the game’s many features, by encouraging players to explore targeted aspects of gameplay.

Completing each Weekly Goal will kick off a Special Event on the subsequent week. These may include increased XP Gain, Dilithium earnings, and other similar bonuses.

Additionally, each Weekly Goal comes in multiple tiers. Completing the first goal should be relatively simple, and reliably reward all players with an extra mini-event for this easy completion. Completing Tiers 2 and 3 of the same Weekly Goal will require a concerted effort on the behalf of Delta Recruits, but the rewards are also greatly increased.

Only Delta Recruits can contribute to these Weekly Goals, but all characters can reap the benefits they unlock. Complete details of these goals and their associated rewards will be published in future Dev Blogs.



Chart of Rewards – By Goal






Complete the Tutorial
Delta Recruit -Delta Recruit Trait: Earn additional Dilithium Ore with each NPC defeated. Teammates also gain this benefit. ** Note: Trait only active during Delta Recruitment Event.

Accout-Wide - (NONE)



Reach Level 10
Delta Recruit - Choice of Mk IV Very Rare Equipment (* see footnote for choice details)
Accout-Wide - 10 of any Reputation Mark

Reach Level 20
Delta Recruit -Choice of Mk VI Very Rare Equipment (* see footnote for choice details)
Accout-Wide - 35 of any Reputation Mark

Reach Level 30
Delta Recruit -Choice of Mk VIII Very Rare Equipment (* see footnote for choice details)
Accout-Wide - 100 of any Reputation Mark

Reach Level 40
Delta Recruit -Choice of Mk X Very Rare Equipment (* see footnote for choice details)
Accout-Wide - 200 of any Reputation Mark

Reach Level 50
Delta Recruit -Reputation Jump-Start Pack: - 250 of Each Reputation Mark - 2x Delta Vanguard Tech Upgrades - 500,000 Energy Credits - 525,000 Expertise - 10,000 Reputation-Only Dilithium

Accout-Wide - 500 of any Reputation Mark

Reach Level 1 in any R&D School
Delta Recruit -5 random R&D School Specialist Duty Officers and "Gumarre" (the Aegis R&D Specialist)
Accout-Wide - Equivalent crafting materials to 2x C-Store R&D Packs (minus catalysts) and a Small R&D XP Bonus Pool

Reach Level 5 in any R&D School
Delta Recruit -Set any one R&D School to Level 10
Accout-Wide - Equivalent crafting materials to 5x C-Store R&D Packs (minus catalysts) and a Large R&D XP Bonus Pool

Complete an Episode Arc
Delta Recruit -100 Fleet Marks - 1000 Dilithium Ore - 500,000 Energy Credits
Accout-Wide - 100 Fleet Marks - 1000 Dilithium Ore

Complete Half of all Storyline Episodes
Delta Recruit -(Same as Account-Wide)
Accout-Wide - Starship Trait: "Temporal Insight" When activating a Hull Heal on self, gain 2sec of Damage Immunity (max once per 45sec)

Complete All Storyline Episodes (up to the start of the Dyson Sphere)
Delta Recruit -(Same as Account-Wide)
Accout-Wide - Starship Trait: "Improved Temporal Insight" When activating a Hull Heal on self, gain 4sec of Damage Immunity (max once per 45sec) ALSO: Photonic Engineering Bridge Officer Candidate (fully customizable!)

Join a Fleet
Delta Recruit -500 Fleet Marks - 50,000 Fleet-Only Dilithium - 100 of each Holding Commodity (Spire, Mine, Embassy) ** Note: Reward requires level 30
Accout-Wide - 50 Fleet Marks - 5,000 Fleet-Only Dilithium

Gather All Iconian Information
Delta Recruit -(Same as Account-Wide)
Ground Device: "Paradox Corrector" Team-Wide Heal + Rez. Can be used while Defeated. 10min CD

Gather All Iconian Technology
Delta Recruit -(Same as Account-Wide)
Accout-Wide - Space Device: "Temporal Negotiator" Instantly reduce all Bridge Officer Cooldowns by 50%. 5min CD


Equipment Pack Details

All equipment contained in these packs is Bound-to-Character and has a 0 EC Sell Value. All assigned [Mod]s are static up to Purple Quality, and will be the same for every Delta Recruit character. This equipment can be Upgraded if you like, but will remain BoP and 0 value, and will gain random [Mod]s if the Quality increases.

At each Level Milestone (10, 20, 30 and 40) you may choose from one of the following four Equipment Packs:
  • Ground Equipment
    All of the following:
    Assault Rifle Ground Weapon
    Energy Resistance Body Armor
    Personal Shield Generator
    Kit + Modules for All Slots (appropriate to Profession and Kit Slots)

    Space Equipment
    All of the following:
    Deflector Dish (improves primarily Science Abilities)
    Impulse Engine (+Turn)
    Covariant Shield (+Cap)
    Warp Core (or Singularity Core)
    Torpedo(es) and Mine Launcher
    FED/KDF = Photon
    ROM = Plasma

    Space Consoles
    All of the following:
    Shield Capacity Science Consoles
    +1 Particle Generator Console @ Lvl 40
    All Damage Resistance Engineering Consoles
    +1 Turn Rate Console @ Lvl 40)
    Energy Damage Tactical Consoles
    Matches the primary energy type of your faction:
    FED = Phaser
    KDF = Disruptor
    ROM = Plasma
    The number of Consoles included increases at each Level Milestone, in an attempt to fully outfit your next tier of starship

    Space Weapons
    All of the following:
    Beam Arrays
    Dual Heavy Cannons
    Turrets
    Matches the primary energy type of your faction:
    FED = Phaser
    KDF = Disruptor
    ROM = Plasma
    The number of Weapons included increases at each Level Milestone, in an attempt to fully outfit your next tier of starship

Subject to Change

As with most of our announcements, please remember that all of the above reward details are subject to change at any time. We will do our best to communicate any changes that may occur between now and the conclusion of the Delta Recruit Event in a timely manner.

