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 Post subject: Welcome to Season 14
PostPosted: Tue October 3rd, 2017 8:56 pm 
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Season 14 has arrived! This season is filled with new content, returning characters, and an amazing reveal almost a year in the making. This past summer General Martok was found alive, broken out of prison in grand fashion, and reunited with the Klingons. Just last month, captains in Star Trek Online were able to team up with Captain Geordi La Forge on a mission near the Nexus - last seen in Star Trek Generations. With Season 14, Captain La Forge is back in the captain’s chair of the U.S.S. Challenger, and he’s been working with the fledgling Lukari/Kentari alliance to build a habitable colony world that will reunify their people. There has been a mystery swirling around the motivations of the genocidal Tzenkethi, and the first major puzzle piece will fall into place with the featured episode “Melting Pot” that releases today.

In addition to this great new chapter in the Tzenkethi Crusade, captains will be able to participate in a wide variety of new content that is all focused around this brand new Lukari/Kentari colony. Captains will be able to head to orbit and defend the colony from space, as nearly any enemy group will approach and attempt to gain access to the protomatter technology of the Lukari.

The Tzenkethi are the most interested in expanding the destructive power of their protomatter technology, and will actually assault the colony itself in order to obtain more of it. 10 captains can work together to clear the beaches of the colony of a massive Tzenkethi invasion, and coordinate with Geordi to get them off the planet altogether.

Captain Tzen-Gravu is also stepping up the scope of the Tzenkethi Crusade through a brand new Red Alert. Captains will be tasked with defending planets from the Tzenkethi’s new protomatter weapons, with failure meaning the loss of an entire world.

All of this content is built around the amazing new Lukari/Kentari Colony, and fleets will be able to build their own full 5 tier Fleet Holdings on this colony world. This is by far the largest holding fleets will have access to, and it’s packed with amazing visuals, fantastic new rewards that include a unique T6 ship that can be provisioned once the colony is completed, and brand new gameplay options. Fleets will be able to call on up to 20 fleet members to participate in a holographic invasion of the colony world, where everyone succeeds and fails together, and the rewards increased based on the group’s willingness to either take a reward payout or press on for more!

To round out Season 14, we’re proud to announce the Miracle Worker specialization! This new primary specialization will allow captains to live out their Scotty, Geordi, or O’Brien dreams of being the behind-the-scenes miracle worker that makes their captains look good. By progressing in this specialization, you will unlock a variety of abilities that give you far more adaptability in combat. That’s good, both for yourself and your group. This specialization will also release with a full suite of ground and space bridge officer powers that will give captains the ability to make tweaks to their favorite builds and see the full depth and potential of being a Miracle Worker.

Season 14 has been an amazing journey for the entire STO development team, and we’ve had an amazing time playtesting it, both internally and with the community on our test shard. We have Geordi back on an adventure, major reveals in our Tzenkethi Crusade arc, a wide variety of new queued and event based content, the largest fleet holding we’ve ever built, and a brand new primary specialization to give our captains new opportunities to progress. All of this combines into an amazing release that is live now!

Thanks for playing, and I look forward to seeing you in game!

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: Welcome to Season 14
PostPosted: Tue October 3rd, 2017 11:58 pm 
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Joined: Sun February 26th, 2012 3:26 am
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Miracle worker everything is overpowered.

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█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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 Post subject: Re: Welcome to Season 14
PostPosted: Wed October 4th, 2017 12:02 am 
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Joined: Sun February 26th, 2012 3:26 am
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Also, this is my new escort (dwarfing the enterprise j's)

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2012-2013
Image

█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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 Post subject: Re: Welcome to Season 14
PostPosted: Wed October 4th, 2017 12:37 am 
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Joined: Sat January 30th, 2010 7:43 am
Posts: 48
Location: Texas
What Ship is that?! Seems a bit overkill doesn’t it? You don’t even need weapons, you can just ram your enemies like flies on a windshield.

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Section 31 - Alpha Squad
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 Post subject: Re: Welcome to Season 14
PostPosted: Sun October 8th, 2017 10:20 pm 
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Joined: Tue August 25th, 2009 3:47 am
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its a feature

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: Welcome to Season 14
PostPosted: Mon October 9th, 2017 9:51 pm 
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Joined: Sat March 19th, 2011 7:05 am
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Location: Western Chicago 'burbs
Wow...that's...large. Overcompensating for something?

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Commanding Officer, Science Division
Commanding U.S.S. Lexington / NCC-91709
Current Mission: Wandering
Current Location: Orbiting Trenzalore
[=/\= ================= =/\=]


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 Post subject: Re: Welcome to Season 14
PostPosted: Tue October 10th, 2017 1:51 am 
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mavar wrote:
Wow...that's...large. Overcompensating for something?


a dwindling playerbase

notice how they stopped releasing those numbers after Delta Rising the greatest expansions ever and the players loved it.?

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: Welcome to Season 14
PostPosted: Thu October 12th, 2017 3:14 am 
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Joined: Sat March 19th, 2011 7:05 am
Posts: 1451
Location: Western Chicago 'burbs
Touche' Mon Ami


Sent from my XT1254 using Tapatalk

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Facere Tua Forte,
Mavar

[=/\= ================= =/\=]
Vice Admiral Amergin Mavar
Commanding Officer, Science Division
Commanding U.S.S. Lexington / NCC-91709
Current Mission: Wandering
Current Location: Orbiting Trenzalore
[=/\= ================= =/\=]


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 Post subject: Re: Welcome to Season 14
PostPosted: Tue October 17th, 2017 12:04 pm 
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Joined: Tue August 31st, 2010 3:21 am
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Location: Starbase Valhalla
I was starting to enjoy the game again before this announcement. Since then I haven't logged in. Sucks.

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