The 12th Fleet: Starbase Valhalla https://forums.12th-fleet.com/ |
|
Tier 6 Fleet Ships https://forums.12th-fleet.com/viewtopic.php?f=14&t=28470 |
Page 1 of 2 |
Author: | Dancamvet [ Sat April 18th, 2015 1:39 am ] |
Post subject: | Tier 6 Fleet Ships |
We’re excited to announce the arrival of Fleet versions of many of the ships released with Delta Rising. This blog will outline which ships are being released, their stats and the Fleet Shipyard level required to purchase them. Available Fleet Ships Below is a list of the Fleet Tier 6 Ships available to each faction with the release of Season 10: Starfleet Fleet Experimental Science Vessel [T6] – Dauntless Class Fleet Long Range Science Vessel [T6]– Pathfinder Class Fleet Guardian Cruiser [T6] Fleet Intel Cruiser [T6] – Eclipse Class Fleet Intel Escort [T6] – Phantom Class Fleet Intel Science Vessel [T6] – Scryer Class Klingon Defense Force Fleet MatHa Raptor [T6] Fleet Qib Intel Battlecruiser [T6] Romulan Republic Fleet Aelahl Battlecruiser Warbird [T6] Fleet Faeht Intel Warbird [T6] Tier 6 Fleet Starship Stats Below are the stats for these impressive top of the line starships: Starfleet Starship Stats Fleet Experimental Science Vessel [T6] – Dauntless Class Requires Shipyard Tier 3 Required Rank: Vice Admiral Hull Strength: 34,155 at 50 and 39,600 at 60 Shield Modifier: 1.43 Crew: 150 Weapons: 3 Fore, 3 Aft Device Slots: 3 Bridge Officer Stations: 1 Lieutenant Tactical, Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Intel/Science, 1 Commander Science Console Modifications: 4 Tactical, 2 Engineering, 5 Science Base Turn Rate: 14 degrees per second Impulse Modifier: 0.15 +10 to Weapon and Auxiliary Power Sensor Analysis Subsystem Targeting Secondary Deflector Slot Hyper-Advanced Quantum Slipstream Drive Starship Ability Package (Science Vessel) Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield HP) Enhanced Restorative Circuitry (+Healing) Reactive Shield Technology (+Shield Regen/Hardness) Fleet Long Range Science Vessel [T6]– Pathfinder Class Requires Shipyard Tier 5 Minimum Rank: Vice Admiral Hull Strength: 34,155 at 50 and 39,600 at 60 Shield Modifier: 1.43 Crew: 200 Weapons: 3 Fore, 3 Aft Device Slots: 3 Bridge Officer Stations: 1 Lieutenant Tactical, Lieutenant Intel/Engineering, 1 Commander Science, 1 Lieutenant Commander Science, 1 Lieutenant Universal Console Upgrades: 3 Tactical, 3 Engineering, 5 Science Base Turn Rate: 12 degrees per second Impulse Modifier: 0.17 +15 Power to Auxiliary Subsystem Targeting Sensor Analysis Secondary Deflector Slot Starship Ability Package (Science Vessel) Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield HP) Enhanced Restorative Circuitry (+Healing) Reactive Shield Technology (+Shield Regen/Hardness) Fleet Guardian Cruiser [T6] Requires Shipyard Tier 4 Required Rank: Vice Admiral Hull Strength: 50,283 at 50 and 58,300 at 60 Shield Modifier: 1.1 Crew: 1,100 Weapons: 4 Fore, 4 Aft Device Slots: 4 Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Intel/Engineering, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal Console Modifications: 3 Tactical, 5 Engineering, 3 Science Base Turn Rate: 6.5 degrees per second Impulse Modifier: 0.15 +5 to all Power levels Starship Ability Package (Cruiser) Absorptive Plating (+Physical and Kinetic Damage Resistance) Rapid Repairs (+Hull Regen) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max HP) Cruiser Command Array Command - Strategic Maneuvering Command - Shield Frequency Modulation Command - Weapon System Efficiency Command - Attract Fire Fleet Intel Cruiser [T6] – Eclipse Class Requires Shipyard Tier 2 Required Rank: Vice Admiral Hull Strength: 46488 at 50 and 53,900 at 60 Shield Modifier: 1.1 Crew: 350 Weapons: 4 Fore, 4 Aft Device Slots: 3 Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Commander Engineering, 1 Commander Engineering/Intel, 1 Lieutenant Science/Intel, 1 Ensign Universal Console Modifications: 4 Tactical, 5 Engineering, 2 Science Base Turn Rate: 10 degrees per second Impulse Modifier: 0.17 +10 to Weapons and Engines Active Sensor Arrays Gather Intelligence Expose Vulnerability: Defenses Expose Vulnerability: Weapons Systems Expose Vulnerability: Critical Systems Starship Ability Package (Cruiser) Absorptive Plating (+Physical and Kinetic Damage Resistance) Enhanced Weapon Banks (+Critical Severity) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max HP) Cruiser Command Array Command - Strategic Maneuvering Command - Weapon System Efficiency Fleet Intel Escort [T6] – Phantom Class Requires Shipyard Tier 2 Required Rank: Vice Admiral Hull Strength: 36,052 at 50 and 41,800 at 60 Shield Modifier: 0.99 Crew: 150 Weapons: 4 Fore, 3 Aft Device Slots: 2 Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Intel, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Intel, 1 Ensign Universal Console Modifications: 5 Tactical, 3 Engineering, 3 Science Base Turn Rate: 17 degrees per second Impulse Modifier: 0.22 +10 Power to Weapon and Engines Can Load Cannons Cloaking Device Active Sensor Arrays: Gather Intelligence Expose Vulnerability: Defenses Expose Vulnerability: Weapon Systems Expose Vulnerability: Critical Systems Starship Ability Package (Escort) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Damage) Devastating Weaponry (+Critical Chance) Fleet Intel Science Vessel [T6] – Scryer Class Requires Shipyard Tier 2 Required Rank: Vice Admiral Hull Strength: 34,155 at 50 and 39,600 at 60 Shield Modifier: 1.375 Crew: 200 Weapons: 3 Fore, 3 Aft Device Slots: 3 Bridge Officer Stations: 1 Lieutenant Tactical/Intel, Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Commander Science/Intel, 1 Ensign Universal Console Modifications: 3 Tactical, 3 Engineering, 5 Science Base Turn Rate: 13 degrees per second Impulse Modifier: 0.17 +10 to Weapon and Auxiliary Power Can load Dual Cannons Cloaking Device Subsystem Targeting Sensor Analysis Secondary Deflector Slot Active Sensor Arrays: Gather Intelligence Expose Vulnerability: Defenses Expose Vulnerability: Weapon Systems Expose Vulnerability: Critical Systems Starship Ability Package (Science Vessel) Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield HP) Enhanced Restorative Circuitry (+Healing) Reactive Shield Technology (+Shield Regen/Hardness) Klingon Starship Stats Fleet MatHa Raptor [T6] Requires Shipyard Tier 3 Required Rank: Brigadier General Hull Strength: 41,745 at 50 and 48,400 at 60 Shield Modifier: 0.935 Crew: 200 Weapons: 5 Fore, 2 Aft Device Slots: 2 Bridge Officer Stations: 1 Lieutenant Tactical, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal Console Modifications: 5 Tactical, 4 Engineering, 2 Science Base Turn Rate: 15 degrees per second Impulse Modifier: 0.2 +15 to Weapons Can Load Cannons Cloaking Device Starship Ability Package (Escort/Raptor) Precise Weapon Systems (+Accuracy) Tactical Maneuvering (+Defense) Enhanced Weapon Systems (+Damage) Devastating Weaponry (+Critical Chance) Fleet Qib Intel Battlecruiser [T6] Requires Shipyard Tier 2 Required Rank: Brigadier General Hull Strength: 44,263 at 50 and 51,320 at 60 Shield Modifier: 1.1 Crew: 700 Weapons: 4 Fore, 4 Aft Device Slots: 3 Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Intel, 1 Lieutenant Science/Intel, 1 Ensign Universal Console Modifications: 4 Tactical, 5 Engineering, 2 Science Base Turn Rate: 11 degrees per second Impulse Modifier: 0.17 +10 to Weapons and Engines Can Load Cannons Battle Cloaking Device Starship Ability Package (Battlecruiser) Absorptive Plating (+Physical and Kinetic Damage Resistance) Enhanced Weapon Banks (+Critical Severity) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max HP) Cruiser Command Array Command - Strategic Maneuvering Command - Weapon System Efficiency Romulan Starship Stats Fleet Aelahl Battlecruiser Warbird [T6] Requires Shipyard Tier 3 Required Rank: Vice Admiral Hull Strength: 46,488 at 50 and 53,900 at 60 Shield Modifier: 1.1 Crew: 1,000 Weapons: 4 Fore, 4 Aft Device Slots: 4 Bridge Officer Stations: 1 Lieutenant Commander Tactical, Lieutenant Engineering, 1 Commander Engineering, 1 Lieutenant Science/Intel, 1 Lieutenant Universal Console Modifications: 3 Tactical, 5 Engineering, 3 Science Base Turn Rate: 10 degrees per second Impulse Modifier: 0.16 +10 to Weapons and +5 to Engines Romulan Battle Cloak Starship