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PostPosted: Tue July 16th, 2019 9:30 pm 
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Starting July 18th, four new ships are being made available on the C-Store. These new vessels will be available in both Non-Fleet and Fleet variants, and additionally will be a part of the first-ever bundle with ships from four different factions!

Special Introductory Pricing Discount! From July 18th at 8am PT to July 22nd at 10am PT, you can get these ships for 2400 ZEN each when purchased individually, or in a bundle with all four ships and a 50% off T6 Ship Coupon for the price of 6400 ZEN! Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 8000 ZEN for the Bundle.

Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store.

For the first time ever, non-Romulan characters will be able to fly the Warbird included in this bundle! Similarly, non-Dominion characters will be able to fly the Vanguard Warship in this bundle right away – no Tier 6 Mastery involved!

Additionally, the traits and consoles from these ships adjust slightly to theme to your faction! All starships come with the same console, but the passive boost will change which energy type it boosts. For Starship Traits, the both the name and the damage type affected will change. In both cases, Dominion captains will be getting a boost to Polaron weaponry, Romulan captains to Plasma weaponry, Klingon captains to Disruptor weaponry, and Starfleet captains to Phaser weaponry, as fits their signature weapons.

These starships all have a Commander-rank Temporal Operative Bridge Officer seat, and are considered Primary Specialization starships of the Temporal Operative type. As a result, they all come with the “Molecular Reconstruction” set of starship abilities.

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Molecular Reconstruction Mechanic
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Defensive, Offensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses. Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 Counters, any additionally generated ones will be lost. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Offensive Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Support Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Expertise skill, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Molecular Deconstruction Beam
Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

Without further ado, here are the stats on these exciting new starships!

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Edison Temporal Warship [T6]
The Edison Temporal Warship represents the next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-vigilant answers. The Edison-Class is Starfleet's answer to these threats. An update of a more tactically minded vessel from Starfleet's past, the Edison is ready with superior firepower to stave off any threats to Starfleet or those they're sworn to protect.

Ship Details

Spoiler: show
  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .9 (scales with level)
  • Shield Modifier: 1.15
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Heart of Sol (Starship Trait) (Federation characters only)
    Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
    Persistence of the Founders (Starship Trait) (Dominion characters only)


Admiralty Stats
TAC: 58
ENG: 20
SCI: 30
SPECIAL: +10 TAC per SCI SHIP

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Chargh Temporal Warship [T6]
The Chargh Temporal Warship represents the Klingon Empire's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Chargh-Class is the Klingon answer to these threats. An update of a warship from conquests past, this starship is ready to decloak and unleash a devastating barrage of firepower on any threats - past, present or future - to the Klingon Empire.

Ship Details
Spoiler: show
  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .95 (scales with level)
  • Shield Modifier: 1.1
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Battle Cloaking Device
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Legacy of Qo'noS (Starship Trait) (Klingon characters only)
    Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
    Persistence of the Founders (Starship Trait) (Dominion characters only)


Admiralty Stats
TAC: 58
ENG: 20
SCI: 30
SPECIAL: +10 TAC per SCI SHIP

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Kholhr Temporal Warbird [T6]
The Kholhr Temporal Warbird represents the Romulan Republic's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding ever-better answers. The Kholhr-Class is the Romulan answer to these threats - a maneuverable, stealthy, powerful vessel, with the firepower to scour from all existence anyone who would threaten New Romulus.

    Ship Details

Spoiler: show
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .9 (scales with level)
  • Shield Modifier: 1.15
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device
  • Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
  • Starship Ability Package (Tactical Warbird)
    Precise Weapon Systems (+Accuracy)
    Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Devastating Weaponry (+Critical Chance)
    Pride of Mol'Rihan (Starship Trait) (Romulan characters only)
    Legacy of Qo'noS (Starship Trait) (Klingon characters only)
    Heart of Sol (Starship Trait) (Federation characters only)
    Persistence of the Founders (Starship Trait) (Dominion characters only)


Admiralty Stats
TAC: 58
ENG: 20
SCI: 30
SPECIAL: +10 TAC per SCI SHIP

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Jem'Hadar Temporal Vanguard Warship [T6]
The Jem'Hadar Temporal Vanguard Warship represents the Dominion's next step forward in allied ship design. Threats to the galaxy continue to amass, demanding constant answers. The Temporal Vanguard Warship is the Dominion answer to these threats. A merger of allied design innovations and Dominion sensibilities, this Warship stands ready to protect the Founders and their allies, in any timeline.

Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .75 (scales with level)
  • Shield Modifier: 1.2
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 3 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Console – Universal - Entangled Quantum Bombardment
  • Molecular Reconstruction
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Persistence of the Founders (Starship Trait) (Dominion characters only)
    Legacy of Qo'noS (Starship Trait) (Klingon characters only)
    Heart of Sol (Starship Trait) (Federation characters only)
    Pride of Mol'Rihan (Starship Trait) (Romulan characters only)

Admiralty Stats
TAC: 58
ENG: 20
SCI: 30
SPECIAL: +10 TAC per SCI SHIP

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Starship inclusions:
Console – Universal – Entangled Quantum Bombardment

When you activate this console, your ship will launch quantum-laced projectiles at foes in front of you for several seconds. These projectiles entangle their quantum signature with particles inside of your foes' shields, allowing them to bypass shielding entirely, and explode in a large area with each impact.

This console also provides a passive boost to Phaser, Plasma, Polaron, or Disruptor Directed Energy Weapon Damage (based on your faction) and Starship Exotic Particle Generators. This console may be equipped in any console slot, on any starship. You may only equip one of these consoles.

Starship Trait - Heart of Sol
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Phaser Weapon Damage for a short duration.

Starship Trait - Legacy of Qo’noS
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Disruptor Weapon Damage for a short duration.

Starship Trait - Pride of Mol’Rihan
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Plasma Weapon Damage for a short duration.

Starship Trait - Persistence of the Founders
When activating Attack Pattern: Beta or any Temporal Operative Boff Ability, you will gain a boost to Energy Weapon Haste and Directed Energy Polaron Weapon Damage for a short duration.

Fleet Starship Variants:
Fleet versions of these ships will unlock upon completing your Fleet Starbase’s Tier 2 Shipyard. The standard Fleet Module discounts apply – these starships may be purchased for 5 Fleet Ship Modules, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision normally, but will be discounted to 1 Fleet Ship Module, Twenty Thousand Fleet Credits, and 1 Fleet Ship Provision if you have the corresponding C-Store ship purchased already.

Fleet starships are specifically designed to support your Fleet. They are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

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Fleet Hoover Temporal Warship [T6]
Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .99 (scales with level)
  • Shield Modifier: 1.265
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)

Admiralty Stats
TAC: 59
ENG: 21
SCI: 37
SPECIAL: +10 SCI per Tac Ship

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Fleet Chargh Temporal Warship [T6]
Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: 1.045 (scales with level)
  • Shield Modifier: 1.21
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Battle Cloaking Device
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)

Admiralty Stats
TAC: 59
ENG: 21
SCI: 37
SPECIAL: +10 SCI per Tac Ship

Image

Fleet Kholhr Temporal Warbird [T6]
Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: .99 (scales with level)
  • Shield Modifier: 1.265
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device
  • Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
  • Starship Ability Package (Tactical Warbird)
    Precise Weapon Systems (+Accuracy)
    Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    Devastating Weaponry (+Critical Chance)

Admiralty Stats
TAC: 59
ENG: 21
SCI: 37
SPECIAL: +10 SCI per Tac Ship

Image

Fleet Jem'Hadar Temporal Vanguard Warship [T6]
Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Any
  • Required Rank: Must complete the Tutorial
  • Hull Modifier: 0.825 (scales with level)
  • Shield Modifier: 1.32
  • Fore Weapons: 5 (scales with level)
  • Aft Weapons: 3 (scales with level)
  • Device Slots: 3
  • Bridge Officer Stations: Lieutenant Tactical/Temporal Operative, Commander Tactical/Temporal Operative, Lieutenant Engineering, Lieutenant Commander Science, Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Science, 2 Engineering (scales with level)
  • Base Turn Rate: 14
  • Impulse Modifier: 0.2
  • Inertia: 55
  • May Equip Cannons
  • +10 Weapons Power, +5 Engine Power, +5 Auxiliary Power
  • Molecular Reconstruction
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Warship)
    Precise Weapon Systems (+Accuracy)
    Enhanced Weapon Banks (+Crit Severity)
    Devastating Weaponry (+Crit Chance)
    Enhanced Weapon Systems (+Kinetic/Energy Dmg)

Admiralty Stats
TAC: 59
ENG: 21
SCI: 37
SPECIAL: +10 SCI per Tac Ship
DISCLAIMER: All information in this blog post is subject to change.

Jette “CrypticSpartan” Leavens
Cryptic Studios
Systems Designer

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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