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PostPosted: Fri March 11th, 2022 6:29 pm 
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Emerging from the shadows comes the next top-secret vessel of the secretive organization founded to defend the Federation at any costs, by any means – the Section 31 Intel Dreadnought Cruiser!

From March 17th until April 7th on PC, we will be running a promotion that will provide an additional bonus when opening newly-purchased Research and Development Packs, or Duty Officer Packs.

** Promotion dates for Console platforms will be announced at a later date.

During this promotion, when you purchase a participating R&D or Duty Officer Pack from the Z-Store and open it, you will receive either 10 Lobi Crystals or a Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack in addition to the normal contents of whichever Pack was opened.

Additional details about the participating Packs will be included at the end of this announcement.

We are excited to announce a brand new addition to the impressive list of Tier 6 Starships that are included in this Promotional Ship Pack: the Section 31 Intel Dreadnought Cruiser (T6)!

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Section 31 Intel Dreadnought Cruiser [T6]
Deep beneath the altruism and honor of the United Federation of Planets, a darker underbelly may be found, and those who believe in the old saying that the "ends justify the means" may find like minds within the ranks of the secretive Section 31. Although their clandestine nature may run counter to the concept of fielding large flagships, the needs of this organization occasionally necessitate a strong arm to enforce their drastic measures.



This Starship features a Commander Engineering / Intelligence Station and a Lt Commander Science / Command Station

Ship Details:
    Spoiler: show
  • Tier: 6
  • Faction: Federation and Federation Aligned
  • Required Rank: Must Complete the Tutorial
  • Hull Modifier: 1.55
  • Shield Modifier: 1.25
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1x Lt. Commander Tactical, 1x Ensign Engineering, 1x Commander Engineering / Intel, 1x Lt Commander Science / Command, 1x Lieutenant Universal
  • Consoles: 4 Tactical, 4 Engineering, 3 Science (scales with level)
  • Base Turn Rate: 6.5
  • Impulse Modifier: 0.13
  • Inertia: 35
  • +10 Weapon Power, +5 Shield Power, +5 Auxiliary Power
  • Console - Universal - Invasive Control Mechanisms
  • Can Equip Dual Cannons
  • Dark Mode (Combat Variant)
  • Swarm Mode
  • 1 Hangar Bay equipped with Section 31 Drone Swarms
  • Warp Signature Masking
  • Active Sensor Arrays
  • Gather Intelligence
    Expose Vulnerability: Defenses
    Expose Vulnerability: Weapon Systems
    Expose Vulnerability: Critical Systems
  • Cruiser Communications Array
    Command - Attract Fire
    Command - Weapon System Efficiency
  • Starship Ability Package (Dreadnought Cruiser)
    Rapid Repairs (+Regen)
    Enhanced Plating (+Damage Resistance - Energy and Radiation)
    Devastating Weaponry (+Crit Chance)
    Armored Hull (+Max Hull HP)
    Interference Drones (Starship Trait)

Admiralty Stats
Eng: 52
Sci: 40
Tac: 34
Special: 2x Critical Rating from Events

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Console - Universal – Invasive Control Mechanisms
Leave it to Section 31 to create a torpedo designed to not explode. These projectiles burrow into enemy hulls with the primary purpose of then injecting streams of nano-scale drones into the subsystems and wiring of an enemy vessel, causing chaos and confusion in an attempt to undermine an enemy's effectiveness on the battlefield. The initial impact of these projectiles is powerful enough to breach most hulls, dealing Kinetic Damage in the process. Then the nanobots go to work, overloading subsystems to cause Electrical Damage over time, and rendering the afflicted starship incapable of distinguishing Friend from Foe.



This console also provides a passive boost to Starship Stealth and Auxiliary Power, as well as providing bonuses to Maneuverability while under any Cloaking effect.

Launch up to 8 projectiles over the course of 4 seconds; each seeks out a different Foe in your forward arc (max 1 per foe)
To each Foe hit: Kinetic Damage and Confused for up to 15 seconds
While Confused: Electrical Damage each sec
** Control Expertise skill extends the duration of Confuse, and the linked Electrical Damage-over-Time.

Starship Trait – Interference Drones
Your ship's hangars are outfitted with fleets of tiny drones, designed to interfere with incoming fire, and distract enemy targeting sensors. While this trait is slotted, launching Hangar Pets will grant your ship Temporary Hit Points. This will trigger upon activating your Launch ability, even if no new hangar pets are created.

Additionally, while you have Temporary Hit Points from any source, all of your summoned pets (hangar, consoles, devices, etc.) deal increased damage. This bonus will be checked once per second, and only affects your pets if they are within 20km of you.

When launching Hangar Pets: Temporary Hit Points for 15 sec
While you have Temporary Hit Points from any source: +33% All Damage for your Pets

Does not apply to Mines, Targetable Torpedoes, Anomalies, or similar

Dark Mode (Combat Variant)
Dark Mode grants stealth to your starship, but lowers your shields while active. This special variant of standard Dark Mode can be activated while in combat.

When activated, your shields will drop for a few seconds before the Dark Mode fully engages.

The strength of the stealth effect is determined by your starship's auxiliary power setting.

Note: Traits and other abilities that interact with cloaking devices will also interact with Dark Mode appropriately.

Innate Ability - Swarm Mode
When activated, hundreds of fighter vessels will pour out of your ship, and fire on anything hostile that approaches you. A number of these drones will frequently peel off from the main swarm to attack any larger vessels that approach you.

Activating Swarm Mode will increase your ship’s maneuverability, but at a small price to hull capacity. Swarm Mode cannot be activated while Dark Mode is active.

(As seen previously on the Section 31 Command Heavy Battlecruiser)

and the rest of this absurdly long winded post
https://www.arcgames.com/en/games/star- ... l/11511303

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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