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 Post subject: Support Cruisers Stats!
PostPosted: Wed September 12th, 2018 2:23 am 
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Starting this Thursday September 13th, new Cruiser-class and Battlecruiser-class vessels are being made available on the C-Store for Federation and Klingon characters, and their respected allied members among the Romulan and Dominion factions. These new vessels will be available in both Non-Fleet and Fleet variants.

Special Introductory Pricing Discount! From Thursday until Monday, September 17th, you can get these ships for 2400 ZEN each when purchased individually, or in a 2-Ship Bundle for the price of 3200 ZEN. Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 4000 ZEN for the 2-ship Bundle.

Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 3 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store.


Temporal Operative Starship Mechanics


This bundle of starships all have a Commander-rank Temporal Operative Bridge Officer seat, and are considered Primary Specialization starships of the Temporal Operative type. As a result, they all come with the “Molecular Reconfiguration” set of starship abilities.

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

  • Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.
  • Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.
  • Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.
  • Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

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Narendra-class Support Cruiser (T6)
The honored Ambassador-class starship traces its lineage back to NCC-1701-C, having borne the honor of the name "Enterprise" and acted for a short time as the flagship of the Federation. This modernized take on its classic design has been outfitted for versatility and survivability, as befitting the storied past of that ill-fated ship. This updated starship has been given the moniker of "Narendra" in honor of the battle that saw the ship destroyed, which paved the way for an eventual peace treaty with the Klingon Empire.

This starship features a Commander Engineering/Temporal Operative Specialist Bridge Officer seat.

Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Level Required: 50
  • Hull Strength: 1.35 (40,500 at Level 40, 46,575 at Level 50, 54,000 at Level 60)
  • Shield Modifier: 1.0
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 7
  • Impulse Modifier: 0.15
  • Inertia: 40
  • +5 All Power
  • Console – Universal - Temporal Trajectory Shifter
  • Molecular Reconstruction
  • Starship Ability Package (Cruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Rapid Repairs (+Hull Regen)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Max HP)
    History Will Remember (Starship Trait)
  • Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire

Admiralty Stats
ENG: 62
SCI: 25
TAC: 21
SPECIAL: -25% Maintenance per EngShip

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Ambassador-class Fleet Support Cruiser (T6)
The Fleet Support Cruiser (T6) has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

This starship features a Commander Engineering/Temporal Operative Specialist Bridge Officer seat.

Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Starfleet and Starfleet Allies
  • Level Required: 50
  • Fleet Shipyard Unlock: Tier 3
  • Hull Strength: 1.485 (44,550 at Level 40, 51,233 at Level 50, 59,400 at Level 60)
  • Shield Modifier: 1.1
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 4 Science
  • Base Turn Rate: 7
  • Impulse Modifier: 0.15
  • Inertia: 40
  • +5 All Power
  • Molecular Reconstruction
  • Starship Ability Package (Cruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Rapid Repairs (+Hull Regen)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Max HP)
  • Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire

Admiralty Stats
ENG: 67
SCI: 27
TAC: 23
SPECIAL: -10% Maintenance per SciShip or TacShip

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Vor’ral Support Battlecruiser [T6]
The Vor'cha was originally introduced in 2367 as a response to the increasing tensions of the Borg, Dominion, and Cardassian threats that marked this stressful time in history. Over the new few years, this versatile and sturdy warship proved its worth time and again, captained by many different able-bodied Klingon warriors. This updated version of such an honorable lineage has taken the same qualities that made it a staple of the Empire's fleet, and improved them for this new age of conflict, with the intention that the Vor'ral-class will be the answer to the instability of this age.

This starship features a Commander Engineering/Temporal Operative Specialist Bridge Officer seat.

Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Level Required: 50
  • Hull Strength: 1.2 (36,000 at Level 40, 41,400 at Level 50, 48,000 at Level 60)
  • Shield Modifier: 1.0
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Ensign Universal, 1 Lieutenant Commander Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 10
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 to Weapons and +10 to Engines
  • Cloaking Device
  • Can Equip Dual Cannons
  • Console - Universal - Temporal Trajectory Shifter
  • Molecular Reconstruction
  • Starship Ability Package (Battlecruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)
    History Will Remember (Starship Trait)
  • Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency

Admiralty Stats
ENG: 62
SCI: 19
TAC: 27
SPECIAL: -25% Maintenance per EngShip

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Fleet Support Battlecruiser [T6]
The Fleet Support Battlecruiser has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot.

