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PostPosted: Tue October 17th, 2017 1:16 am 
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Joined: Tue August 25th, 2009 3:47 am
Posts: 2803
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Modern starship engineers are continually in search of the perfect design, constantly tweaking and improving on existing concepts, while also inspiring new technology to solve the barrage of unknown scenarios constantly encountered at the edges of known space. We’re pleased to announce the impending release of the Miracle Worker Ship Megabundle – the latest ingenious designs in cutting-edge starship technology will soon be at the fingertips of captains of all factions in Star Trek Online.

Federation, Klingon Empire, and Romulan Republic shipyards will each be producing their own variants of these formidable new ships, each combining the strengths of existing Cruisers and Warbirds with new and improved functionality that will be the standard for any future Miracle Worker starships. Here are the most noteworthy of those features:

  • Additional Base Subsystem Bonuses
    While nearly all Tier 6 Starships come with a total of +20 Subsystem Power these days, Miracle Worker ships will have a total of +30 Subsystem Power spread across all four Subsystems (Weapons, Shield, Engines, Auxiliary)
  • Improved Sector Space Travel
    Advances in Slipstream technology will allow these vessels to travel faster, and for longer, while at Transwarp Speeds in Sector Space.
  • Universal Console Slot
    All Miracle Worker vessels will be fitted with a versatile Console equipment slot which can hold any Engineering, Science, Tactical, or Universal console. This is an additional Console slot, above and beyond the standard allotment for ships of the same Tier.
  • “Innovation” Ship Mechanic
    This innate ability represents the ingenuity and quick-thinking of the Miracle Worker Captain Specialization, and his expert crew, coming up with strange and outside-the-box solutions to combat situations. It will be discussed in greater detail below.

As an additional design detail worth noting, this will be the first time a Klingon-designed vessel will be a “true” Cruiser, including access to all four Cruiser Commands. The Romulan Republic has chosen to stick with Singularity Warp Cores and Singularity functionality, so will be classified as a Warbird.

These starships will soon be available in the C-Store and can be purchased by level 50 players (Vice Admiral and Lieutenant General ranks). All three factions share the same three Universal Consoles and Starship Traits with variants from the other factions.

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Miracle Worker Ship Mechanic: Innovation

Miracle Worker vessels have access to the Innovation mechanic, which reflects the ingenious solutions you and your crew can pull out of thin air to aid in difficult situations.

This mechanic will be represented by a new UI element that will appear on the players’ viewscreen while piloting any Miracle Worker starship. It is comprised of two primary elements:

1) Ability Sequence Requirements

These are represented as a series of Blue, Red, and Gold lights, corresponding to Science, Tactical, and Engineering abilities respectively. This informs the player which profession’s Bridge Officer abilities need to be used in order to trigger the Innovation Effect.

Ability Sequence Requirements are randomized each time the mechanic refreshes, and individual requirements may be doubled, or tripled. As a few examples, valid sequences can be:

  • Engineering, Science, Tactical
  • Science, Science, Engineering
  • Tactical, Tactical, Tactical

Players may activate the required Bridge Officer Abilities in any order to satisfy the sequence. As soon as the third and final ability requirement is satisfied, the Innovation Effect will immediately trigger (as long as you are in Combat).

2) Innovation Effect

One of six possible Innovation Effects will be randomly selected each time the Innovation Mechanic refreshes.

[*]Instinctive Rerouting: Bonus to All Subsystem Power
[*]Containment Layering: Temporary Hull (based on Max Hull)
[*]Heisenberg Decouping: Secondary Shields (based on Max Shields)
[*]Plasma Purge: Self-Targeted AOE Plasma Damage-over-Time
[*]Ingenious Solutions: Bonus to Recharge Speeds for Bridge Officer and Captain Abilities
[*]Barclay Maneuver: Photonic Copy of your starship which uses Ramming Speed on a nearby foe

Which Ability Sequence must be activated, and which Innovation Effect is triggered are both randomized each time the mechanic refreshes. It will refresh after a brief lockout period which follows each triggered effect, or whenever you first enter a new instance.

