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PostPosted: Wed October 3rd, 2018 2:52 am 
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The Stats of the Swarm Ships!

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As Alliance engineers delve into Hur’q technologies to better understand them and how to best adapt their technology to ours, one specialized team has been hard at work adapting their starships for incorporation into the Alliance’s fleets to help replace the vessels lost in many recent conflicts.

The following starships will become available with the release of the Swarm Lock Box, scheduled to arrive on PC starting with the release of Age of Discovery on October 9th, 2018.


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Hur’q Assembly Multi-Mission Science Vessel [T6]

The Assembly appears to have originated as a long-range scout, with strong sensor suites and auxiliary systems designed for support roles and scientific endeavors, but highly adaptable to more offensive pursuits since the Hur’q transitioned into a ravening swarm.

Despite a relatively civilian design (when seen through the unique lens of Hur'q society), these vessels are capable of a surprising level of self-defense, and can easily stand toe-to-toe with warships of other species. With minimal retrofitting, their harmonic interfaces can be made to interact with more conventional technology, and can thus be flown by most sentient species.

This starship features a Lieutenant Commander Universal/Command Specialist Bridge Officer seat.

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Ship Details
    Spoiler: show
  • Faction: Any
  • Tier: 6
  • Availability: Lobi Store
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 1.275 (38,250 at level 40, 43,988 at level 50, 51,000 at level 60)
  • Shield Modifier: 1.225
  • Fore Weapons: 4
  • Aft Weapons: 2
  • Device Slots: 3
  • Bridge Officer Stations: 1 Commander Science, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Ensign Universal, 1 Lieutenant Commander Universal/Command
  • Console Modifications: 4 Tactical, 2 Engineering 5 Science
  • Base Turn Rate: 12 degrees per second
  • Impulse Modifier: 0.17
  • Inertia: 50
  • Sensor Analysis
  • Subsystem Targeting
  • Secondary Deflector
  • +5 to Weapon Power, +15 to Auxiliary Power
  • Can Load Dual Cannons
  • Console – Universal – Nullifying Tractor Field
  • Hangar Bays: 1
  • Hangar Bays loaded with Hur'q Swarmer Fighters
  • Starship Ability Package (Science Vessel)
    Enhanced Particle Generators (+Exotic Damage)
    Advanced Shield Systems (+Shield Hit Points)
    Enhanced Restorative Circuitry (+Healing)
    Reactive Shield Technology (+Shield Regen/Hardness)
    Hivebearer (Starship Trait)

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Console – Universal – Nullifying Tractor Field
The Hur’q Assembly Multi-Mission Science Vessel comes equipped with the Nullifying Tractor Field Universal Console. Upon activation, it significantly impairs your target's movement while dealing them heavy kinetic damage for the duration. Additionally, it floods the area near the target with Energy Nullifiers, which chase down the nearest foe and deal phaser damage and massively reduce the target's Engine Subsystem Power of any foes they impact.

This console provides a passive boost to your Auxiliary Power and Maximum Hit Points.

This console can be equipped on any starship, but you may only equip a single one of these consoles at a time.


Starship Trait – Hivebearer
After achieving level 5 in the Hur’q Assembly Multi-Mission Science Vessel starship mastery, you will unlock the "Hivebearer" Starship Trait. While this trait is slotted, you will temporarily spawn an allied Swarmer Pet whenever you launch your Hangar Pets, or when one of them is defeated. Each pet lasts 60 sec (or until killed). You may only have 8 Swarmers active at a time from this trait.”

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Hangar Pets – Hur’q Swarmers
The Hur’q Assembly Multi-Mission Science Vessel has one hangar bays equipped with Hur'q Swarmers. These nimble fighters will harass foes from short-range with their mining lasers. They can also use Evasive Burst for brief increases to speed and maneuverability.

Admiralty Stats
ENG: 25
SCI: 56
TAC: 45
SPECIAL: +8 SCI per ENGship or TACship


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Hur’q Ravager Escort Carrier [T6]
Ravager vessels seem to have originally been intended as resource harvesters and fast-moving cargo haulers, ferrying supplies between distant locations within Hur’q space. Their high-powered energy weapon mounts were once used as effective harvesting tools, but couple well with its high maneuverability to allow this ship to be easily repurposed as a front-line assault vessel.

Equipped with a number of potent weapon systems, including a pair of dynamic modifications of Hur’q mining systems, the Ravagers are not to be taken lightly. Their compliment of Hur’q swarmers can make an enemy vessel’s day go from bad to worse quite quickly.