This starship features a Commander Engineering/Temporal Operative Specialist Bridge Officer seat.

Ship Details
    Spoiler: show
  • Tier: 6
  • Faction: Klingon and Klingon Allies
  • Level Required: 50
  • Fleet Shipyard Unlock: Tier 3
  • Hull Strength: 1.32 (39,600 at Level 40, 45,540 at Level 50, 52,800 at Level 60)
  • Shield Modifier: 1.1
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Ensign Universal, 1 Lieutenant Commander Universal
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 10
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 to Weapons and +10 to Engines
  • Cloaking Device
  • Can Equip Dual Cannons
  • Molecular Reconstruction
  • Starship Ability Package (Battlecruiser)
    Absorptive Plating (+Physical and Kinetic Resistance)
    Enhanced Weapon Banks (+Critical Severity)
    Enhanced Plating (+Energy Resistance)
    Armored Hull (+Hull HP)
  • Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency

Admiralty Stats
ENG: 67
SCI: 21
TAC: 29
SPECIAL: -10% Maintenance per TacShip or SciShip

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Console – Universal – Temporal Trajectory Shifter
Manipulating localized spacetime allows this complex technology to shift the chronometric energies from one starship's continuity to another's. This process is explained in layman's terms as "stealing time" from the target -- by redirecting temporal energies, they become slower while you become faster. Relatively speaking, of course. These energies translate as a reduction to the foe's weapon firing speed, ability recharges, and defense ratings, while those same aspects of your own starship's performance are increased.

This console also provides a passive boost to Defense Rating and Starship Scientific Readiness skill.

This console may be equipped on any console slot, on any starship. Only one of these consoles may be equipped on a ship at a time.

History Will Remember (Starship Trait)
Prolonged conflicts become more desperate - and more heroic - as time wears on, and only those ships and crews with the fortitude to withstand such onslaughts are remembered in the annals of history. With this trait slotted, each Foe that damages you will grant you a stack of History Will Remember, which imparts increased weapon damage, hull capacity, and hull regeneration. Each foe only counts for a single stack, no matter how many times they damage you. Each stack will last until you leave the map, and you may have up to 30 stacks maximum. Stacks may only be gained a maximum of once per second.



** DISCLAIMER: All stats, abilities, and other details are subject to change.



Jeremy “BorticusCryptic” Randall
Lead Systems Designer
Star Trek Online

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UFP 12th Fleet
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PostPosted: Wed September 12th, 2018 2:26 am 
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ehhhhh maybe.

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Wed September 12th, 2018 4:54 am 
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Location: Lincoln, NE
Hmmph, would have preferred pilot officer, but as cruisers go, it has some potential for Sci work. :ugeek:

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PostPosted: Wed September 12th, 2018 5:35 pm 
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I'm still digging on the Narendra, if only because it's a rather nice upgrade to my beloved (and alas, drydocked) Fleet Support Cruiser. Plus, I like the Molecular Reconstruction mechanic, and I can see some possible uses for the console/trait as well. *shrug* Won't be able to afford to pick it up during the discounted price, but it's still on my wishlist. :)

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Current Location:
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Current Assignment: USS Cobalt (Fleet Narendra Support Cruiser, NX-92925)
12th Fleet, United Federation Of Planets
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PostPosted: Wed September 12th, 2018 5:59 pm 
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Aesthetically, the Vor'ral looks okay, though I'm not fond of the bizarre wing-feather detail, which feels more like an artistic shout-out to old-school Romulan Pirds-of-Prey.

But at least, this Vorcha update "Looks Klingon" compared to some of the other peculiar offerings over the years. So there's that.

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PostPosted: Wed September 12th, 2018 9:44 pm 
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I would love to be able support other players with this ship. I loved being the healer/buffer but that role went the way of the Dodo with all the survivability traits, consoles and reputation. Doing that today would be a hinderance to the team since you're not doing DPS.

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