Universal Consoles

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Console - Universal – Ablative Salvage Pods

Untold years of starship design study make it second-nature to know the right structural weak spots to hit to send chunks of hull flying into space with your starship's weapons. This firing mode represents that knowledge, coupled with a willingness to perform field repairs using whatever materials may be handy - including those chunks of enemy starships! Tractor in the debris to grant yourself additional defenses, after activating this mode to briefly cause Supply Pods to be spawned near foes that you deal damage to.

This console also provides a passive boost to Damage Resistance Rating vs. Exotic Damage, and Bonus Earned Experience.

This console comes standard on these starships:

Scott class Operations Miracle Worker Cruiser
Mur’Eq class Operations Miracle Worker Cruiser
Nijil class Operations Miracle Worker Warbird

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Console - Universal – Delayed Causality Plating

Sometimes genius is accidental, and nowhere is that more true than when you dare to tamper with temporal causality. By manipulating the chroniton flux present within the plating of your starship, you can temporarily defer incoming damage, while also speeding up your weapon cycles and ability cooldowns. While active, no damage will be sustained. However, once the effect ends, causality takes its due in the form of deadly chroniton radiation that cannot be removed (but can be reduced by resistances). This grants the benefit of spreading out a potentially deadly spike of incoming damage over a much longer period of time, allowing you additional time to enact countermeasures. But destiny cannot be forestalled indefinitely!

This console also provides a passive boost to Starship Hull Penetration Skill, and Bonus Earned Experience.

This console comes standard on these starships:

Daystrom class Science Miracle Worker Cruiser
Antaak class Science Miracle Worker Cruiser
Varel class Science Miracle Worker Warbird
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Console - Universal – Crimson Forcefield

Originally invented by Geordi La Forge as a ruse to outwit his would-be captors, this piece of technology eventually ended up being made into reality many years later. Although it was originally intended to cripple only the weapon systems of a number of enemy combatants, it's final design also ended up having a debilitating effect on the enemies' ability to repair any damage their ship has sustained.

This console also provides a passive boost to Recharge Times of Hull Healing Bridge Officer Abilities, and Bonus Earned Experience.

This console comes standard on these starships:

Tucker class Tactical Miracle Worker Cruiser
Klothos class Tactical Miracle Worker Cruiser
Tebok class Tactical Miracle Worker Warbird

Starship Traits

Stay At Your Posts

Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.

If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
Can occur once every 5 seconds
This Starship Trait unlocks after reaching Rank 5 in Starship Mastery on the following ships:

Scott class Operations Miracle Worker Cruiser
Mur’Eq class Operations Miracle Worker Cruiser
Nijil class Operations Miracle Worker Warbird

Photonic Boarding Party

Photonic Boarding Party does not require you to launch Shuttles. Instead, your boarding assault teams immediately beam over to the targeted foe's ship, and immediately begin applying the debilitating effects already associated with Boarding Party. Using Photonic Boarding Parties is also more time efficient, allowing them to be ready to deploy more quickly. Note: Having this trait slotted removes the Shuttles entirely from this ability, potentially interfering with any effects designed to enhance them.

Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
Recharge time of Boarding Party reduced from 60sec to 40sec
This Starship Trait unlocks after reaching Rank 5 in Starship Mastery on the following ships:

Daystrom class Science Miracle Worker Cruiser
Antaak class Science Miracle Worker Cruiser
Varel class Science Miracle Worker Warbird

Redirecting Arrays

While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration.

Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
This Starship Trait unlocks after reaching Rank 5 in Starship Mastery on the following ships:

Tucker class Tactical Miracle Worker Cruiser
Klothos class Tactical Miracle Worker Cruiser
Tebok class Tactical Miracle Worker Warbird


(** All of the above details are subject to change.)

Availability

These starships will be available in the C-Store individually, or in faction-specific packs of 3 variants each, or as a single “Mega-Bundle” containing all 9 starships.

Exact features, stats, and additional details on this set of resilient and versatile starships will be posted to this website very soon. Keep an eye pealed!

Jeremy “BorticusCryptic” Randall
Cryptic Studios
Lead Systems Designer

https://www.arcgames.com/en/games/star- ... l/10682414

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 19th, 2017 4:41 am 
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"The most resilient power conduits, a reinforced main deflector dish, ample nacelles, and much more – the Miracle Worker starship is the dream of the modern day Engineer, given shape by the greatest shipyards currently operating. These power-gorged vessels may not be the most maneuverable starships of the modern era, nor generally considered the prettiest, but there is no denying that they've got it where it counts.

