This what I have so far:
http://skillplanner.stoacademy.com/?bui ... dorunner_0
Torpedoes away!
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- Prototype_No.98
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Re: Torpedoes away!
Torpedo skills have a 15 seconds cool down so you it’s almost always a bad idea to take more than 2 of them. Torpedo spread locks out other torpedo spreads as well. Optimal is spread 3 and high yield 3.Prototype_No.98 wrote:This what I have so far:
http://skillplanner.stoacademy.com/?bui ... dorunner_0
If you have the doff space 2 maintenance doffs will make Eng Team cycles at 15 seconds giving you an extra power.
Mixing torpedo types is bad, fun but bad if your goal it to maximize damage. The Undine Deflector and 2 part adapted Maco boost damage nicely while having a large hitpoint pool. Clusters torps are good but Transphasic torpedoes are bad. Personally I would swap the front Transphasic torpedoes torp for a ebio photon torp then fit fleet photon fleet tactical consoles or purple photon. That way with the shearing trait you will do more hull and shield damage then using Transphasic.
- Prototype_No.98
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Re: Torpedoes away!
The fun thing about torp builds is there is no right or wrong answer. This build is only to screw around in and it is actually quite effective.
You need to try it for yourself to understand.
As for the duplicate boff abilities, yes you use one the other is also on cooldown, however the cooldown is reduced.
You need to try it for yourself to understand.
As for the duplicate boff abilities, yes you use one the other is also on cooldown, however the cooldown is reduced.
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Re: Torpedoes away!
I don’t agree with there is no right or wrong answer. If the goal is fun then there is no right or wrong answer. If the goal is an efficient and effective build there are very much wrong answers. I have tried your build and its is not effective. You have a very inefficient console layout and inefficient weapon layout. The build works but its not what I would call effective.
“As for the duplicate boff abilities, yes you use one the other is also on cooldown, however the cooldown is reduced.”
Only two powers give a reduced cool down. The 3rd and 4th powers are wasted as they never reach cool down so you never get chance to use them. For example if you use Torpedo spread 3, then High Yield 3 then Torpedo spread 3 will be ready to fire again before Torpedo spread 2 and high yield 2 get a chance to fire. So Torpedo spread 2 and high yield 2 are totally wasted slots with no benefit.
Another reason not to use generic torpedo consoles apart from the low damage boost is if you fit say photon tactical console then any photon mines gets boosted along with photon torps. So you end up with more deadly torpedoes with boosted mines. 2 mine powers and 2 torpedo powers keeps everything on max cooldown and is far more effective then rear torpedo's. 90% of most ships time is spend pointing forward so you can just about always get away with 1 rear torpedo which fires while you turn to get the main front weapons in arc.
If you think that build is effective you should look at optimized builds. You can get well over triple the effectiveness out of that build you use.
“As for the duplicate boff abilities, yes you use one the other is also on cooldown, however the cooldown is reduced.”
Only two powers give a reduced cool down. The 3rd and 4th powers are wasted as they never reach cool down so you never get chance to use them. For example if you use Torpedo spread 3, then High Yield 3 then Torpedo spread 3 will be ready to fire again before Torpedo spread 2 and high yield 2 get a chance to fire. So Torpedo spread 2 and high yield 2 are totally wasted slots with no benefit.
Another reason not to use generic torpedo consoles apart from the low damage boost is if you fit say photon tactical console then any photon mines gets boosted along with photon torps. So you end up with more deadly torpedoes with boosted mines. 2 mine powers and 2 torpedo powers keeps everything on max cooldown and is far more effective then rear torpedo's. 90% of most ships time is spend pointing forward so you can just about always get away with 1 rear torpedo which fires while you turn to get the main front weapons in arc.
If you think that build is effective you should look at optimized builds. You can get well over triple the effectiveness out of that build you use.
- Prototype_No.98
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Re: Torpedoes away!
Im not going to spend my ever depleting resources grinding for items I might only use for a brief moment. You may refer my console layout to be "ineffectve", but to me it is the most effective way to achieve a desired outcome without costing too much time and currency which I could otherwise be spending on my Flagships.
I have used this build multiple times in PVE and PVP to good effect under Joel and Cojack's advice and I dont care if I could squeeze an extra 0.06% efficiency out of it, im not going to do it. You can slag off my build as much as you like, but when I need something wacky and different to get away from the consistently boring number crunching and anally retentive people in the game. You know what ship I will be flying.
And I will be having fun.
I have used this build multiple times in PVE and PVP to good effect under Joel and Cojack's advice and I dont care if I could squeeze an extra 0.06% efficiency out of it, im not going to do it. You can slag off my build as much as you like, but when I need something wacky and different to get away from the consistently boring number crunching and anally retentive people in the game. You know what ship I will be flying.
And I will be having fun.
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Re: Torpedoes away!
