It is currently Thu November 21st, 2024 6:16 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Fri October 7th, 2022 4:24 pm 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2849
Image

The Infinity Lock Box will soon be updated with the addition of items found in a previous Lock Box, as well as an all-new Starship!

Starting on October 13th, 2022, players on PC and Console will see prizes previously found as part of the Discovery: Far From Home Lock Box appearing within the Infinity Lock Box. Simultaneously with these additions, we are also adding the chance to obtain and captain the Farragut Temporal Cruiser (T6).

This nimble little workhorse earned a place in Starfleet history by acting as the first deep space assignment of the famous (and some might say, infamous) James T. Kirk. On-screen, the U.S.S. Farragut and its crew also played a pivotal role in the Season One finale of Strange New Worlds: “A Quality of Mercy.”

Continue reading further on for the full details on this new starship offering!

Image

Farragut Temporal Cruiser [T6]
This ship class bears the name of a noteworthy naval officer from pre-warp Earth who was famous for his courage and bravado, even though some claim it to have bordered on recklessness. Starships bearing the time-honored moniker of Farragut have been part of Starfleet since the early days of the Federation, gracing the hull nameplates of various classes, with this mid-23rd century design standing out as perhaps its most distinct namesake.

This ship comes with a Commander Engineering / Temporal Operative Specialist Bridge Officer Seat, and a Lt Commander Universal / Pilot Specialist Bridge Officer Seat.

Ship Details:

    Spoiler: show
  • Tier: 6
  • Faction: Federation or Federation-Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.3
  • Shield Modifier: 1.15
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1x Lieutenant Tactical, 1x Ensign Engineering, 1x Commander Engineering / Temporal Operative, 1x Lt Commander Science, 1x Lt Commander Universal / Pilot
  • Consoles: 3 Tactical, 4 Engineering, 4 Science (scales with level)
  • Base Turn Rate: 10
  • Impulse Modifier: 0.16
  • Inertia: 45
  • +5 Shield Power, +5 Engine Power, +10 Auxiliary Power
  • Console - Universal - Antimatter Bomb Deployment
  • "Molecular Reconstruction" Ship Mechanic
  • Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
  • Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Damn the Torpedoes (Starship Trait)

Admiralty Ship Stats:
Eng: 56
Sci: 41
Tac: 29
Special: +10 SCI per TacShip

Image
Console – Universal – Antimatter Bomb Deployment
The volatile properties of antimatter are a well-known fact of modern science, and thus its weaponization seems obvious. High yield explosive devices like this one are only used on rare occasions however, as the explosive force is considered overkill in most situations. A similar device was famously used by the U.S.S. Enterprise, under the command of Captain James T. Kirk, to defeat an otherwise implacable and insatiable entity that took the form of a vampiric cloud to prey upon the crew.

This console additionally provides a passive bonus to Starship Projectile Weapon Training, and Critical Severity with Projectile Weapons. This console may be equipped on any ship in any console slot.

This console mod may be used on any starship, in any console slot. Only one of these consoles may be equipped on a ship

Tooltip:
Release an Antimatter Bomb which will reduce Flight Speed and Turn Rate of enemies within 5km before detonating after 15 sec
Upon detonation, Massive Kinetic Damage to Foes within 5km
Also creates a Shockwave that slowly travels out to 20km, dealing additional Heavy Kinetic Damage to Foes as it travels

Starship Trait – Damn the Torpedoes
While this trait is slotted, keeping your ship's Throttle above 50% will grant additional Damage Resistance Rating against all projectile weapons, and will periodically destroy the nearest Mine or Targetable Torpedo.

Tooltip:
While Throttle is at or above 50%:
+100 to +200 All Damage Resistance Rating vs. Projectile Weapons (scales with Throttle)
Once per 2 sec, destroy nearest Mine or Targetable Torpedo within 5km

Image

Expanding Infinity
The following items from the Discovery: Far From Home Lock Box will also now be available within the Infinity Lock Box:

    Spoiler: show
  • T6 Starship:
    Crossfield Science Spearhead Refit [T6]
    Details in this previous Dev Blog: https://www.arcgames.com/en/games/star- ... -future%21
  • Starship Trait:
    Programmable Matter Enhancements
  • Universal Console:
    Parasitic Ice Containment Vessel
  • Ground Personal Traits:
    Bond with Life
    Unyielding Ideals
    Upgraded Gear
  • Space Personal Traits:
    Symbiotic Ice
    Feel the Weight of Our Presence
    Redundant Antimatter Containment
  • Unique Duty Officer:
    Schroeder, Randomly Teleporting Saurian
  • Kit Modules:
    Parasitic Ice (Universal)
    Personal Transporter (Universal)
    DOT-23 Drone [Eng] (Universal)
    DOT-23 Drone [Sci] (Universal)
    DOT-23 Drone [Tac] (Universal)
  • 32c. Federation Phaser Weapons (32c.) (Space and Ground)
    Including a chance to obtain the Discovery Refit Vanity Shield!

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Mon October 10th, 2022 7:38 pm 
Offline
User avatar

Joined: Sun February 26th, 2012 3:26 am
Posts: 1580
The extra's are pretty jank, but the hull looks nice. No idea how to do temporal though.

_________________
2012-2013
Image

█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


Top
 Profile  
Reply with quote  
PostPosted: Mon October 10th, 2022 10:56 pm 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2849
tractor beam repulsors with a pull doff, photonic shockwave with am aftershock doff (forget which one it is), and epg consoles. could use one of the shield drains (forgot what is called) with pilots scraping ability

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group