Players will soon see the addition of Miracle Worker Starships to the C-Store! These ships will be available individually, as 3-ship Faction Bundles, or as a 9-Ship Mega-Bundle. Each of these impressive Cruisers and Warbirds possess impressive and unique capabilities, representing the latest in innovative starship design.

Starfleet officers will gain access to the following starships:"

    Operations Miracle Worker Cruiser - Scott class
    Science Miracle Worker Cruiser - Daystrom class
    Tactical Miracle Worker Cruiser - Tucker class

Klingon Defense Force officers will be able to obtain:
    Mur’Eq Operations Miracle Worker Cruiser
    Antaak Science Miracle Worker Cruiser
    Klothos Tactical Miracle Worker Cruiser

Romulan Republic captains can get their hands on:
    Nijil Operations Miracle Worker Warbird
    Varel Science Miracle Worker Warbird
    Tebok Tactical Miracle Worker Warbird

"Each set of ships shares Universal Consoles and Starship Traits with similar variants from the other factions, for a total of three separate versions of each being included. They will be available in the C-Store and can be purchased by level 50 players (Vice Admiral and Lieutenant General ranks)."
"These vessels will all be outfitted with a Commander-rank Engineering/Miracle Worker Specialist Bridge Officer seat. In addition to this, all Miracle Worker starships possess the following unique capabilities:"
    Increased Subsystem Power in All Subsystems (a total of +30)
    Universal Console Slot
    “Innovation” Miracle Worker Ship Mechani

Additional information on the unique capabilities of Miracle Worker starships can be found explained in detail in the announcement blog posted yesterday.

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Operations Miracle Worker Cruiser - Scott class [T6]
"Named after one of Starfleet's most celebrated Engineers, the Scott class focuses on supporting Engineering capabilities to an even greater degree than those for which the Miracle Worker Cruisers were already designed."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    "Hull Strength: 45,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, , 1 Ensign Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Shields, +5 to Engines and Auxiliary"
    Console – Universal - Ablative Salvage Pods 
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire

Admiralty Ship Stats
ENG:  65
SCI:  26
TAC:  26
SPECIAL:  +20 TAC and SCI when Alone

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Science Miracle Worker Cruiser - Daystrom class [T6]
"This science-focused variant has been named after one of the Federation's greatest scientific minds, Dr. Richard Daystrom."

Ship Details

Spoiler: show
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    "Hull Strength: 45,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Auxiliary, +5 to Engines and Shields"
    Console – Universal - Delayed Causality Plating
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire


Admiralty Ship Stats
ENG:  57
SCI:  34
TAC:  26
SPECIAL:  +20 TAC and ENG when Alone

Image

Tactical Miracle Worker Cruiser - Tucker class [T6]
"This variant has been modified to keep a few more tactical tricks up its metaphorical sleeves, and has been named after one of Earth's earliest explorers and engineers, Charles ""Trip"" Tucker III."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    "Hull Strength: 45,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science/Miracle Worker, 1 Lieutenant Commander Universal"
    "Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Engines, +5 to Shields and Auxiliary"
    Console – Universal - Crimson Forcefield
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Redirecting Arrays (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire


Admiralty Ship Stats
ENG:  57
SCI:  26
TAC:  34
SPECIAL:  +20 SCI and ENG when Alone

Image
Operations Miracle Worker Cruiser – Mur’Eq class [T6]
"As one of the first full-Cruisers commissioned by the Klingons, this vessel carries the honor of being named after one of the greatest Emperors to ever lead the Klingons to glory."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    "Hull Strength: 46,500 at level 50 and 62,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Shields, +5 to Engines and Auxiliary"
    Console – Universal - Ablative Salvage Pods 
    Cloaking Device
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire


Admiralty Ship Stats
ENG:  65
SCI:  26
TAC:  26
SPECIAL:  +20 TAC and SCI when Alone