The torp boat has been scoffed at since the first person put one together. It took me quite a while before my Boomstick was even a competitor in the DPS department. Play style has a more to do with the effectiveness of a torp boat than you think. Anyone can slap beams + FAW + A2B and be effective without any strategy. Try 1v1 PvP with a torp boat, you will be very surprised how effective and deadly they are. The builds are extremely challenging but dual Torp Spread 3's are so worth it. Then there is the 50-60k crits that are very common and 100 to 200 k crit on High yield. Try that with beam faw. LOL
Torp boats are a challenge that most players don't have the nuts to try.
Torp boats are a challenge that most players don't have the nuts to try.

















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Re: Torpedoes away!
I wasn’t slagging your build I was trying to help, like I said in my other post mixing torpedo types is bad, fun but bad. All I did was assumed you didn’t know about the global cool down as you have skills that do nothing and stop other skills you have from working. You have 4 skills causing a lockdown on each other so 2 skills never work. To me that’s not wacky or different that’s just a waste of time. From what I can see there is no fun reason to do that so I was trying to help you as I assumed you didn’t know about the lock down. Why not swap the 2 useless skills for something more fun? That's not slagging your build its trying to help.Prototype_No.98 wrote:Im not going to spend my ever depleting resources grinding for items I might only use for a brief moment. You may refer my console layout to be "ineffectve", but to me it is the most effective way to achieve a desired outcome without costing too much time and currency which I could otherwise be spending on my Flagships.
I have used this build multiple times in PVE and PVP to good effect under Joel and Cojack's advice and I dont care if I could squeeze an extra 0.06% efficiency out of it, im not going to do it. You can slag off my build as much as you like, but when I need something wacky and different to get away from the consistently boring number crunching and anally retentive people in the game. You know what ship I will be flying.
And I will be having fun.
Your setup is not the most effective way to achieve a desired outcome without costing too much time and currency. The consoles you used cost 200k per consoles. The better consoles are 10k per console. We are not talking a mere 0.06% more like 100% if not 200% more efficient for less money then what you spent. I was only suggesting a few small tweaks. For around a 100k to 200k you can swap out 6 items, 2 powers and have a builds that's 100% to 200% more efficient and most likely way more fun.
So sorry if I tried to help you and you didn’t like it. At least anyone reading this thread can see they can build a fun build based around your ship for less money and swap out the two useless powers for something more fun.
- Prototype_No.98
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Re: Torpedoes away!
Im not going to reply to this any further, you seem out your way to contradict everything I say, looking on the exchange to see what price my tactical consoles are proves it, for the record they wernt 200k when I got them.Pottsey wrote: I wasn’t slagging your build I was trying to help, like I said in my other post mixing torpedo types is bad, fun but bad. All I did was assumed you didn’t know about the global cool down as you have skills that do nothing and stop other skills you have from working. You have 4 skills causing a lockdown on each other so 2 skills never work. To me that’s not wacky or different that’s just a waste of time. From what I can see there is no fun reason to do that so I was trying to help you as I assumed you didn’t know about the lock down. Why not swap the 2 useless skills for something more fun? That's not slagging your build its trying to help.
Your setup is not the most effective way to achieve a desired outcome without costing too much time and currency. The consoles you used cost 200k per consoles. The better consoles are 10k per console. We are not talking a mere 0.06% more like 100% if not 200% more efficient for less money then what you spent. I was only suggesting a few small tweaks. For around a 100k to 200k you can swap out 6 items, 2 powers and have a builds that's 100% to 200% more efficient and most likely way more fun.
So sorry if I tried to help you and you didn’t like it. At least anyone reading this thread can see they can build a fun build based around your ship for less money and swap out the two useless powers for something more fun.
- Husker
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Re: Torpedoes away!
I keep saying i'm going to try a torp boat but i never have the resources to do it. I may as well just put everything on hold and go for it, it'll be fun 


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Re: Torpedoes away!
First, as for the build, watch where you place the torps as that is usually their firing order. If you want to have a constant stream of torps going you need the omega plasma (firing last) and at least 2 purple Projectile doffs each giving a 20% chance to reduce the torp CD by 5 seconds. This is a 5 second reduction on all torps currently on CD. The Omega Plasma fires once per second so you would get two 20% chances to reduce the other torps on CD by 5 seconds. On my build it usually works out to Trans/Neutronic/Grav/Omega/Omega/Neutronic/Grav/etc... Its a torp at a little over 1 per second. There is a post somewhere on the official forums explaining each torps CD based on type and why mixing different types allows for higher dps.Prototype_No.98 wrote:This what I have so far:
http://skillplanner.stoacademy.com/?bui ... dorunner_0
This reps go around seems very much suited for a sci torp build though a non-sci should do equally well. The 2 piece set (torp/bio-neural jell pack) gets a 20% drop in CD on the Neutronic torp and the three piece gets you a kinetic damage lance type thingy (I believe that is an exact quote). And the T5 rep reward... a power that does kinetic damage AND drops the targets shields for 8 seconds... I can not wait for that. Drop shields then hit with Neutronic HY3... say bye bye to the nice Kazon Cruiser.