This is again Cryptic doubling down on the power creep, putting inflated fleet credit and dilithium prices to things 99% of the players don't need to play the game.
The more I play other games the more I see STO has become a ship and bonus collection game. The new end game is not missions but getting the latest ships, the latest equipment upgraded to Mk XIV gold and getting these fleet bonuses. All so that a mission takes 1m30s instead of 2m to complete. Because you need to do the missions as fast as you can to grind for the next thing you need to collect.
Delta Fleet Research Lab Holding
Moderator: Command
- Sysil
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- cmdraftbrn
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Re: Delta Fleet Research Lab Holding
Sysil wrote:This is again Cryptic doubling down on the power creep, putting inflated fleet credit and dilithium prices to things 99% of the players don't need to play the game.
The more I play other games the more I see STO has become a ship and bonus collection game. The new end game is not missions but getting the latest ships, the latest equipment upgraded to Mk XIV gold and getting these fleet bonuses. All so that a mission takes 1m30s instead of 2m to complete. Because you need to do the missions as fast as you can to grind for the next thing you need to collect.
forgot pay to win. since now their selling ship traits in lockboxes and the cash shop.
dps racing online. in star trek drag.
Capt. JJJH Schimdt
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USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
*Down for Repairs
- Sysil
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Re: Delta Fleet Research Lab Holding
It's not pay to win. Because you don't need all this stuff to win. It's pay to collect or pay to boast, depending on the player.cmdraftbrn wrote:forgot pay to win. since now their selling ship traits in lockboxes and the cash shop.
dps racing online. in star trek drag.








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Re: Delta Fleet Research Lab Holding
But to do that you have to give up around 4 or 5 consoles losing a ton of crt chance and damage. Plus you have to have a bunch of sci powers to triggers the damage. Will it be that bad?Sorotia wrote:Power creep overload....50% damage bonus? They want to make sure PvP never resurrects...
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Re: Delta Fleet Research Lab Holding
Science team doesn't have a long CD and this buff has a 30 second duration...throw in the trait from the tac command cruiser and you'll have a even shorter CD. You'll generally also have HE in the mix so even more a chance to proc...it wont be fast without some major luck...but I'm sure you can 5 stack.Pottsey wrote:But to do that you have to give up around 4 or 5 consoles losing a ton of crt chance and damage. Plus you have to have a bunch of sci powers to triggers the damage. Will it be that bad?Sorotia wrote:Power creep overload....50% damage bonus? They want to make sure PvP never resurrects...
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Re: Delta Fleet Research Lab Holding
It actually probably wouldn't be that hard to get a 5-stack, especially on a cruiser. ST, HE, ET, Aux2SiF, EPtS and you're almost there. I would have preferred if they just went with the EPF. At least then there would be more incentives to fly sci ships.

Zane Garrett - Engineering - Zeta Squad Captain
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Re: Delta Fleet Research Lab Holding
You think they would do that? DPS hogs need something to put in their Science slots!Agathon55 wrote:It actually probably wouldn't be that hard to get a 5-stack, especially on a cruiser. ST, HE, ET, Aux2SiF, EPtS and you're almost there. I would have preferred if they just went with the EPF. At least then there would be more incentives to fly sci ships.
Look at the embassy ones...just like everything else they favor energy weapons and damage builds...science console and it's worst on Science ships lol.
They don't care about science and it shows...
Plus...you just know if they did that every dps junky that has a ship that is void of anything but tac abilities and your basic needed heals would start a firestorm on their forums (Lovely ones they are

- Agathon55
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Re: Delta Fleet Research Lab Holding
Well I wouldn't say the embassy consoles are the worst on science ships - all that glorious partgens! But yeah, I wouldn't mind them releasing more things that favour alternative builds, especially exotic ones.

Zane Garrett - Engineering - Zeta Squad Captain
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Re: Delta Fleet Research Lab Holding
They don't need to release anything to favour alternative builds. They only change one thing that is already in the game.Agathon55 wrote:Well I wouldn't say the embassy consoles are the worst on science ships - all that glorious partgens! But yeah, I wouldn't mind them releasing more things that favour alternative builds, especially exotic ones.
They need to bring FAW to the same level as all the other beam and canon abilities. Now that would start a firestorm of EPIC proportion









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Re: Delta Fleet Research Lab Holding
Well I meant they're all proc based and Sci ships have the lowest amount of weapon slots so get the least out of the procs...especially considering how bugged the plasma explosion is with faw...just leave them at a disadvantage.Agathon55 wrote:Well I wouldn't say the embassy consoles are the worst on science ships - all that glorious partgens! But yeah, I wouldn't mind them releasing more things that favour alternative builds, especially exotic ones.