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 Post subject: Pilot Ship Stats
PostPosted: Wed May 6th, 2015 10:32 pm 
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Fed Ships

Spoiler: show
Image

In the previous Pilot Ship introduction blog we revealed the new pilot ship type and the Pilot Maneuvers mechanic. This blog will cover these ships’ stats, console abilities, set bonuses and their starship traits.

Availability

Pilot ships will be made available in the C-Store soon. These starships have three variants per faction and are available in three ways:

Individually (3000 ZEN each)
Faction bundles of all three variants (6000 ZEN each)
A Super bundle that includes all three variants for all three factions (12000 ZEN)

Please Note: Captains who purchase single ships will be unable to purchase bundles containing that ship.

Pilot Ship Stats

Starfleet Pilot Escort Variants

The dramatic flight maneuvers of groups such as Red Squadron have always been a place for pilots at Starfleet Academy to show off their skills, but dramatic maneuvers and quick changes in position aren't always possible at the helm of a massive starship. To find a balance between speed and firepower, a ship design team at Utopia Planitia has created a line of starships for pilot commanders. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Image

This Tier 6 starship is an engineering centric variant of the Pilot Escort. It features more engineering console slots and higher-rank engineering bridge officer seats than the other Pilot Escort variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 1.05
Crew: 45
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Subspace Eddy
Pilot Maneuvers
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Structural Integrity Overcharge (Starship Trait)

Image

This Tier 6 starship is a science centric variant of the Pilot Escort. It features more science console slots and higher-rank science bridge officer seats than the other Pilot Escort variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 1.05
Crew: 45
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 2 Engineering, 4 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Spatial Sinkhole Generator
Pilot Maneuvers
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Subwarp Sheath (Starship Trait)

Image

The Mercury Class is a Tier 6 tactical-centric variant of the Pilot Escort. It features a more balanced console slot configuration and boasts higher-rank tactical bridge officer seats than other Pilot Escort variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 1.05
Crew: 45
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Microprojectile Barrage Launcher
Pilot Maneuvers
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Stay On Target (Starship Trait)

Image

Pilot Ship Consoles

Each of the above Pilot Ships is equipped with a universal console. Below is a summary of what each of these consoles do:

Console – Universal – Subspace Eddy

Pilot Escorts can equip a Subspace Eddy console that leaves a powerful subspace current behind the ship. The eddy pulls other vessels along in the wake of the ship's trail and also inflicts a small amount of kinetic damage on the hull due to the crushing force of the current.

This console also provides a passive boost to your resistance to -speed and -turn rate effects that scales with your throttle level.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots.
You may only equip one of these consoles.

Console – Universal – Spatial Sinkhole Generator

The Icarus, Klavek and Jaeih class Pilot ships come equipped with a Spatial Sinkhole Generator that creates a spatial sinkhole directly along the ship's forward line. A Spatial Sinkhole creates a tremendous amount of graviton shear, which increases hull pressure on nearby ships and draws them in toward the phenomenon, much like other forms of gravity wells. Ships affected by this phenomenon suffer immense pressure on their hulls, which reduces their Damage Resistance, as the hull tends to buckle under any additional strain.

This console also provides a moderate passive boost to Exotic damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Console – Universal – Microprojectile Barrage Launcher

The Mercury, Kortar and Okhala class Pilot ships come equipped with a Microprojectile Barrage Launchers that launch swarms of kinetic missiles against up to 5 foes in a 90 degree arc in front of you for a short period of time. Unlike standard projectiles, these do not need a target, as they will automatically lock on to any target in the arc of fire. Enemies that are hit will be knocked away by the explosion and spun slightly in a random direction.

This console also provides a moderate passive boost projectile weapon damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Image

Piloting Modifications Console Set

This console set consists of the following consoles:

Console – Universal – Subspace Eddy (Ajax, Qui’Tu and Khaiell classes)
Console – Universal – Spatial Sinkhole Generator (Icarus, Klavek and Jaeih classes)
Console – Universal – Microprojectile Barrage Launcher (Mercury, Kortar and Okhala classes)

Equipping consoles from this set will unlock 2 and 3 piece set bonuses:

Redline Piloting Modifications (2 piece)

+Critical Severity
+Accuracy
+Recharge Reduction to Pilot Bridge Officer abilities


Pilot Modification Synergy (3 piece)

+Cannon and Turret Weapon Damage
Improved Console Abilities
Spatial Sinkhole: Extends range of pull
Subspace Eddy: Leaves longer series of eddies
Microprojectile Barrage: Adds short disable to hits from microprojectiles

Image

Starship Traits

Reaching starship mastery level 5 in any of the above Pilot ships will unlock a new starship trait. Below is a summary of these starship traits:

Structural Integrity Overcharge

After reaching level 5 in the Ajax, Qui’Tu or Khaiell class Pilot ship’s starship mastery, you will unlock the Structural Integrity Overcharge starship trait. While this trait is slotted, you will gain bonus hull regeneration based on how high you set your base (unmodified) engine power.

