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COMMAND THE FARRAGUT! (10/13) https://forums.12th-fleet.com/viewtopic.php?f=14&t=31820 |
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Author: | cmdraftbrn [ Fri October 7th, 2022 4:24 pm ] |
Post subject: | COMMAND THE FARRAGUT! (10/13) |
The Infinity Lock Box will soon be updated with the addition of items found in a previous Lock Box, as well as an all-new Starship! Starting on October 13th, 2022, players on PC and Console will see prizes previously found as part of the Discovery: Far From Home Lock Box appearing within the Infinity Lock Box. Simultaneously with these additions, we are also adding the chance to obtain and captain the Farragut Temporal Cruiser (T6). This nimble little workhorse earned a place in Starfleet history by acting as the first deep space assignment of the famous (and some might say, infamous) James T. Kirk. On-screen, the U.S.S. Farragut and its crew also played a pivotal role in the Season One finale of Strange New Worlds: “A Quality of Mercy.” Continue reading further on for the full details on this new starship offering! Farragut Temporal Cruiser [T6] This ship class bears the name of a noteworthy naval officer from pre-warp Earth who was famous for his courage and bravado, even though some claim it to have bordered on recklessness. Starships bearing the time-honored moniker of Farragut have been part of Starfleet since the early days of the Federation, gracing the hull nameplates of various classes, with this mid-23rd century design standing out as perhaps its most distinct namesake. This ship comes with a Commander Engineering / Temporal Operative Specialist Bridge Officer Seat, and a Lt Commander Universal / Pilot Specialist Bridge Officer Seat. Ship Details: Spoiler: show Admiralty Ship Stats: Eng: 56 Sci: 41 Tac: 29 Special: +10 SCI per TacShip Console – Universal – Antimatter Bomb Deployment The volatile properties of antimatter are a well-known fact of modern science, and thus its weaponization seems obvious. High yield explosive devices like this one are only used on rare occasions however, as the explosive force is considered overkill in most situations. A similar device was famously used by the U.S.S. Enterprise, under the command of Captain James T. Kirk, to defeat an otherwise implacable and insatiable entity that took the form of a vampiric cloud to prey upon the crew. This console additionally provides a passive bonus to Starship Projectile Weapon Training, and Critical Severity with Projectile Weapons. This console may be equipped on any ship in any console slot. This console mod may be used on any starship, in any console slot. Only one of these consoles may be equipped on a ship Tooltip: Release an Antimatter Bomb which will reduce Flight Speed and Turn Rate of enemies within 5km before detonating after 15 sec Upon detonation, Massive Kinetic Damage to Foes within 5km Also creates a Shockwave that slowly travels out to 20km, dealing additional Heavy Kinetic Damage to Foes as it travels Starship Trait – Damn the Torpedoes While this trait is slotted, keeping your ship's Throttle above 50% will grant additional Damage Resistance Rating against all projectile weapons, and will periodically destroy the nearest Mine or Targetable Torpedo. Tooltip: While Throttle is at or above 50%: +100 to +200 All Damage Resistance Rating vs. Projectile Weapons (scales with Throttle) Once per 2 sec, destroy nearest Mine or Targetable Torpedo within 5km Expanding Infinity The following items from the Discovery: Far From Home Lock Box will also now be available within the Infinity Lock Box: Spoiler: show |
Author: | Pattern [ Mon October 10th, 2022 7:38 pm ] |
Post subject: | Re: COMMAND THE FARRAGUT! (10/13) |
The extra's are pretty jank, but the hull looks nice. No idea how to do temporal though. |
Author: | cmdraftbrn [ Mon October 10th, 2022 10:56 pm ] |
Post subject: | Re: COMMAND THE FARRAGUT! (10/13) |
tractor beam repulsors with a pull doff, photonic shockwave with am aftershock doff (forget which one it is), and epg consoles. could use one of the shield drains (forgot what is called) with pilots scraping ability |
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