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PostPosted: Fri February 2nd, 2018 7:25 am 
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Beginning with the next Holodeck patch, fleets that progress their Dranuur Colony Main Track to Tier 5 (or are already there) will unlock the ability to purchase the Lukari Dranuur Scout Ship [T6]. This release marks the first time that a full Tier-6 starship, complete with Console and Starship Trait, has been made available through the advancement of a colony holding!

Once unlocked, this ship may be obtained from any Ship Vendor for the following price:

20,000 Fleet Credits
5x Fleet Ship Modules
1x Starbase Military Fleet Ship Provisioning
** This unlock also requires your fleet to have completed the Tier 1 Fleet Shipyard at your Starbase.

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Lukari Dranuur Scout Ship [T6]
In the process of making the more state-of-the-art Ho'kuun vessel, the Lukari also experimented with smaller, lighter spacecraft. The Dranuur is a modernized update to those earlier designs, enhanced by Kentari scientists working at the joint colony on Dranuur. Thanks to these updates, it is fully functional and ready for scientific exploration of the dangerous frontiers of known space.

Scout Ships are a unique combination of Science Vessel capabilities, in a much smaller, faster and more fragile package. They come with built-in Sensor Analysis and Subsystem Targeting, as well as a Secondary Deflector slot, and are able to benefit from Raider Flanking bonuses as well. These nimble vessels are also similar to a Raider in that they boast an abundance of universal bridge officer seats, can load dual cannons, and have similar weapon slot configurations.

This starship features a Lieutenant Command Universal/Temporal Operative Specialist Bridge Officer seat.

Ship Details
(Please note: The below stats are correct, but currently not reflected in game. They will be fixed in a future update.)

  • Tier: 6
  • Faction: All
  • Availability: Dranuur Colony Main Track, Tier 5
  • Rank Required: Vice Admiral, or Lieutenant General (Level 50)
  • Hull Strength: 0.99 (29,700 at level 40, 34,155 at level 50 and 39,6000 at level 60)
  • Shield Modifier: 1.21
  • Fore Weapons: 3
  • Aft Weapons: 3
  • Device Slots: 2
  • Bridge Officer Stations: 1 Commander Science, 1 Ensign Universal, 1 Lieutenant Universal, 1 Lieutenant Commander Universal, 1 Lieutenant Commander Universal/Temporal Operative
  • Console Modifications: 4 Tactical, 2 Engineering, 5 Science
  • Base Turn Rate: 18 degrees/second
  • Impulse Modifier: 0.2
  • Inertia: 80
  • +10 to Weapon Power, +10 to Auxiliary Power
  • Raider Flanking
    +25% Damage to NPC enemy when attacking rear arc
    +8.25% Damage to Player enemy when attacking rear arc
  • Subsystem Targeting
  • Sensor Analysis
  • Secondary Deflector Slot
  • Can Equip Dual Cannons
  • Console – Universal – Reverberant Quantum Lock
  • Starship Mastery Package (Scout Ship)
    Precise Weapon Systems (+Weapon Accuracy)
    Enhanced Particle Generators (+Exotic Damage)
    Enhanced Weapon Banks (+Weapon Crit Severity)
    Enhanced Restorative Circuitry (+Healing and Shield)
    Proto Spill (Starship Trait)

Admiralty Ship Stats
Engineering: 21
Science: 55
Tactical: 50
Special: +8 SCI per TacShip or EngShip

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Console – Universal – Reverberant Quantum Lock
This protomatter-based technology was originally developed by the Lukari for medical purposes, but turned to military applications by ingenious Kentari scientists. It is capable of manipulating the quantum states of matter, locking them into sequence with others. This short-lived quantum lock allows manipulation of distant matter by applying energies to the linked matter which is kept on-board the source ship. Volatile in nature, this technology has a limited lifespan under which the effects can be maintained. While in effect, the linked foe will be continuously drawn toward the source, and any damage dealt to the linked starship will repair the source starship, while any hull restoration applied to the source starship is instantly transmitted to the targeted foe as radiation damage.

Neither of these triggered effects can trigger the other
There is trigger limit of 10x per sec
There is a minimum effect magnitude of 500 per trigger
This console also provides a passive boost to Hull Capacity and Power Transfer Rate.

This console may be equipped in any console slot, on any starship. You may only have one of these consoles equipped at a time.

Proto Spill (Starship Trait)
After achieving level 5 in your Lukari Dranuur Scout Ship [T6], you will unlock the Proto Spill Starship Trait. While slotted, activating any Hull Healing or Shield Healing Bridge Officer Ability will cause a Radiation AOE, centered on the healed ally (or self).

Radiation Damage to up to 5 nearest foes within 3km of Healed Target (or Self)
Max once every 6 sec

Customization
Once purchased, this ship’s visuals may be used by both the Hokuun Science Vessel and the N’Kaam Scout Ship. This ship may also use the visuals from either of those vessels if they are already owned.



** NOTE: The above stats are subject to change and tuning.



Jeremy “BorticusCryptic” Randall
Lead Systems Designer
Star Trek Online

https://www.arcgames.com/en/games/star- ... l/10779924

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PostPosted: Fri February 2nd, 2018 7:26 am 
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could be interesting. just dont care for the fleet module cost

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Fri February 2nd, 2018 9:54 pm 
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Oh wow. That's something different. Does our fleet have access to it yet?

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PostPosted: Sat February 3rd, 2018 2:08 am 
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Not yet. Only at Tier 3 i think.

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PostPosted: Sat February 3rd, 2018 4:15 am 
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a science raider. theres something you dont see everyday

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Sun February 4th, 2018 5:51 pm 
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This might encourage me to jump back onto a Science Toon for a little while at some point... We'll see.

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