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Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 3:10 pm
by Goldy
I've just finalized a series of changes that should make the Borg Adaptation mechanics slightly more friendly for rapid-fire ground weaponry.
In order to describe how the mechanics were changed, I'm first going to demystify the entire process and give you a thorough Math-ing on how Adaptation works.
Whenever you fire an Energy weapon at a Borg (or any critter flagged as one, including their turrets and such), you have a 75% chance of receiving an adaptation counter. Once you have received 4 of these counters from a particular energy type, all Borg become immune to that energy type from your weaponry. The act of Remodulation clears the Adapted debuff. In many cases however, it was not resetting your adaptation counters to zero - this is part of the upcoming fix.
As you can see, under this system, it is significantly easier for a Borg to adapt to rapid fire weaponry, as you are hitting them far more frequently, and every single shot had the potential of granting you one of those pesky adaptation counters.
I've just added an internal limiter that will prevent you from gaining a counter within .35 seconds of another. In other words, the absolute fastest that any weapon can be adapted to should become 1.4 seconds.
Players that enjoy making use of slow firing weapons, like Pulsewave Assault Guns and Sniper Rifles, will likely see no difference in the rate that Borg adapt to their weapon fire. These weapons already fire slowly enough that the internal timer should not cause any conflicts with their cooldowns.
However, players that prefer using rapid fire weapons, like Pistols and Full Auto Rifles, will see a significant increase in the amount of fire they can unload into a Borg before having to stop and Remodulate, since these types of weaponry will land multiple shots within those .35 second windows with each volley.
Hopefully, this change will allow players to exercise their freedom of choice in weapon style they use during our STF and high-level content, as well as the Defera Ground Invasion event. These changes will be arriving on Tribble within the next week, and Holodeck soon thereafter. Please let me know if you uncover any odd or unexpected behavior as a result of this change.
TL;DR -- Resistance just got a little less futile. For machine-guns.
__________________
Jeremy Randall
Associate Systems Design
-- Play smart --
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 3:18 pm
by Sysil
That's good news, especially for the Omega set gun
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 3:18 pm
by Nishka
I wish he slowed down adeption in general.
With some ground missions I barely fired a couple extra shots and they're already adepted again. And that's normal PvE.
It's cool and all, but sometimes I spent more time remodulating than shooting stuff.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 4:36 pm
by howdytex
Nishka wrote:I wish he slowed down adeption in general.
The act of Remodulation clears the Adapted debuff. In many cases however, it was not resetting your adaptation counters to zero - this is part of the upcoming fix.
I think the part in red may address this concern. If the counter was not resetting to zero properly, it probably means that adaptation was happening faster than intended. He doesn't say how often that was occurring just "in many cases". If this was a regular issue, hopefully making sure it resets properly will have the effect of slowing down adaptation overall.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 4:46 pm
by Nishka
Hmm... True yes.
My BO's also all use the same energy type, I wonder if that speeds up adeption rates faster too, or if it goes per char/npc that shoots?
I hope it's the latter, but I'm just not sure.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 7:22 pm
by howdytex
I think it's supposed to be per char/npc, so that if it adapts to your phaser, your Boffs phaser should still hit unitl it gets adapted to. I know this is how it works for team members that are all players, and I assume this is true for your Boffs, but I haven't played many Borg missions with my Boffs since the assmilation change, so I'm not certain this is the mechanic.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 7:45 pm
by Arkhan
Omega sets stock rises.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 9:02 pm
by Patrick
howdytex wrote:I think it's supposed to be per char/npc, so that if it adapts to your phaser, your Boffs phaser should still hit unitl it gets adapted to. I know this is how it works for team members that are all players, and I assume this is true for your Boffs, but I haven't played many Borg missions with my Boffs since the assmilation change, so I'm not certain this is the mechanic.
I dont think that's how it works, I've played a few missions with my boffs who all used polaron weapons and when I tried a polaron weapon, the borg adapted off the 1st shot, so i dont know how that particular mechanic works.
Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 9:07 pm
by Goldy
I don't think I've been affected when using the same energy type as my boff's, but as the post says they can adapt after one shot if your unlucky (and using a certain weapon)? So, in short, I dunno

Re: Adaptation Changes - Coming Soon!!!
Posted: Tue January 31st, 2012 9:55 pm
by Cervani
Nishka wrote:I wish he slowed down adeption in general.
With some ground missions I barely fired a couple extra shots and they're already adepted again. And that's normal PvE.
It's cool and all, but sometimes I spent more time remodulating than shooting stuff.
Now you know why I never do Borg Ground STFs. I absolutely hate the remodulation thing. I also like space combat far far more then ground.