Crafting (R&D) Changes
Posted: Tue November 25th, 2014 12:22 am
Thanks to Seetherius for spotting this one on STO forums, I don't tend to go there often.
Hi all,
After careful analysis of our existing material costs on crafting components, we've decided to make some reductions in material input requirements. Some are relatively minor, where others are fairly significant. Here's what will be changed:
Reduced the uncommon material costs of uncommon components slightly.
-Uncommon components that previously required 5 uncommon materials now require 3.
-Uncommon components that previously required 8 uncommon materials now require 7.
Reduced the rare material costs of rare components moderately.
-Rare components that previously required 5 rare materials now require 3.
-Rare components that previously required 8 rare materials now require 5.
Reduced the very rare material costs of very rare components significantly. Dilithium costs have been left unchanged.
-Very rare components that previously required 5 rare materials now require 1.
-Very rare components that previously required 8 rare materials now require 2.
Our goal here is to make the input requirements for R&D recipes to more closely match the level of availability of the materials needed to make them. This resulted in a decrease in material cost for all uncommon, rare and very rare components. The hope is that this makes crafting higher Mk items easier and more palatable.
To give you an idea of how this would affect making a Mk XII Beam Array item in terms of materials used to make components:
BEFORE CHANGES
-20 Common Materials (4 components)
-13 Uncommon Materials (2 components)
-13 Rare Materials (2 components)
-13 Very Rare Materials (2 components)
-4500 Dilithium
AFTER CHANGES
-20 Common Materials (4 components)
-11 Uncommon Materials (2 components)
-8 Rare Materials (2 components)
-3 Very Rare Materials (2 components)
-4500 Dilithium
Here's how the material costs would look on a Superior Tech Upgrade Kit:
BEFORE CHANGES
-13 Rare Materials (2 components)
-1 Very Rare Material
-15,000 Energy Credits
AFTER CHANGES
-8 Rare Materials (2 components)
-1 Very Rare Material
-15,000 Energy Credits
As always we'll be listening to your feedback and hope you enjoy the changes listed above. You should be seeing this hit Holodeck in either the next patch or the one after.
Best Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
Full thread to be found here: http://sto-forum.perfectworld.com/showt ... ?t=1305351
Good new for us crafting wizards...
Hi all,
After careful analysis of our existing material costs on crafting components, we've decided to make some reductions in material input requirements. Some are relatively minor, where others are fairly significant. Here's what will be changed:
Reduced the uncommon material costs of uncommon components slightly.
-Uncommon components that previously required 5 uncommon materials now require 3.
-Uncommon components that previously required 8 uncommon materials now require 7.
Reduced the rare material costs of rare components moderately.
-Rare components that previously required 5 rare materials now require 3.
-Rare components that previously required 8 rare materials now require 5.
Reduced the very rare material costs of very rare components significantly. Dilithium costs have been left unchanged.
-Very rare components that previously required 5 rare materials now require 1.
-Very rare components that previously required 8 rare materials now require 2.
Our goal here is to make the input requirements for R&D recipes to more closely match the level of availability of the materials needed to make them. This resulted in a decrease in material cost for all uncommon, rare and very rare components. The hope is that this makes crafting higher Mk items easier and more palatable.
To give you an idea of how this would affect making a Mk XII Beam Array item in terms of materials used to make components:
BEFORE CHANGES
-20 Common Materials (4 components)
-13 Uncommon Materials (2 components)
-13 Rare Materials (2 components)
-13 Very Rare Materials (2 components)
-4500 Dilithium
AFTER CHANGES
-20 Common Materials (4 components)
-11 Uncommon Materials (2 components)
-8 Rare Materials (2 components)
-3 Very Rare Materials (2 components)
-4500 Dilithium
Here's how the material costs would look on a Superior Tech Upgrade Kit:
BEFORE CHANGES
-13 Rare Materials (2 components)
-1 Very Rare Material
-15,000 Energy Credits
AFTER CHANGES
-8 Rare Materials (2 components)
-1 Very Rare Material
-15,000 Energy Credits
As always we'll be listening to your feedback and hope you enjoy the changes listed above. You should be seeing this hit Holodeck in either the next patch or the one after.
Best Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
Full thread to be found here: http://sto-forum.perfectworld.com/showt ... ?t=1305351
Good new for us crafting wizards...