Subwarp Sheath

After reaching level 5 in the Icarus, Klavek or Jaeih class Pilot ship’s starship mastery, you will unlock the Subwarp Sheath starship trait. While this trait is slotted, you will gain armor penetration with all weapons (amount based on your speed).

Stay On Target

After reaching level 5 in the Mercury, Kortar or Okhala class Pilot ship’s starship mastery, you will unlock the Stay On Target starship trait. While this trait is slotted, keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every few seconds.

Q&A

Pilot Maneuvers

Video of ships in action

Q: How frequently can I use a Pilot Maneuver?

A: After using a Pilot Maneuver, there will be a short time (measured in seconds not minutes) before you can perform another one.

Q: Can I disable double tap to perform a Pilot Maneuver?

A: Yes. You will be able to disable the double tap feature on the Pilot Maneuver UI.
From the same UI you can manually perform these maneuvers if you wish.

Q: Are there any restrictions to using Pilot Maneuvers?

A: Yes. These Tactical Maneuvers are disabled while your engines are offline, you are cloaked, or you are under the effects of skills such as Eject Warp Plasma, Gravity Well, and Tractor Beam

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

Discuss in the forums


Klink Ships

Spoiler: show
Image

In the previous Pilot Ship introduction blog we revealed the new pilot ship type and the Pilot Maneuvers mechanic. This blog will cover these ships’ stats, console abilities, set bonuses and their starship traits.

Availability

Pilot ships will be made available in the C-Store soon. These starships have three variants per faction and are available in three ways:

Individually (3000 ZEN each)
Faction bundles of all three variants (6000 ZEN each)
A Super bundle that includes all three variants for all three factions (12000 ZEN)

Please Note: Captains who purchase single ships will be unable to purchase bundles containing that ship.

Pilot Ship Stats

Klingon Pilot Raptor Variants

Klingon Raptors have always been among the most maneuverable and powerful ships in the quadrant, but recent advances in technology have shown that even the most feared of ships can be improved upon. Therefore, a team at Ganalda Station has developed designs for new warships intended for captains who value speed as well as firepower. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Image

The Qui'Tu Class is a Tier 6 engineering-centric variant of the Pilot Raptor. It features more engineering console slots and higher-rank engineering bridge officer seats than other Pilot Raptor variants.

Tier 6
Mininum Rank: Lieutenant General
Hull Strength: 36,225 at level 50 and 42,000 at level 60
Shield Modifier: 0.97
Crew: 120
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Subspace Eddy
Pilot Maneuvers
Cloaking Device
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Structural Integrity Overcharge (Starship Trait)

Image

The Klavek Class is a Tier 6 science-centric variant of the Pilot Raptor. It features more science console slots and higher-rank science bridge officer seats than other Pilot Raptor variants.

Tier 6
Mininum Rank: Lieutenant General
Hull Strength: 36,225 at level 50 and 42,000 at level 60
Shield Modifier: 0.97
Crew: 120
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 2 Engineering, 4 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Spatial Sinkhole Generator
Pilot Maneuvers
Cloaking Device
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Subwarp Sheath (Starship Trait)

Image

The Kortar Class is a Tier 6 tactical-centric variant of the Pilot Raptor. It features a more balanced console slot configuration and boasts higher-rank tactical bridge officer seats than other Pilot Raptor variants.

Tier 6
Mininum Rank: Lieutenant General
Hull Strength: 36,225 at level 50 and 42,000 at level 60
Shield Modifier: 0.97
Crew: 120
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Microprojectile Barrage Launcher
Pilot Maneuvers
Cloaking Device
Starship Ability Package (Escort/Raptor)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Stay On Target (Starship Trait)

Image

Pilot Ship Consoles

Each of the above Pilot Ships is equipped with a universal console. Below is a summary of what each of these consoles do:

Console – Universal – Subspace Eddy

Pilot Escorts can equip a Subspace Eddy console that leaves a powerful subspace current behind the ship. The eddy pulls other vessels along in the wake of the ship's trail and also inflicts a small amount of kinetic damage on the hull due to the crushing force of the current.