This starship features a Lieutenant Commander Tactical/Pilot Specialist Bridge Officer seat.

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Ship Details
    Spoiler: show
  • Faction: All
  • Tier: 6
  • Availability: Swarm Lockbox
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 1.3 (39,000 at level 40, 44,850 at level 50, 52,000 at level 60)
  • Shield Modifier: 0.9
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Pilot, 1 Commander Tactical, 1 Ensign Science, 1 Lieutenant Universal, 1 Lieutenant Commander Universal
  • Console Modifications: 5 Tactical, 2 Engineering, 4 Science
  • Base Turn Rate: 16 degrees per second
  • Impulse Modifier: 0.20
  • Inertia: 65
  • +10 Power to Weapons, +5 Power to Engines, +5 Power to Auxiliary
  • Can Load Dual Cannons
  • Console – Universal - Amplifying Ravager Beam
  • Experimental Weapon Slot, equipped with Rapid Pulse Ablating Mining Laser
  • Hangar Bays: 1
  • Hangar Bays loaded with Hur'q Swarmer Fighters
  • Starship Ability Package (Escort Carrier)
    Precise Weapon Systems (+Accuracy)
    Tactical Maneuvers (+Defense)
    Quick Deployment (+All Damage)
    Devastating Weaponry (+Critical Chance)
    Starship Trait – Nullifier Warheads

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Console – Universal – Amplifying Ravager Beam
The Hur’q Ravager Escort Carrier comes equipped with the Amplifying Ravager Beam Universal Console. Upon activation, a powerful burst of energy will fire directly in front of your ship for a short duration, dealing significant Kinetic Damage to all foes caught in its path.

This console provides a passive boost to your Weapon Power and Phaser Weapon Damage.

This console mod can be equipped on any starship, but you may only equip a single one of these consoles at a time.

Experimental Weapon – Rapid Pulse Ablating Mining Laser
This experimental weapon is designed to focus down one target, dealing rapid pulses of heavy kinetic damage and gaining increased armor penetration the longer it fires on the same spot.

It may be upgraded like a standard weapon, swapped out for another Experimental Weapon and placed in any other starship's Experimental Weapon Slot.

Starship Trait – Nullifier Warheads
After achieving level 5 in the Hur’q Ravager Escort Carrier starship mastery, you will unlock the Nullifier Warheads Starship Trait. While this trait is slotted, activating any torpedo ability such as High Yield or Spread will launch a flood of Nullifiers around your ship.

Hangar Pets – Hur’q Swarmers
The Hur’q Ravager Escort Carrier has one hangar bays equipped with Hur'q Swarmers. These nimble fighters will harass foes from short-range with their mining lasers. They can also use Evasive Burst for brief increases to speed and maneuverability.

Admiralty Stats
ENG: 27
SCI: 27
TAC: 72
SPECIAL: +8 TAC per ENGship or SCIship

NOTE: The above stats for all ships are subject to change.

Jette “CrypticSpartan” Leavens
Systems Designer
Star Trek Online

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

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Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

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PostPosted: Wed October 3rd, 2018 2:56 am 
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escort might be the better one

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Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Wed October 3rd, 2018 10:20 pm 
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Location: Starbase Valhalla
Quote:
Console – Universal – Nullifying Tractor Field
The Hur’q Assembly Multi-Mission Science Vessel comes equipped with the Nullifying Tractor Field Universal Console. Upon activation, it significantly impairs your target's movement while dealing them heavy kinetic damage for the duration. Additionally, it floods the area near the target with Energy Nullifiers, which chase down the nearest foe and deal phaser damage and massively reduce the target's Engine Subsystem Power of any foes they impact.


So a console that does pretty much the same thing as the Tractor Beam skill combined with a Subsystem targeting phaser array?

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PostPosted: Thu October 4th, 2018 2:26 am 
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i rhink its more like they impair you with a tractor, drain your engines, while doing phaser damage.

only one way to find out for certain

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 4th, 2018 3:52 am 
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cmdraftbrn wrote:
i rhink its more like they impair you with a tractor, drain your engines, while doing phaser damage.


Isn't that what I said? :lol:

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PostPosted: Thu October 4th, 2018 4:20 am 
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it read more like its a tractor beam draining your engines with phaser damage.

and i'm tired. i was promised rain today and i got more water out of sprinklers than fell from the sky. lol

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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