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Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Wed February 4th, 2015 1:20 am
by cmdraftbrn
Allegiance86 wrote:
Amarai wrote:Well honestly I am hoping for some more realistic travel time; right now I have a ship that can get from one side of a sector to the next before slipstream finishes. Currently there is no real advantage with ships that can fly faster and stay in slipstream longer.

You will always have transwarp and some quick travels (and they may even sell quick travels things like the diplomatic transwarp thingys) but having things spread out to make it seem as if space is a lot bigger then it currently feels would be a welcome to me.
We can only hope that now that theyre knocking down the walls that theyll increase the distance between the systems.

nah it'll be the same distance. they just make you go slower and give it a higher number. warp 3 becomes the new warp 9

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 9:16 am
by N5XTR
I have the Borg Engines with maximum points in Driver Coil and I am flying the Elite Fleet Combat Tuffli Freighter T1-U.

Image

I am ready...

...for the Delta Rising Team to modify sector space :face:

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 3:11 pm
by Sysil
Please don't make the sectors bigger / make the engines go slower...

I'm playing a game where I want to do stuff. I don't want to spend 15 minutes to get somewhere.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 4:46 pm
by Husker
Now if sector space was a more dangerous place it would be more fun. Imagine having to plot a course to avoid known enemy hotspots or having to adjust your course because your helmsman just reported a solar storm or gravitational shift. Suddenly going from Sol to our Fleet SB would be part of the game rather than an inconvenience.

That's how i'd have it anyway.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 4:51 pm
by Sysil
Husker wrote:Now if sector space was a more dangerous place it would be more fun. Imagine having to plot a course to avoid known enemy hotspots or having to adjust your course because your helmsman just reported a solar storm or gravitational shift. Suddenly going from Sol to our Fleet SB would be part of the game rather than an inconvenience.

That's how i'd have it anyway.
+1 on this idea. Make the travel part of the game instead of just a long drag.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 5:08 pm
by Merlin
Husker wrote:Now if sector space was a more dangerous place it would be more fun. Imagine having to plot a course to avoid known enemy hotspots or having to adjust your course because your helmsman just reported a solar storm or gravitational shift. Suddenly going from Sol to our Fleet SB would be part of the game rather than an inconvenience.

That's how i'd have it anyway.
+1, i see engage enemy pop up all the time while traveling. It would be cool if they engaged us automatically, scaling by level etc.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 6:16 pm
by technophobe
+1, i see engage enemy pop up all the time while traveling. It would be cool if they engaged us automatically, scaling by level etc.
They used to didn't they, may be it's my mind playing tricks on me, but I swear at the beginning they would auto engage if they ran into you. (this may well have been over 4 years ago).

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Thu February 5th, 2015 6:31 pm
by Sysil
technophobe wrote:
+1, i see engage enemy pop up all the time while traveling. It would be cool if they engaged us automatically, scaling by level etc.
They used to didn't they, may be it's my mind playing tricks on me, but I swear at the beginning they would auto engage if they ran into you. (this may well have been over 4 years ago).
I think you are right. I do remember this, especially when I was going to B'Tran to get my marks.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Fri February 6th, 2015 5:02 am
by Obscuras
Husker wrote:Now if sector space was a more dangerous place it would be more fun. Imagine having to plot a course to avoid known enemy hotspots or having to adjust your course because your helmsman just reported a solar storm or gravitational shift. Suddenly going from Sol to our Fleet SB would be part of the game rather than an inconvenience.

That's how i'd have it anyway.
Add another +1. I'd like to be able to go somewhere in sector space and not shrink the game while I wait. I mean practically the entire Alpha Quadrant is at war I really doubt a ship can go halfway across the quadrant and have NOTHING happen to them. Plus in all the various series you see the ship get attacked or acted on by some space creature/phenomenon....how cool would it be to be flying through the quadrant when suddenly your ship is caught in a time loop or one of your crew develops strange powers and goes on a rampage, or you're set upon by a bunch of marauders/soldiers?! It'd really capture the feel of Star Trek, the venturing into the unknown.

Re: Change of Command and the Sector Walls are COMING DOWN!!!!!!

Posted: Fri February 6th, 2015 6:31 am
by Maverick
Awesome been waiting for that a long time now. And a better pvp system