Image
Science Miracle Worker Cruiser - Antaak class [T6]
"This vessel bears the name of Antaak, named after an outcast Klingon scientist who sacrificed his honor to save the Empire from a deadly viral plague. These actions later earned him posthumous recognition as a savior of the Klingon way of life, restoring his honor."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    "Hull Strength: 46,500 at level 50 and 62,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Auxiliary, +5 to Engines and Shields"
    Cloaking Device
    Console – Universal - Delayed Causality Plating
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire


Admiralty Ship Stats
ENG:  57
SCI:  34
TAC:  26
SPECIAL:  +20 TAC and ENG when Alone

Image
Tactical Miracle Worker Cruiser - Klothos class [T6]
"This cruiser has been named the Klothos after one of the first Klingon vessels outfitted with a cloaking device, also famed for having been captained by Kor - an honored hero of the Empire's recent past."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    "Hull Strength: 46,500 at level 50 and 62,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science/Miracle Worker, 1 Lieutenant Commander Universal"
    "Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Engines, +5 to Shields and Auxiliary"
    Cloaking Device
    Console – Universal - Crimson Forcefield
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Redirecting Arrays (Starship Trait)

    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire


Admiralty Ship Stats
ENG:  57
SCI:  26
TAC:  34
SPECIAL:  +20 SCI and ENG when Alone

Image
Operations Miracle Worker Warbird - Nijil class [T6]
"The Republic has named this vessel after Nijil - a pioneer in the development and utilization of neural interfaces. Although this technology that has a mixed reputation with some modern Romulans due to its abuse by the Tal Shiar, it is nonetheless still in widespread use and has many beneficial applications."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    "Hull Strength: 40,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Shields, +5 to Engines and Auxiliary"
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Ablative Salvage Pods 
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)

    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
[spoiler]

Admiralty Ship Stats
ENG:  65
SCI:  26
TAC:  26
SPECIAL:  +20 TAC and SCI when Alone

Image
Science Miracle Worker Warbird - Varel class [T6]
This vessel has the great honor of being named after one of the lead scientists that developed and perfected the very first Romulan cloaking devices

Ship Details
[spoiler]
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    "Hull Strength: 40,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Tactical/Miracle Worker, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal"
    "Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Auxiliary, +5 to Engines and Shields"
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Delayed Causality Plating
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)

    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge


Admiralty Ship Stats
ENG:  57
SCI:  34
TAC:  26
SPECIAL:  +20 TAC and ENG when Alone

Image
Tactical Miracle Worker Warbird - Tebok class [T6]
"In the recent tumultuous times that followed the Hobus Supernova and the destruction of Romulus, it was courageous captains like this ship's namesake - Tebok - that laid the groundwork for the ideals that would later allow the Romulan people to reform under the banner of the Republic."

Ship Details
Spoiler: show
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    "Hull Strength: 40,000 at level 50 and 60,000 at level 60"
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    "Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science/Miracle Worker, 1 Lieutenant Commander Universal"
    "Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal"
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    "+10 to Weapons and Engines, +5 to Shields and Auxiliary"
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Crimson Forcefield
    """Innovation"" Ship Mechanic"

    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Redirecting Arrays (Starship Trait)

    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge


Admiralty Ship Stats
ENG:  57
SCI:  26
TAC:  34
SPECIAL:  +20 SCI and ENG when Alone

Consoles
Image
Console - Universal – Ablative Salvage Pods
"Untold years of starship design study make it second-nature to know the right structural weak spots to hit to send chunks of hull flying into space with your starship's weapons. This firing mode represents that knowledge, coupled with a willingness to perform field repairs using whatever materials may be handy - including those chunks of enemy starships! Activating this mode will briefly cause Supply Pods to be spawned near foes that you deal damage to. At any time thereafter, flying near a Supply Pod will cause you to automatically tractor it in, and apply it to your ship in the form of Temporary Hitpoints with a long duration."
"This console also provides a passive boost to Recharge Times of Hull Healing Bridge Officer Abilities, and Bonus Earned Experience."