This console also provides a passive boost to your resistance to -speed and -turn rate effects that scales with your throttle level.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots.
You may only equip one of these consoles.

Console – Universal – Spatial Sinkhole Generator

The Icarus, Klavek and Jaeih class Pilot ships come equipped with a Spatial Sinkhole Generator that creates a spatial sinkhole directly along the ship's forward line. A Spatial Sinkhole creates a tremendous amount of graviton shear, which increases hull pressure on nearby ships and draws them in toward the phenomenon, much like other forms of gravity wells. Ships affected by this phenomenon suffer immense pressure on their hulls, which reduces their Damage Resistance, as the hull tends to buckle under any additional strain.

This console also provides a moderate passive boost to Exotic damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Console – Universal – Microprojectile Barrage Launcher

The Mercury, Kortar and Okhala class Pilot ships come equipped with a Microprojectile Barrage Launchers that launch swarms of kinetic missiles against up to 5 foes in a 90 degree arc in front of you for a short period of time. Unlike standard projectiles, these do not need a target, as they will automatically lock on to any target in the arc of fire. Enemies that are hit will be knocked away by the explosion and spun slightly in a random direction.

This console also provides a moderate passive boost projectile weapon damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Image

Piloting Modifications Console Set

This console set consists of the following consoles:

Console – Universal – Subspace Eddy (Ajax, Qui’Tu and Khaiell classes)
Console – Universal – Spatial Sinkhole Generator (Icarus, Klavek and Jaeih classes)
Console – Universal – Microprojectile Barrage Launcher (Mercury, Kortar and Okhala classes)

Equipping consoles from this set will unlock 2 and 3 piece set bonuses:

Redline Piloting Modifications (2 piece)

+Critical Severity
+Accuracy
+Recharge Reduction to Pilot Bridge Officer abilities


Pilot Modification Synergy (3 piece)

+Cannon and Turret Weapon Damage
Improved Console Abilities
Spatial Sinkhole: Extends range of pull
Subspace Eddy: Leaves longer series of eddies
Microprojectile Barrage: Adds short disable to hits from microprojectiles

Image

Starship Traits

Reaching starship mastery level 5 in any of the above Pilot ships will unlock a new starship trait. Below is a summary of these starship traits:

Structural Integrity Overcharge

After reaching level 5 in the Ajax, Qui’Tu or Khaiell class Pilot ship’s starship mastery, you will unlock the Structural Integrity Overcharge starship trait. While this trait is slotted, you will gain bonus hull regeneration based on how high you set your base (unmodified) engine power.

Subwarp Sheath

After reaching level 5 in the Icarus, Klavek or Jaeih class Pilot ship’s starship mastery, you will unlock the Subwarp Sheath starship trait. While this trait is slotted, you will gain armor penetration with all weapons (amount based on your speed).

Stay On Target

After reaching level 5 in the Mercury, Kortar or Okhala class Pilot ship’s starship mastery, you will unlock the Stay On Target starship trait. While this trait is slotted, keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every few seconds.






Q&A

Pilot Maneuvers



Q: How frequently can I use a Pilot Maneuver?

A: After using a Pilot Maneuver, there will be a short time (measured in seconds not minutes) before you can perform another one.

Q: Can I disable double tap to perform a Pilot Maneuver?

A: Yes. You will be able to disable the double tap feature on the Pilot Maneuver UI.
From the same UI you can manually perform these maneuvers if you wish.

Q: Are there any restrictions to using Pilot Maneuvers?

A: Yes. These Tactical Maneuvers are disabled while your engines are offline, you are cloaked, or you are under the effects of skills such as Eject Warp Plasma, Gravity Well, and Tractor Beam

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

Discuss in the forums


Rommie Ships

Spoiler: show
Image

In the previous Pilot Ship introduction blog we revealed the new pilot ship type and the Pilot Maneuvers mechanic. This blog will cover these ships’ stats, console abilities, set bonuses and their starship traits.

Availability

Pilot ships will be made available in the C-Store soon. These starships have three variants per faction and are available in three ways:

Individually (3000 ZEN each)
Faction bundles of all three variants (6000 ZEN each)
A Super bundle that includes all three variants for all three factions (12000 ZEN)

Please Note: Captains who purchase single ships will be unable to purchase bundles containing that ship.


Pilot Ship Stats


Romulan Pilot Warbird Variants

While modern Romulan ship designs have placed greater value on size than maneuverability, the Romulan Republic has recognized the value of speed and agility in space. Therefore, a team on Mol'Rihan has developed new warbirds that will be assigned to commanders who favor a more acrobatic form of combat. These small, nimble ships have the power needed to take on even the mighty Heralds, but the speed needed to escape danger in an instant.

Image

The Khaiell Class is a Tier 6 engineering-centric variant of the Pilot Warbird. It features more engineering console slots and higher-rank engineering bridge officer seats than other Pilot Warbird variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 0.97
Crew: 90
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Subspace Eddy
Pilot Maneuvers
Romulan Battle Cloaking Device
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Structural Integrity Overcharge (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Image

The Jaeih Class is a Tier 6 science-centric variant of the Pilot Warbird. It features more science console slots and higher-rank science bridge officer seats than other Pilot Warbird variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 0.97
Crew: 90
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering/Pilot, 1 Lieutenant Commander Science, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 2 Engineering, 4 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Spatial Sinkhole Generator
Pilot Maneuvers
Romulan Battle Cloaking Device
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Subwarp Sheath (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Image

The Okhala Class is a Tier 6 tactical-centric variant of the Pilot Warbird. It features a more balanced console slot configuration and boasts higher-rank tactical bridge officer seats than other Pilot Warbird variants.

Tier 6
Mininum Rank: Vice Admiral
Hull Strength: 33,465 at level 50 and 38,800 at level 60
Shield Modifier: 0.97
Crew: 90
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Pilot, 1 Lieutenant Engineering, 1 Lieutenant Science/Pilot, 1 Lieutenant Universal
Console Modifications: 5 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 20
Impulse Modifier: 0.24
Inertia: 75
+10 Weapon Power, +10 Engine Power
Can Load Dual Cannons
Console - Universal – Microprojectile Barrage Launcher
Pilot Maneuvers
Romulan Battle Cloaking Device
Starship Ability Package (Tactical Warbird)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Singularity Gain, -Singularity Cooldown)
Enhanced Weapon Systems (+Weapon Damage)
Devastating Weaponry (+Critical Chance)
Stay On Target (Starship Trait)
Singularity Warp Core
40 Base Power for All Subsystems
Plasma Shockwave
Quantum Absorption
Warp Shadows
Singularity Jump
Singularity Overcharge

Image

Pilot Ship Consoles

Each of the above Pilot Ships is equipped with a universal console. Below is a summary of what each of these consoles do:

Console – Universal – Subspace Eddy

Pilot Escorts can equip a Subspace Eddy console that leaves a powerful subspace current behind the ship. The eddy pulls other vessels along in the wake of the ship's trail and also inflicts a small amount of kinetic damage on the hull due to the crushing force of the current.

This console also provides a passive boost to your resistance to -speed and -turn rate effects that scales with your throttle level.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots.
You may only equip one of these consoles.

Console – Universal – Spatial Sinkhole Generator

The Icarus, Klavek and Jaeih class Pilot ships come equipped with a Spatial Sinkhole Generator that creates a spatial sinkhole directly along the ship's forward line. A Spatial Sinkhole creates a tremendous amount of graviton shear, which increases hull pressure on nearby ships and draws them in toward the phenomenon, much like other forms of gravity wells. Ships affected by this phenomenon suffer immense pressure on their hulls, which reduces their Damage Resistance, as the hull tends to buckle under any additional strain.

This console also provides a moderate passive boost to Exotic damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Console – Universal – Microprojectile Barrage Launcher

The Mercury, Kortar and Okhala class Pilot ships come equipped with a Microprojectile Barrage Launchers that launch swarms of kinetic missiles against up to 5 foes in a 90 degree arc in front of you for a short period of time. Unlike standard projectiles, these do not need a target, as they will automatically lock on to any target in the arc of fire. Enemies that are hit will be knocked away by the explosion and spun slightly in a random direction.

This console also provides a moderate passive boost projectile weapon damage.

This console may be equipped on any Pilot Escort, Pilot Raptor or Pilot Warbird, but can be put into any of their console slots. You may only equip one of these consoles.

