It is currently Tue April 16th, 2024 8:31 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Thu July 11th, 2019 5:07 pm 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2805
Image

General:
Made behind the scenes changes to improve server performance and reduce the feeling of lag.
Resolved an issue that was causing unbound Duty Officers to become bound after completing an assignment.
This will also unbind any Duty Officers that were affected by this issue.
Updated the Intel Jackets to reduce clipping around the neck.
Resolved an issue that caused black squares to appear on the Risa Minimap
Updated the lighting in the cave on Risa to make the lighting changes when entering or leaving smoother


Ships:
The main fin on the bottom of the Risian Escort T6 has been moved from the nacelles part to the hull part.
If you choose the old nacelles and new hull, the fin and its windows will now appear correctly.
If you choose the new nacelles and old hull, the fin and its windows will not appear.
D7 Miracle Worker Flight Deck Cruiser [T6] now has access to the TOS Klingon material in the Ship Tailor.


Systems:
Discovery-era Starfleet starships are now available to Discovery characters from the ship vendor on the Discovery-era Starfleet Academy.
Resolved an issue that prevented the Admiralty Ships for the D7 Miracle Worker Flight Deck Cruiser (T6) and Miracle Worker Flight Deck Cruiser (T6) from properly ignoring Engineering Assignment modifiers
Resolved an issue that prevented the Risian Pilot corvette [T6] from correctly offering damage immunity during Pilot Maneuvers.
Players who have Sponsorship tokens from before the Tier 6 Reputation update will now be able to trade them in for 100 marks via the existing marks conversion stores.
Updated several reputation items so that they are no longer prevented from appearing in the Retrieve window of stores.
Resolved an issue that prevented the "Borg Nanites" personal trait from correctly boosting regeneration.
Hangar bays can now be set to autofire, in addition to ship weapons.


Known Issues:
Firing Arcs are currently not displaying when hovering over weapon icons.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
PostPosted: Thu July 11th, 2019 5:08 pm 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2805
Quote:
Hangar bays can now be set to autofire, in addition to ship weapons.


9 years later

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group