Husker wrote:I like the fact that it chased you across the map. It's AI like that we need in the game. Instead of throwing a fleet of ships at us, make it one or two of these and it'll be a lot more fun.
The Bulwark from the Delta episode was like this too. I had to attack, pull back and wait for cd's then attack again all while avoiding his weapons range. It required proper skill which is what's missing in this game. It really is biggest gun wins.
night of the comet
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class
Patrolling
Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve