It is currently Thu December 26th, 2024 5:01 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Tue January 9th, 2018 7:36 pm 
Offline
Vice Admiral
User avatar

Joined: Fri October 28th, 2011 3:33 am
Posts: 3104
By Ambassador Kael Tue 09 Jan 2018 08:30:00 AM PST

Image

Have you ever crafted a Beam Array and spent resources upgrading it, only to end up getting a mod that doesn’t quite fit the build you’re going for? We have been working away on a new feature that will allow you to re-roll certain mods, granting you the ability to finally craft and modify certain pieces of Equipment to your own satisfaction.

Image

In order to Re-Engineer a piece of equipment, we’re introducing a new resource into the game: Salvage. Salvage is rewarded to Captains from salvaging equipment obtained from loot drops they receive. A new contextual action can be taken after highlighting a particular piece of loot, much the same way you would discard or inspect an item. Salvaging the piece of equipment will destroy it and reward an amount of Salvage based on the equipment’s Mark and Quality.

The cost of Re-Engineering a piece of equipment will be dependent on how many available mods you wish to re-roll, with the cost per mod decreasing as you opt in to additional mod randomization. We’re still fine-tuning the numbers, and will be looking for feedback from Tribble to finalize the exact amounts.

With the new Re-Engineering system, we have taken the opportunity to create several new Epic mods. Weapons, Shields, Engines, Deflectors, Secondary Deflectors, and Ground Armor have all received an assortment of new Epic Mods. We’ve chosen to maintain the existing Epic mod as the default mod that is selected when a piece of equipment is upgraded to Epic, which you can then choose to re-roll if you desire.

Kuvak says click here to see a GIF of how this may work

Certain types of equipment cannot be Re-Engineered -

Warp/Singularity Cores

Consoles

Kit Frames

Reputation Items

Featured Episode Rewards


As we get feedback on the system as a whole, we’ll eventually be able to introduce these items to the re-engineering system.

We hope Re-Engineering will be a way for neophyte and veteran Captains alike to better create equipment that matches their particular playstyles and builds. This system will be arriving on Tribble soon, and we will be showing off the new system on a Livestream, so stay tuned for more details.

Robert “CrypticRidi” Hrouda

Systems Design

Star Trek Online

_________________
Image


Kuvak
Tactical-VA
(MACO/S31)


Top
 Profile  
Reply with quote  
PostPosted: Wed January 10th, 2018 1:09 am 
Offline
User avatar

Joined: Mon December 26th, 2011 8:32 am
Posts: 1003
Location: Oklahoma
Man, this is nearly identical to what is in Diablo 3.

_________________
MACO - Bravo Deathdealers

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

MAB Advisor


Top
 Profile  
Reply with quote  
PostPosted: Wed January 10th, 2018 7:20 am 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2856
oh goodie. another damned currency to track.

and sompek is this weekend too.

which chaos god did i aggro this week? bet it was nurgle

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Wed January 10th, 2018 7:30 am 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2856
Quote:
borticuscryptic:
Good morning folks! I have a few quick responses to share, to some of the questions asked here and elsewhere. Hopefully this sheds more light on this exciting new system.

1) Salvaging items also provides a small amount of crafting materials, in addition to the new Salvage numeric. The amount and type are determined by what it would take to craft the associated item. This automated system is also why only loot drops may currently be salvaged. We're investigating what it might take to allow additional items to be salvaged, and would like to expand this functionality in the future.

2) Though the pictures in the blog don't show it explicitly, you can choose which mods to re-roll from within the interface. When you first plop an item in there, all mods are locked. Then you unlock the ones you wish to randomize.

3) All costs are seen as placeholder at the moment, and quite likely to shift. But we believe we're in the right ballpark.

4) As stated in the blog, I want to reiterate that we're actively working on allowing more items to work with the Re-Engineering system. We know that this functionality has been asked for by players specifically in regards to high-end gear such as Reputation Sets and Featured Episode Sets, and we want to be able to deliver on that. Consider this initial release as just the first steps of that journey.

This system will be appearing very soon on Tribble. We'd love to get as many eyes and hands on it as possible, both to give feedback on general functionality like UI flow, prices, and feel, as well as "brute force" item database testing. Keep an eye out on the Tribble subforums for the patch that puts this system into your hands!

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Wed January 10th, 2018 2:10 pm 
Offline
Vice Admiral
User avatar

Joined: Fri October 28th, 2011 3:33 am
Posts: 3104
cmdraftbrn wrote:
Quote:
borticuscryptic:
as well as "brute force" item database testing.


Does this mean try to break it? :rommie:

_________________
Image


Kuvak
Tactical-VA
(MACO/S31)


Top
 Profile  
Reply with quote  
PostPosted: Wed January 10th, 2018 7:21 pm 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2856
depends if fezzik is there.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Tue January 23rd, 2018 4:24 am 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2856
this goes live tomrrow

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Tue January 23rd, 2018 5:34 pm 
Offline
User avatar

Joined: Sat November 24th, 2012 9:49 pm
Posts: 911
Location: Bridge
Only a couple o' hours more and we get this baby. Weapon prices gonna be super cheap now.

_________________
UFPlanets Community - SFO Commanding Officer


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group