Image

Piloting Modifications Console Set

This console set consists of the following consoles:

Console – Universal – Subspace Eddy (Ajax, Qui’Tu and Khaiell classes)
Console – Universal – Spatial Sinkhole Generator (Icarus, Klavek and Jaeih classes)
Console – Universal – Microprojectile Barrage Launcher (Mercury, Kortar and Okhala classes)

Equipping consoles from this set will unlock 2 and 3 piece set bonuses:

Redline Piloting Modifications (2 piece)

+Critical Severity
+Accuracy
+Recharge Reduction to Pilot Bridge Officer abilities


Pilot Modification Synergy (3 piece)

+Cannon and Turret Weapon Damage
Improved Console Abilities
Spatial Sinkhole: Extends range of pull
Subspace Eddy: Leaves longer series of eddies
Microprojectile Barrage: Adds short disable to hits from microprojectiles

Image

Starship Traits

Reaching starship mastery level 5 in any of the above Pilot ships will unlock a new starship trait. Below is a summary of these starship traits:

Structural Integrity Overcharge

After reaching level 5 in the Ajax, Qui’Tu or Khaiell class Pilot ship’s starship mastery, you will unlock the Structural Integrity Overcharge starship trait. While this trait is slotted, you will gain bonus hull regeneration based on how high you set your base (unmodified) engine power.

Subwarp Sheath

After reaching level 5 in the Icarus, Klavek or Jaeih class Pilot ship’s starship mastery, you will unlock the Subwarp Sheath starship trait. While this trait is slotted, you will gain armor penetration with all weapons (amount based on your speed).

Stay On Target

After reaching level 5 in the Mercury, Kortar or Okhala class Pilot ship’s starship mastery, you will unlock the Stay On Target starship trait. While this trait is slotted, keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every few seconds.




Q&A

Pilot Maneuvers

Q: How frequently can I use a Pilot Maneuver?

A: After using a Pilot Maneuver, there will be a short time (measured in seconds not minutes) before you can perform another one.

Q: Can I disable double tap to perform a Pilot Maneuver?

A: Yes. You will be able to disable the double tap feature on the Pilot Maneuver UI.
From the same UI you can manually perform these maneuvers if you wish.

Q: Are there any restrictions to using Pilot Maneuvers?

A: Yes. These Tactical Maneuvers are disabled while your engines are offline, you are cloaked, or you are under the effects of skills such as Eject Warp Plasma, Gravity Well, and Tractor Beam

NOTE: The stats and features of the above ships are all subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

Discuss in the forums


Last edited by yargo14 on Wed May 6th, 2015 10:48 pm, edited 5 times in total.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Wed May 6th, 2015 11:33 pm 
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Joined: Tue August 25th, 2009 3:47 am
Posts: 2816
nope. i get to save more money

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:06 am 
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Joined: Mon April 21st, 2014 2:40 pm
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Yeah, I'm a little disappointed myself.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:07 am 
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is it just me or are those Boff Seatins on all the ships bad compared to the other ships aviable? If its not a typo only 1 ltc slot per ship seems really bad to me.


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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:08 am 
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I do like the looks of the Fed Pilot ship options.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:16 am 
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Subwarp Sheath

After reaching level 5 in the Icarus, Klavek or Jaeih class Pilot ship’s starship mastery, you will unlock the Subwarp Sheath starship trait. While this trait is slotted, you will gain armor penetration with all weapons (amount based on your speed).

yeah because having weapons with a [pen] mod, trait skills that increase weapon pen, and specs that ALSO have pen was clearly not enough pen.

i'm callin it. its official they're out of their minds.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:16 am 
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It does seem like we were just starting to get into the realm of double Lt Cmdr seats, and now we lose them again. I don't know if that is the "Trade off" for having two Pilot seats? I'd much rather have 2 Lt Cmdr...

And, yeah, no BoP variants either... So sad.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 12:43 am 
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Well I guess raptors OK. I do like he idea of the pilot system so I'll try em.

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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 1:35 am 
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Puts into perspective just how awesome the eclipse and phantom are.

The ships look like glorified shuttles. Might get for the traits but I'm probably not going to enjoy flying much.

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█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
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█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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 Post subject: Re: Pilot Ship Stats
PostPosted: Thu May 7th, 2015 2:28 am 
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Honestly... If these things had had officer seating similar to that of the Tempest I might have picked one of these up. I think I'll wait for what I hope is the next iconic pack.
(I'm still hoping it's Defiant / B'Rel / T'Varo.)

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