Esray wrote:
Ikrit wrote:
the difficulty slider (read up on that as well. It may be useful for the easiest STFs (maybe Infected now)).
I was reading that the Difficulty slider/Death Penalty wasn't going to affect the STFs, PVP,Fleet Actions, and the Deep Space Encounters. Not sure if this is 100% true thou. Also as for the difficulty slider, I have been playing around on it also, I like the changes its adding. Gives me the choice on what mood i am in. If I am in a rush, going to keep it on easy. Got time to kill/looking to improve my skills might as well go Elite.
I've read that it does not affect PVP or STFs. I think it can still work on fleet actions and DSEs, though I'm not positive. Also it's worth noting that the default setting, Normal, is no change to current game mechanics.
Also moving the slider up doesn't just change the HP and damage of what you're fighting - the AI will use skills more effectively as well. Doing some testing on Elite, enemies would hit me with Torpedo: High Yield the moment my shields went down (and being on Elite, would pretty much decimate my poor Escort in doing so). Elite is extremely difficult in space, and I've heard even worse in ground combat.