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PostPosted: Thu February 18th, 2016 8:09 pm 
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As much as I think this game needed this along time ago. I feel depressed about becoming so comfortable with the current system and investing so much time in my build. Feels like we will have to start our builds over from scratch to me due to how they are trying to simplify the process.


It feels questionable to me on how they are going to treat what we have already earned through the reputation system and such. I hope it works well for every one though.



I hope that this is cryptic's way of evening the playing field in preparation for a possible pvp revamp in the pending future.

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PostPosted: Thu February 18th, 2016 8:40 pm 
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Is this something that is coming or just an intellectual exercise.

Link to news if this is real.

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PostPosted: Thu February 18th, 2016 9:03 pm 
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It is in main page of STO it is coming http://www.arcgames.com/en/games/star-t ... tem-revamp

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He has an aptitude for tactics,guerrilla warfare and security.
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Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota.

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PostPosted: Thu February 18th, 2016 9:48 pm 
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It looks like they are simplifying the skill tree to the extreme and rewarding putting all your skills points in one place. I prefer the more flexible skill tree we have now.

I can't escape the feeling that they are dumbing down the skill system, offering less choice and less optimization.

Also, they are adding more power creep into the game with the 'passive progression' feature, which is always bad in my eyes.

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PostPosted: Fri February 19th, 2016 1:26 am 
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Has anyone been on Tribble to test this out yet? I may hop on to test it, but it means the full d/l for Tribble.

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PostPosted: Fri February 19th, 2016 4:14 am 
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Tribble *MAY* go live as early as tomorrow (Friday, 19 Feb 2016). But yeah, I'll likely hop in there sometime next week to see how it looks.

For myself, it's a mixed bag, but i also understand that this is a change that Cryptic has been talking about making since BEFORE Specializations came out. Once Specializations came out they went on record saying they wanted to model the new Skill system on the Spec Tree. So I have known this was coming.

For the most part I feel that the systems that have come out with reiterations over the years have generally improved the game. The second Skill system was light years beyond the first, the second version of the DOFF system was an improvement, the second version of the Reputation system was a vast improvement, and the second, and third Crafting updates were each progressively (and significantly) better than their predecessors.

However, each time that something has changed, the system has inevitably become a little more costly to the player as well. Usually in Dilithium or other time-related investments somehow, but this "Could" be an exception. We'll just have to see how they fiddle with the amounts and ways a player can earn XP.

I have also become a bit nervous when hearing Cryptic make statements like "You won't lose anything"... We have actually, pretty much every time, however the overall improvements have probably been worth it.

As to power creep, that's been an ongoing issue for some time, and maybe this will help mitigate some of it since they basically have a chance to do a clean re-balance of the game. However, it does mean that min/ maxing builds will inevitably change, and I suspect that initially at least, it may feel like we are not hitting as hard as we used to against PvE targets--primarily because enemies will have the same simplified Skill system we use now and may not be as generalist. We have seen this with new enemy types anyway.

My biggest concern, as it is with all of these major overhauls, is that we will be Beta-testing the system for the next six to eight or more months, because this will change EVERYTHING combat related in STO. That could be a good thing long-term, as I can't imagine Cryptic would invest the time (=money) in a major undertaking like this if they did not intend to keep going for a while. In the short-term however, we all know from experience that stuff like this has historically broken unexpected parts of the game... And it often takes a really long time to get fixes in on some issues--oh and Foundry?

Anyway, overall I have been waiting a LONG time to see what Cryptic was planning for a Skill revamp, so part of me is excited about it.

It also kind of marks the end of an era in a way, because the last major Skill overhaul was the starting point for a series of big changes that have been discussed between players and the Devs for years now. A third Faction, Crafting, DOFFs, Starbases/ Holdings, Reputations, BOFF abilities, Admiralty, and now, finally we return to Skills.

The only two things really missing from the long haul to do list are; First Officer and Bridge Officer appointments (Which was mostly scrapped in favor of DOFFs, Specializations, and the Admiralty systems), and Ship customization which itself was replaced with Upgrade-able Ships, (via T-6 Ship Traits that can be slotted once earned), and to some degree the vast array of consoles and Space Sets now available.

Over the years STO has continued to change, and each time it has, someone, somewhere, has lost something they loved about the game. However, and again thinking long-term here, *IF* Cryptic takes the opportunity (or has taken I should say), to truly do a balance pass to every skill in the game (and all of the abilities they affect), we could see smoother and less "Cryptic" interactions between Skills, BOFF abilities, and Equipment... But it will almost certainly feel different and take time to adjust to.

Okay, thus ends my wall of text on the matter except to say; since it's going to change whether I like it or not, I may as well look forward to playing with it and seeing what it's all about--and that's what I have been doing since day one in this game and I'm still playing it. I have always been a casual player as they say, and min/ maxing has never been a thing for me, so that may make it easier to be philosophical about such majors changes.

maj!

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PostPosted: Fri February 19th, 2016 8:19 am 
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im on the fence with it. the skill system was at one point supposed to be filled out over time but got barred for some reason. personally with cryptics track record, i wouldnt be suprised if this get monetized some how

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PostPosted: Fri February 19th, 2016 4:07 pm 
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I don't really see how they could or why they would monetize the system. Much more likely in my opinion, is that they'll monkey with the amount of XP we get (again) while they search for the sweet-spot, before ultimately pumping it back up again when people start bitching about how long it takes to level alts.

The sweet spot for Cryptic being the maximum amount of time they can keep players in game and leveling before they get burned out and walk away from the grind... We saw this big time with Delta Rising.

Now indirectly, the longer it takes to level (more time in-game) could be considered monetization but, considering it's F2P for most players I can't really fault them for wanting that.

I suspect we'll basically be seeing the same system that Specialization uses, which frankly we have been beta-testing for the Skill Revamp in my opinion. There is no cost to level Specialization (beyond time), and that's what I think the Skills will look like too.

I am MUCH more concerned with what gets broken internally with all of the mashing up of the various skills and all of the connected BOFF and Captain abilities, Gear, and so on.

We should have a better picture after the maintenance today.

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PostPosted: Fri February 19th, 2016 6:41 pm 
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I plan to be on Tribble to test it.

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PostPosted: Fri February 19th, 2016 10:21 pm 
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Crossing my fingers

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He has an aptitude for tactics,guerrilla warfare and security.
"United Federation of Planets"
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Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota.

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