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 Post subject: Join the Synth Wave!
PostPosted: Tue December 8th, 2020 9:21 pm 
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Joined: Tue August 25th, 2009 3:47 am
Posts: 2578

The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be gain a brand new prize on December 8th. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages, while the Angel’s Wake Lock Box will be retired.

This run of the Infinity Lock Box will contain an all-new Tier 6 Starship, the Deimos-class Pilot Destroyer [T6]! Continue reading further on for the full details on this new offering!


Deimos-class Pilot Destroyer [T6]
The A500 series of Synthetics was created to serve Starfleet. While not as advanced as a Soong-type Android, and certainly lacking the interpersonal skills that Data would come to learn and display, the A500 was enough of a success that they were put to work throughout some of Starfleet's most dangerous jobs. There was even a ship designed for their use, mostly for transport and for defense of the Utopia Planetia shipyards. Due to the synthetic nature of their operators, these ships are faster, more nimble, and more accurate than the counterparts designed to be run by other sentients.

Unfortunately, a fleet of these ships was used to conduct the assault on Utopia Planetia in 2385. Due to their use in that attack, Starfleet halted their production and put them aside, until very recently. Starfleet Engineers have retrofitted these ships to operate with sentient controllers, without losing their agility.

The Deimos-Class Pilot Destroyer features a Commander Tactical/Pilot seat, and a Lieutenant Commander Tactical/Intelligence seat.

Ship Details
Spoiler: show
  • Tier: 6
  • Faction: Federation and Federation-aligned
  • Required Rank: Complete the Tutorial
  • Hull Modifier: 1.15
  • Shield Modifier: 0.95
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 3
  • Bridge Officer Stations: Commander Tactical/Pilot, Lieutenant Commander Tactical/Intelligence, Lieutenant Commander Engineering, Lieutenant Science, Ensign Universal
  • Console Modifications: 5 Tactical, 4 Engineering, 2 Science
  • Base Turn Rate: 17
  • Impulse Modifier: 0.21
  • Inertia: 70
  • +10 Weapons Power, +10 Engine Power
  • Console - Universal - Immolating Phaser Lance
  • Experimental Weapon - Kinetic Feedback Matrix
  • Pilot Maneuvers
  • Can equip dual cannons
  • Experimental Weapon Slot
  • Starship Mastery Package (Destroyer)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Formation Flying (Starship Trait)

Admiralty Ship Stats
Tac: 65
Eng: 41
Sci: 20
Special: +10 Tac per TacShip


Console - Universal - Immolating Phaser Lance
This multi-purpose device is well suited for asteroid removal, planetary defense, or general widespread destruction. After a short charge period, it channels a massive burst of Phaser Damage out the front of your ship and into the target and nearby area. This console can store enough power for six shots at a single time, but takes time to recover both between shots and to built the charge back up.

This console also provides a passive boost to Phaser Damage and Starship Shield Penetration skills.


Experimental Weapon - Kinetic Feedback Matrix
The Kinetic Feedback Matrix deals heavy kinetic damage its target. Subsequent hits on the same target will grant a boost to Energy Weapon Haste. It has a 180 degree targeting arc.

Starship Trait - Formation Flying
While this trait is slotted, activating any distress call will summon a pair of Synth Destroyers that fight alongside you for a short duration, devastating the nearby area with phaser beams. They have an immolating phaser lance that's synchronized with your firing control, activating it whenever and wherever you do.

NOTE: The above stats and systems are subject to change.

Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class


Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs

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