Image
Console - Universal – Delayed Causality Plating
"Sometimes genius is accidental, and nowhere is that more true than when you dare to tamper with temporal causality. By manipulating the chroniton flux present within the plating of your starship, you can temporarily defer incoming damage, while also speeding up your weapon cycles and ability cooldowns. While active, no damage will be sustained. However, once the effect ends, causality takes its due in the form of deadly chroniton radiation that cannot be removed (but can be reduced by resistances). This grants the benefit of spreading out a potentially deadly spike of incoming damage over a much longer period of time, allowing you additional time to enact countermeasures. But destiny cannot be forestalled indefinitely!"
"This console also provides a passive boost to Damage Resistance Rating vs. Exotic Damage, and Bonus Earned Experience."

Image
Console - Universal – Crimson Forcefield
"Originally invented by Geordi La Forge as a ruse to outwit his would-be captors, this piece of technology eventually ended up being made into reality many years later. Although it was originally intended to cripple only the weapon systems of a number of enemy combatants, it's final design also ended up having a debilitating effect on the enemies' ability to repair any damage their ship has sustained."
"This console also provides a passive boost to Starship Hull Penetration Skill, and Bonus Earned Experience."

Console Set Bonuses
"Equipping multiple of the above consoles offers additional benefits, above and beyond those already listed above, as part of the “We Are Smart” Console Set."

    2-Piece Set Bonus: Surprising Results
    Activating any Space Captain Ability grants +50 Skill of one of the following for 12 sec:
    "Hull Restoration, Shield Restoration, Exotic Particle Generator, Impulse Expertise, Hull Regeneration, Shield Regeneration, Control Expertise, Drain Expertise, Weapon Specialization, Weapon Amplification"

    3-Piece Set Bonus: Collected Knowledge
    "Reduces the Recharge of Ablative Salvage Pods, Delayed Causality Plating, and Crimson Forcefield by 1min"
    Replaces all +1% Bonus XP Passives from each Set Console with a single benefit which grants +5% Bonus Experience and Specialization Experience


Starship Traits

Stay At Your Posts
Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
    ·         If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
    ·         If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
    ·         Can occur once every 5 seconds

Photonic Boarding Party
"Photonic Boarding Party does not require you to launch Shuttles. Instead, your boarding assault teams immediately beam over to the targeted foe's ship, and immediately begin applying the debilitating effects already associated with Boarding Party. Using Photonic Boarding Parties is also more time efficient, allowing them to be ready to deploy more quickly. Note: Having this trait slotted removes the Shuttles entirely from this ability, potentially interfering with any effects designed to enhance them."
    Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
    Recharge time of Boarding Party reduced from 60sec to 40sec

Redirecting Arrays
"While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration."
    "Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)"

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 19th, 2017 4:42 am 
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it went all weird on me. lol

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 19th, 2017 1:26 pm 
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cmdraftbrn wrote:
it went all weird on me. lol


4real! :lol: :lol:

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PostPosted: Thu October 19th, 2017 4:03 pm 
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Ahem! :vulcan: Correction made. You had mis-ordered list & spoiler codes messing up your text size. ;)

Rule is, you must box spoiler within list or list within spoiler. If you start out with code order "list" before "spoiler" then you must close with code order "/spoiler" before "/list".

Examples
Code:
This works:
[list] [spoiler] Sample Text [/spoiler] [/list] 

This works:
[spoiler] [list] Sample Text [/list]  [/spoiler]

This does not work:
[list] [spoiler] Sample Text [/list][/spoiler]

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PostPosted: Thu October 19th, 2017 9:51 pm 
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actually whats really funny.

that segment of code that went all cockeyed last night works on its own.

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 19th, 2017 10:17 pm 
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cmdraftbrn wrote:
actually whats really funny.

all cockeyed


Speaking of being "all cockeyed" :D


That had to take a minutes to put all together? 20 minutes? I know I'm slow. :guffaw: :guffaw:

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PostPosted: Thu October 19th, 2017 11:52 pm 
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at least and that was in excel.

then i saved it as a txt file copy/pasted, checked for oops's fixed those.

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu October 19th, 2017 11:53 pm 
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and that was 458 cells

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Fri October 20th, 2017 9:03 am 
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Thanks for the posting JJ and the the minor course correction Amicus...nice info.

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Engineering Division
DV Red Headed Stepchild
Current Location: Wherever there is a subspace vortex
Current Assignment: Blowing the Borg to Hell
12th Fleet, United Federation Of Planets

=/\= =========================== =/\=


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