Q&A

Q: What are “Fleet-Only Dilithium” and “Reputation-Only Dilithium”?

A: These are special Vouchers that fulfill the same purpose as existing Dilithium, but can only be used to fulfill Project requirements for the respective features, either Fleets or Reputations. These Dilithium Vouchers does not need to be refined, and cannot be traded for Zen. Projects that require Dilithium will deduct from the appropriate Voucher pool before deducting from your Refined Dilithium.

Q: If I play through the game as multiple different Delta Recruits, will I receive multiple copies of the listed rewards?

A: No. Each account-wide reward is unlocked only once. Once unlocked, every character on your account may claim the associated reward a single time.

Q: Is there a reason to create more than one Delta Recruit?

A: Some of the character-specific rewards, which are granted to every Delta Recruit, can be used to benefit your Fleet. And a few of the rewards, such as the Delta Vanguard Upgrade Techs that are earned upon reaching Level 50, can be sent to other characters on your account once they are earned. It is up to each player to determine if that is sufficient reward for their efforts.

Q: What happens if I create a Delta Recruit, but do not complete all of the listed Tasks?

A: Once a Delta Recruit completes their special Tutorial and receives their “Tesseract Communications Device” they will be free to complete the assigned tasks at any point in the future. Although Delta Recruit characters can only be created while the event is running, there is no time limit on the completion of the tasks, or their associated rewards.



Jeremy “BorticusCryptic” Randall
Systems Designer
Star Trek Online

Re: Delta Recruitment Rewards

Posted: Mon March 30th, 2015 9:50 pm
by Khaldore
Okay, color me impressed... I was on the fence about how seriously (as serious as a game gets, anyway) I'd consider playing a Delta Recruit, but now? I'm in for sure.

Re: Delta Recruitment Rewards

Posted: Mon March 30th, 2015 10:02 pm
by Dancamvet
Yah, sounds like fun. Rewards look very decent. Am impressed. Also, if a few of us do this we could level as a group doing missions together, that'd be ace!

Re: Delta Recruitment Rewards

Posted: Mon March 30th, 2015 10:10 pm
by Hevach
So at the end of the event after I finish stripping this alt's ship to the rafters and cashing in all those marks, sounds like I'll be up ~100k dilithium, ~1 million EC and change, and a box of new toys. Better than I was hoping for, and I was already kinda looking forward to this event.

Really looking forward to that Paradox Corrector, myself.


I'm also glad to see them finally put to rest the constant rage that this event is making existing characters obsolete. The only permanent bonuses are either account unlocks or go away at the end of the event.

Re: Delta Recruitment Rewards

Posted: Mon March 30th, 2015 10:20 pm
by [D010 - Primar13]
Fyi, the Fleet and rep dil can only be used for donations to those projects. :)


Sent from the Delta Quadrant via, LCARS v3

Re: Delta Recruitment Rewards

Posted: Mon March 30th, 2015 11:59 pm
by Pip
I was actually hemming and hawing a bit as to whether I wanted an Orion or a Gorn for a Delta recruit. Given the fleet rewards, and the notion that there really is no time limit, I think I'm going to do both. Let's see if we can get that T5 shipyard; baby needs a fleet Vo'Quv.

Re: Delta Recruitment Rewards

Posted: Tue March 31st, 2015 1:41 am
by Ledgend1221
These rewards are pretty sweet. Never again will we have to fear a wipe on ground combat.

Re: Delta Recruitment Rewards

Posted: Tue March 31st, 2015 2:27 am
by Hevach
Ledgend1221 wrote:These rewards are pretty sweet. Never again will we have to fear a wipe on ground combat.
I'll just be glad for an easy way out of those times I get eaten by a V-rex, then when I click "Call for assistance" my science officer comes over and stands in a mortar strike and dies, then I hit it again and my engineer tries to revive the science officer first and gets mauled by raptors.

My bridge dedication plaque will now read, "Nope, you're all worthless. I'll revive myself from now on."

I don't die *that* often, but it seems every time I do, my away team instantly become the thee stooges and everything just falls apart in the most inexcusable ways.

Re: Delta Recruitment Rewards

Posted: Tue March 31st, 2015 2:57 am
by cmdraftbrn
interesting.

Re: Delta Recruitment Rewards

Posted: Tue March 31st, 2015 12:24 pm
by QorDaq
Better than expected, particularly the account bound Upgrade tokens per Recruit... This could get ugly... Heh

Also, a fair amount of claimable loot for the army of Alts I already have, so there is that... Many of whom could use the various Mark bonus'...

maj!