It is currently Thu March 28th, 2024 11:30 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: PERSONAL ENDEAVORS!
PostPosted: Wed January 9th, 2019 3:31 am 
Offline
User avatar

Joined: Tue August 25th, 2009 3:47 am
Posts: 2803
Image

With the release of our 9th Anniversary Update for Star Trek Online, we will be rolling out a new account-wide progression system for Captains to enjoy, Personal Endeavors!

Inspired by the positive feedback we received from the current Endeavor system, Personal Endeavors bring new Endeavors, Account-wide progression, and increased opportunities for daily rewards.

All high level Captains (level 60 or higher) will now be able to unlock account-wide stat increases by completing daily tasks. Every day you will be given three Personal Endeavor tasks of varying difficulties (Easy, Medium and Hard). These tasks are shared account-wide and unique to every account, and are granted in addition to the existing server-wide Endeavors (which we are re-branding as “Universal Endeavors” for clarity). Completing your Personal Endeavors will grant experience within this system, as well as other rewards mentioned below.

Acquiring enough Personal Endeavor experience will lead to gaining a Perk Point. Choosing to spend a Personal Endeavor Perk Point will give you the opportunity to select from three random options for advancing a stat in the game. These options could include things like Critical Hit Chance or Increased Damage Resistance Rating. Every stat can be raised multiple times and all stats are separated for Ground and Space. As with the tasks, these stat increases are also account-wide, and even benefit characters on your account that aren’t yet high enough level to access the Personal Endeavors system!

Personal Endeavors were designed to give small objectives when you log on, but nothing so overwhelming that you weren’t able to do the other things you wanted to do with your time in Star Trek Online. Examples of Personal Endeavors could be as simple as doing damage of a certain type, or going to a specific Battlezone to defeat a particular enemy. We expect that most players will be capable of completing even the “Hard” difficulty endeavors without having to traverse too far outside of their existing play patterns. The goal was to introduce just enough variation to make each daily login feel a little more special, and a little more unique.

Completing a Personal Endeavor will give you a box of rewards corresponding to the difficulty of the endeavor that was completed.

Personal Endeavor Reward boxes will always include:

Personal Endeavor Experience (Scales with difficulty of Personal Endeavor)
Normal Experience (Scales with difficulty of Personal Endeavor)
Endeavor Box, containing 1 (Easy), 2 (Medium), or 5 (Hard) of the following rewards, chosen at random (repeats of each prize are possible):
Energy Credits
Dilithium Ore
Crafting Materials
Reputation Marks
Fleet Marks

Captain Specialization Point
Current Endeavor reward boxes granted upon completing the Universal Endeavor will be unchanged.

Each Personal Endeavor box will also have a chance to give a Personal Endeavor Reroll Token. Much like a Pass Token in Admiralty, these tokens can be used to reroll a current Personal Endeavor and be given a new random one at the same difficulty. Any progress in the Personal Endeavor being rerolled will be lost, but maybe the new goal will be something that’s more your style.

This system will exist alongside the current Endeavor system, which will keep its own style of tasks. Where Personal Endeavors can be completed by an individual captain, Universal Endeavors will be focused on multiplayer experiences that many Captains can enjoy together, or at least in one another’s company.

We are excited for this system as developers and players of Star Trek Online and expect it to be a great addition alongside current Endeavor gameplay.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Group