Sorotia wrote:I am interested...just waiting to see what the stats are like which I imagine will be released tomorrow.
hull = god = 60k
shield = god = 40k
stations = god = cmd/ltcmd/lt/en/en
consoles = god = 5/3/2
turnrate = snail
cost = infinity
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
At least the KDF and Roms are actually getting the same amount of ships the Feds are.
Its yet to be seen if any of these ships will be of any use to anyone besides the Ship Collectors. But I know that if one of those Cruisers are tactically inclined (considering its three of them Im betting they are) and that Tactical Command Cruiser just happens to have a nice Tactical Console and BOff set up. Ill be getting the whole set.
It probably wont happen but Im crossing my fingers for a 5/3/3 or 5/2/4 set up. Im dying to get into a worthy T6 Escort like Starship. Especially since the Phantom, while a decent Escort, was a disappointment. The only thing useful that came off that Intel Ship was its Trait.
Sorotia wrote:I am interested...just waiting to see what the stats are like which I imagine will be released tomorrow.
hull = god = 60k
shield = god = 40k
stations = god = cmd/ltcmd/lt/en/en
consoles = god = 5/3/2
turnrate = snail
cost = infinity
errr, but... against recent ships in game that hull is not god its poor. Recent ships are 90k to 100k. My current ship without any hull boosting stuff is at 88k. Also some recent ships have x1 cmd / x2 lt cmd.
It kind of says something about the state of the game when your joke overpowered ship is lower then the recent ships to be added.
Sorotia wrote:I am interested...just waiting to see what the stats are like which I imagine will be released tomorrow.
hull = god = 60k
shield = god = 40k
stations = god = cmd/ltcmd/lt/en/en
consoles = god = 5/3/2
turnrate = snail
cost = infinity
errr, but... against recent ships in game that hull is not god its poor. Recent ships are 90k to 100k. My current ship without any hull boosting stuff is at 88k. Also some recent ships have x1 cmd / x2 lt cmd.
It kind of says something about the state of the game when your joke overpowered ship is lower then the recent ships to be added.
your forgetting to account the skill tree.
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve
Right now im not impressed by the look of ships that Cryptic have been fishing out the toilet ever since the Pathfinder came out..
And whats with this glittery hull? it would be perfect if the ship was captained by Edward Cullen.
The Fed ships look alright until you get to the rear end, after that it looks like the designers gave up after a certain point and left it incomplete, the Rommie ships have a lot of redeeming qualities, very sleek and very nice, and the Klingons?.... Im not gonna bother.
The abilities and whatnot seem interesting but I still dunno if they're worth $30.
Ensign [Obscuras] Engineering [ Delta] Squadron
Current Location: [Canada]
Current Assignment: [Learning the ropes]
12th Fleet, United Federation Of Planets