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PostPosted: Tue August 14th, 2018 7:37 pm 
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The Crystalline Entity is back and stronger than ever. For three weeks, from August 16th at 8:00 AM PST to September 6th at 10:00AM PST, Captains between levels 50-65 can queue up for our 10-captain “Crystalline Cataclysm” event to defeat the Crystalline Entity.

Completing the event queue will earn you one Crystal Shard every 20 hours. After collecting 14 of them, players can complete a new Event Reputation project to be rewarded with the following:

  • Crystalline Space Antiproton Energy Weapons (Account Unlock)
    Antiproton Matter Conversion Dual Heavy Cannons
    Antiproton Matter Conversion Beam Array
  • 50,000 Dilithium Ore
  • 500 Fleet Marks
  • 250 Marks of their choice
    (Includes all current marks except Gamma)

Once the main reputation project is complete, a bonus 1-Shard project will become available to slot. Completing this will earn players:

  • 2,000 Dilithium Ore
  • 50 Fleet Marks
  • 35 Marks of their choice
    (Includes all current marks except Gamma)

To participate and earn Crystal Shards, queue up for either the Normal or Advanced version of the Crystalline Cataclysm event queue – a successful completion of either will award you with one Shard, in addition to the normal rewards.

In addition to new rewards, the Crystalline Cataclysm event queue has undergone some improvements! Our goal was to provide a deeper experience when taking on the Entity. The mechanics in place had the potential to do this, but weren’t able to shine.

The following are some of the bigger changes:
  • There is now a 30 second mission briefing time before the queue begins. This allows players time to join the queue and read the briefing if necessary, before taking on the Entity.
  • The Entity shards that it deploys are now immune to control effects, this allows the feature more room to breathe as the queue progresses.
  • Small Shards will no longer buff the Entity’s damage for the entire queue. Instead, they will give the entity buff stacks towards a more powerful Energy Release after its Absorption Phase.
    This change results in a potentially stronger Energy Release attack. In response to that, we’ve added a growing AoE indicator to show the area of the Energy Release and how long it will be before it goes off.
    The Entity Beam attacks no longer apply a Flight Speed debuff to players.
    Instead, Large Shards on Advanced Difficulties will apply a Flight Speed debuff if they are able to explode on a player.
  • The Entity is now entirely Immune to damage while in its Absorption Phase. We wanted this phase to be about avoiding the Energy Release and preventing the shards from buffing the attack.
    The Entity Absorption Phase is now 15 seconds long rather than 30 seconds. This was the case on Advanced versions of the queue but is now in parity with Normal.
  • Once the Entity has been destroyed it will explode into many Small Salvageable Crystal Fragments, these fragments can be destroyed to gain 1-5 Salvage from each of them!
These changes will not affect the Crystalline Catastrophe non-event queue with the initial rollout.

We hope you enjoy this refreshed Crystalline Cataclysm queue!


Matthew “CulturedSoup” Campbell

Staff Systems Designer

Star Trek Online

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Last edited by cmdraftbrn on Tue August 14th, 2018 7:40 pm, edited 1 time in total.

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PostPosted: Tue August 14th, 2018 7:39 pm 
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well, there goes gravwell and repulsers.

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Tue August 14th, 2018 9:54 pm 
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Joined: Fri February 19th, 2010 1:25 pm
Posts: 2376
Location: Belgium
I actualy never done this before :o

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Lieutenant Mike
United Federation of Planets
The 12th Fleet Science Division Zeta Squad
USS Illustrious NCC 198206
Ready on Arrival
=/\= ================================= =/\=


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PostPosted: Fri August 17th, 2018 10:48 pm 
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well on normal you can get popped trying to take the pulse.

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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