Ability Package (Engineering Warbird) Absorptive Plating (+Physical and Kinetic Damage Resistance) Enhanced Singularity Circuitry (+Singularity Gain/-Singularity Recharge) Enhanced Plating (+Energy and Radiation Damage Resistance) Armored Hull (+Max HP) Singularity Abilities 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge Fleet Faeht Intel Warbird [T6] Requires Shipyard Tier 2 Required Rank: Vice Admiral Hull Strength: 33,396 at 50 and 38,720 at 60 Shield Modifier: 0.99 Crew: 100 Weapons: 4 Fore, 3 Aft Device Slots: 2 Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Intel; 1 Lieutenant Engineering/Intel, 1 Lieutenant Commander Science, 1 Ensign Universal Console Modifications: 5 Tactical, 3 Engineering, 3 Science Base Turn Rate: 19 degrees per second Impulse Modifier: 0.22 +10 to Weapons and +5 to Engines Enhanced Romulan Battle Cloak Starship Ability Package (Tactical Warbird) Precise Weapons Systems (+Accuracy) Enhanced Singularity Circuitry (+Singularity Gain/-Singularity Recharge) Enhanced Weapon Systems (+Damage) Devastating Weaponry (+Critical Severity) Singularity Abilities 40 Base Power for All Subsystems Plasma Shockwave Quantum Absorption Warp Shadows Singularity Jump Singularity Overcharge Active Sensor Arrays Gather Intelligence Expose Vulnerability: Defenses Expose Vulnerability: Weapon Systems Expose Vulnerability: Critical Systems Q&A Q: How many fleet modules do these Tier 6 ships cost? A: Tier 6 Fleet ships cost 5 fleet modules if you do not own the non-fleet Tier 6 version of the ship and 1 fleet module if you do. Example: If you own the Guardian Cruiser [T6] and want to purchase the Fleet Guardian Cruiser [T6] it will cost 1 fleet module, otherwise if you do not own the non-fleet version it will cost 5 fleet modules. Q: Do Tier 6 Fleet ships come with a starship trait? A: Tier 6 Fleet ships have four levels of Starship Mastery, like T5-U ships and therefore do not have a starship trait. Over to you 12thians! *EDIT: Here's the ship stats from STO wiki if you want to compare them to standard T6 variants: Playable Starships |
Author: | cmdraftbrn [ Sat April 18th, 2015 3:24 am ] |
Post subject: | Re: Tier 6 Fleet Ships |
damn federation and its 3:1 ratio |
Author: | Enlistednut09 [ Sat April 18th, 2015 4:15 am ] |
Post subject: | Re: Tier 6 Fleet Ships |
Thanks for posting this Dan, I thought about this one but I said I'll pass due to the huge amount of info, lol |
Author: | Sunfire [ Sat April 18th, 2015 8:53 am ] |
Post subject: | Re: Tier 6 Fleet Ships |
Good thing I didn't get the Aelhal, I did hope for a forth tac console, it didn't get it. I would be pretty miffed now otherwise... |
Author: | skitxx [ Sat April 18th, 2015 9:48 am ] |
Post subject: | Re: Tier 6 Fleet Ships |
They also posted that the fleet ships WILL NOT include the trait as well. Only the original's do. |
Author: | Prototype_No.98 [ Sat April 18th, 2015 10:40 am ] |
Post subject: | Re: Tier 6 Fleet Ships |
Unless they do a Fleet T6 Odyssey, im not interested. However my Wells may have to be replaced by a Fleet T6 Science Vessel, which im reluctant to do due to the Wells exclusivity. |
Author: | Mike [ Sat April 18th, 2015 1:16 pm ] |
Post subject: | Re: Tier 6 Fleet Ships |
Yea I would like to fly one ofthose new ships, but I like my Defiant to much! |
Author: | Dancamvet [ Sat April 18th, 2015 1:33 pm ] |
Post subject: | Re: Tier 6 Fleet Ships |
Well I will likely push my Pathfinder and Scryer to thr fleet versions more for the console slot than anything. Then I'll end up flying my Neb or Wells everywhere, like before. |
Author: | Agathon55 [ Sat April 18th, 2015 5:41 pm ] |
Post subject: | Re: Tier 6 Fleet Ships |
3 tac console Pathfinder. *excited noises* |
Author: | asimogorov [ Sun April 19th, 2015 9:58 pm ] |
Post subject: | Re: Tier 6 Fleet Ships |
Mike wrote: Yea I would like to fly one ofthose new ships, but I like my Defiant to much! I was a definant flyer for all of 3 years in STO and then I moved to a Phantom, handles very similarly and the Boff layout is almost identical. |
Page 1 of 2 | All times are UTC + 1 hour [ DST ] |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |