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 Post subject: The Son'a Lock Box!
PostPosted: Fri July 14th, 2017 8:57 pm 
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Since the days of the infamous Briar Patch Incident, the Son'a have earned the reputation as being outcasts of the Alpha Quadrant. Despite this reputation, there's no denying that the Son'a remain at the forefront of medical technology, as well as being in possession of incredibly powerful sensor and energy absorption knowledge. Using these advancements on their vessels makes them formidable foes, capable of outmaneuvering and debilitating most of their enemies. Research of the technology they use has allowed the Alliance to make significant advances in technology, the results of which are contained within.

Season 13.5 brings captains back to the Briar Patch, fighting – among other foes – the Son’a, made infamous by Star Trek: Insurrection. However, this time around, the Alliance has had close to a half-century to study the technologies and tactics that the Son’a use, to learn both how best to counter their insidious tactics and which of the best of their own tricks can be used against them. The fruits of this labor can be obtained from within the Son’a lock box.

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Characters may find themselves fortunate enough to win the Son'a Command Science Vessel [T6]. Son'a Command Science Vessels represent the bulk of their fleet. In combat, these ships often find a balance between debilitating their foes and supporting their fellow combat vessels.

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Son'a Command Science Vessels come equipped with the Console - Universal - Deep Analytics Sensor Package. When activated, it emanates a field 3km in every direction, which lasts a moderate duration. All allies within this field, including yourself, are granted increased Shield Penetration and Armor Penetration as long as they remain within the field. Meanwhile, all foes within the field will have one beneficial effect removed every second (starting with the longest remaining duration). These enemies will also suffer penalties to ability recharge times.

This console also provides a passive boost to Maximum Auxiliary Subsystem Power, Control Expertise, and Shield Hardness. It may be equipped in any console slot on any Son'a starship. You may only have one of these consoles equipped at a time.

Completing the Starship Mastery Path on the Son'a Command Science Vessel [T6] grants captains access to the following Starship Trait:

  • Kick Them While They're Down
    Activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control ability will grant you an increase to Critical Chance for a moderate period of time. This effect can stack several times.

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The release of the Son’a Lock Box also brings the Son'a Intel Battlecruiser [T6] to the Lobi Store in Star Trek Online. These powerful vessels are the vanguard of the Son'a fleet, capable of withstanding heavy fire while simultaneously undermining their foes' ability to put up a strong fight - all without sacrificing offensive firepower.

Son'a Intel Battlecruisers come equipped with the Console - Universal - Subspace Barrier Agitator. Building from their knowledge of dangerous subspace weaponry, the Son'a developed this specialized piece of deflector technology capable of analyzing localized space near an enemy to find weak points in the barrier between normal space and subspace. Then, using an automated quantum drill, these weak points are violently torn open to create volatile anomalies that will seek out enemies and damage them while draining their subsystem energy.

This console also provides a passive boost to Max Shield Subsystem Power, Drain Expertise and Shield Capacity.

This console may be equipped in any console slot, on any Son'a starship. You may only have one of these consoles equipped at a time.

Completing the Starship Mastery path for the Son'a Intel Battlecruiser [T6] grants captains access to the following Starship Trait:

  • Subspatial Warheads
    Damage caused by your High Yield Torpedoes and Transport Warheads will cause a Subspace Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.

(** Complete stats and additional information on all of the listed Starships will be contained in a separate Developer Blog.)

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In addition to the ships listed above, the Son’a Lock Box also contains the Console - Universal - Sensor Burnout. This power console passively strengthens your drain abilities and increases your chance to critically hit foes, and, in addition, comes with a powerful active ability that burns out the sensors of foes in front of you.

But there’s more to the Son’a Lock Box than just ships and their associated equipment! Not all of the Ba'ku embraced their technology-free lifestyle. Some chose to join alliance worlds and lend their skills. These brave Ba’ku are available from the Ba'ku Duty Officer Cadre, which features a number of popular Duty Officer Roster Active Powers.

Players may also obtain a new set of Genetic Resequencers in order to unlock access to two new Ground Traits and two new Space Traits.

Ground:
  • Invigorating Radiation
    After taking Radiation Damage, you heal over time and remove all debuffs.
  • Introspection
    While you remain stationary, you gain an increase to outgoing damage and regeneration rate, at the cost of resistance rating.

Space:
  • Repair Crews
    While in combat, you gain a stacking hull resistance and regeneration boost.
  • Reconstructive Radiation
    After taking Radiation Damage, you heal over time and remove all debuffs.

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  • Transport Inhibitor
    While active, the Transport Inhibitor Field will grant dodge chance and teleport immunity to all allies in range, and prevent foes from beaming in fabrications or allies to assist them.
  • Stasis Drone
    Summons a drone that will place enemies in stasis fields and attack others with radiation damage.
  • Isolation Field Generator
    Deploys a fabrication that stealths all nearby allies while they remain out of combat. Entering combat will give you a short duration damage bonus, but will cancel the stealth.

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Rounding out the offerings of new equipment will be new unique Space and Ground Weaponry. When opened, each Isolytic Plasma Weapons Pack will offer the player a choice between Space Beam Weapons, Space Cannon Weapons, or Ground Weapons. Isolytic Plasma Weaponry has a chance to deal plasma damage to the target and pull enemies towards the target hit.

The Lobi Store also has a handful of new entries. The Advanced Isolytic Plasma Dual Beam Bank, Advanced Isolytic Plasma Cannon, Advanced Isolytic Tricobalt Torpedo Launcher, and Console – Universal – Weapon System Enhancer are all a part of the Sensor Modifications Set.

The Advanced Isolytic Weapons, in addition to their normal effects, have additional Armor Penetration every time they critically hit, and have a high amount of innate critical chance. Combining two pieces of this set will grant an increase to Tricobalt Projectile Damage and Plasma Directed Energy Weapon Damage, and combining 3 pieces of this set will grant boosts to your Kinetic Damage Resistance Rating, Weapon Specialization, and Hull Penetration.

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For those captains more minded towards fashion, the Son'a Outfit is available to captains of all factions, and will allow you to have a look similar to that that the Son’a had in Star Trek: Insurrection.

For those captains who are looking for more tools to fight the threats out there, the Son’a Lock Box and the new offerings appearing on the Lobi Crystal Store will be coming to PC in the near future.



John “CrypticSpartan” Leavens
Systems Designer
Star Trek Online

https://www.arcgames.com/en/games/star- ... l/10563734

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Fri July 14th, 2017 8:58 pm 
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Joined: Tue August 25th, 2009 3:47 am
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Since the days of the infamous Briar Patch Incident, the Son'a have earned the reputation as being outcasts of the Alpha Quadrant. Despite this reputation, there's no denying that the Son'a remain at the forefront of medical technology, as well as being in possession of incredibly powerful sensor and energy absorption technology. Using these advancements on their vessels makes them formidable foes, capable of outmaneuvering and debilitating most of their enemies. Research of the technology they use has allowed the Alliance to make significant advances, the results of which will soon be made available to captains across the Milky Way.

The following starships will become available with the release of the Son’a Lock Box, scheduled to arrive on PC starting with Season 13.5 on July 18th, 2017.

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Son’a Command Science Vessel [T6]
Son'a Command Science Vessels represent the bulk of their fleet, striking a balance between debilitating their foes and supporting their fellow combat vessels.

This starship features a Commander Science/Command Specialist Bridge Officer seat and a Lieutenant Universal/Intelligence Specialist Bridge Officer seat.

Command ships are impressive vessels designed to inspire those around them. When the Command ship or its teammates activate a Bridge Officer ability, all Command Ships on the team will receive a small amount of the Inspiration resource. Command Bridge Officer abilities generate additional Inspiration. Once a Command ship's Inspiration meter is full they can use one of three powerful abilities that can turn the tide of battle.

Ship Details:
Spoiler: show
[*]Tier: 6
[*]Faction: All
[*]Availability: Lockbox
[*]Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)
[*]Hull Strength: 1.1 (33,000 at level 40, 37,950 at level 50 and 44,000 at level 60)
[*]Shield Modifier: 1.285
[*]Fore Weapons: 3
[*]Aft Weapons: 3
[*]Device Slots: 3
[*]Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Science, 1 Commander Science/Command, 1 Lieutenant Universal/Intelligence
[*]Console Modifications: 3 Tactical, 3 Engineering, 5 Science
[*]Base Turn Rate: 15 degrees/second
[*]Impulse Modifier: 0.2
[*]Inertia: 60
[*]+10 to Engine Power, +10 to Auxiliary Power
[*]Console – Universal – Deep Analytics Sensor Package
[*]Sensor Analysis
[*]Subsystem Targeting
[*]Secondary Deflector Slot
[*]Inspiration Abilities
Turn the Tide
Against All Odds
Battle Preparation
[*]Starship Mastery Package (Science Vessel)
Enhanced Particle Generators (+Exotic Damage)
Advanced Shield Systems (+Shield HP)
Enhanced Restorative Circuitry (+Healing)
Reactive Shield Technology (+Shield Regen/Hardness)
Kick Them While They're Down (Starship Trait)


Image

Console – Universal – Deep Analytics Sensor Package
When activated, this console emanates a field 3km in every direction, which lasts a moderate duration. All allies within this field, including yourself, are granted increased Shield Penetration and Armor Penetration as long as they remain within the field. Meanwhile, all foes within the field will have one beneficial effect removed every second (starting with the longest remaining duration), as well as suffering penalties to ability recharge times.

This console also provides a passive boost to Maximum Auxiliary Subsystem Power, Control Expertise, and Shield Hardness.

This console may be equipped in any console slot, on any Son'a starship. You may only have one of these consoles equipped at a time.

Starship Trait – Kick Them While They’re Down
After achieving Level 5 in your Son’a Command Science Vessel, you will unlock the Kick Them While They’re Down Starship Trait. While this trait is slotted, activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control effect will grant you an increase to Critical Chance for a moderate period of time. This effect can stack several times.

Admiralty Ship StatsEngineering: 38
[*]Science: 64
[*]Tactical: 24
[*]Special: +8 SCI per EngShip or TacShip

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Son’a Intel Battlecruiser [T6]
Son'a Intel Battlecruisers are the vanguard of the Son'a fleet and are capable of withstanding heavy fire while simultaneously undermining their foes' ability to put up a strong fight, all without sacrificing offensive firepower.

This starship features a Commander Engineering/Intelligence Specialist Bridge Officer seat, and a Lieutenant Universal/Command Specialist Bridge Officer seat.

It features Active Sensor Arrays, which allow this Intel craft to gather information about their target to expose a vulnerability in their defenses.

Intel Ships are all capable of passive Warp Signature Masking. This passive ability grants the Intel ship a tiny amount of Stealth, which will render the Intel craft undetectable at long range.

Ship Details:
Spoiler: show
[*]Tier: 6
[*]Faction: All
[*]Availability: Lobi Store
[*]Rank Required: Rear Admiral, Brigadier General or Sub Admiral I (Level 40)
[*]Hull Strength: 1.25 (37,500 at level 40, 43,125 at level 50 and 50,000 at level 60)
[*]Shield Modifier: 1.35
[*]Fore Weapons: 5
[*]Aft Weapons: 3
[*]Device Slots: 3
[*]Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Intelligence, 1 Lieutenant Science, 1 Lieutenant Universal/Command
[*]Console Modifications: 4 Tactical, 4 Engineering, 3 Science
[*]Base Turn Rate: 10 degrees/second
[*]Impulse Modifier: 0.18
[*]Inertia: 60
[*]+10 to Weapon Power, +5 to Shield Power, and +5 to Engine Power
[*]Console – Universal – Subspace Barrier Agitator
[*]Can Equip Dual Cannons
[*]Passive Sensor Masking
[*]Active Sensor Arrays
Gather Intelligence
Expose Vulnerability: Defenses
Expose Vulnerability: Weapon Systems
Expose Vulnerability: Critical Systems
[*]Starship Mastery Package (Battlecruiser)
Absorptive Plating (+Physical and Kinetic Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy Damage Resistance)
Armored Hull (+Maximum HP)
Subspatial Warheads (Starship Trait)
[*]Cruiser Communications Array
Command - Strategic Maneuvering
Command - Shield Frequency Modulation
Command - Weapon System Efficiency


Image

Console – Universal – Subspace Barrier Agitator
Building from their knowledge of dangerous subspace weaponry, the Son'a developed this specialized piece of deflector technology capable of analyzing localized space near an enemy to find weak points in the barrier between normal space and subspace. Then, using automated quantum drilling drones, these weak points are violently torn open to create volatile anomalies that will seek out enemies and damage them while draining their subsystem energy.

This console provides a passive boost to Maximum Shield Subsystem Power, Drain Expertise and Shield Capacity.

This console may be equipped in any console slot, on any Son'a starship. You may only have one of these consoles equipped at a time.

Starship Trait – Subspatial Warheads
After achieving Level 5 in your Son’a Intel Battlecruiser [T6], you will unlock the Subspatial Warheads Starship Trait. While slotted, damage caused by your High Yield Torpedoes and Transport Warheads will cause an Isolytic Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.

Admiralty Ship Stats:
[*]Engineering: 59
[*]Science: 25
[*]Tactical: 42
[*]Special: +8 ENG per SciShip or TacShip

Console Set Bonus – Briar Patch Explorer
Equipping both the Deep Analytics Sensor Package and Subspace Barrier Agitator on a single vessel grants you the following passive bonuses:

[*]+20% Damage with Plasma Energy Weapons
[*]+10% Hull Regeneration (20% when not in Combat)
NOTE: The above stats for all ships are subject to change.

Jeremy “BorticusCryptic” Randall
Lead Systems Designer
Star Trek Online
https://www.arcgames.com/en/games/star- ... l/10571234

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


Last edited by cmdraftbrn on Mon July 17th, 2017 8:51 pm, edited 1 time in total.

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 Post subject: Re: The Son'a Lock Box!
PostPosted: Fri July 14th, 2017 8:59 pm 
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Quote:
each Isolytic Plasma Weapons Pack will offer the player a choice between Space Beam Weapons, Space Cannon Weapons, or Ground Weapons. Isolytic Plasma Weaponry has a chance to deal plasma damage to the target and pull enemies towards the target hit.


smells like a grav-well on a weapon

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Sat July 15th, 2017 12:17 am 
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That battlecruiser is an insta buy. Intel spec cruisers are godlike for pvp. It also looks fantastic.

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█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Sat July 15th, 2017 5:38 am 
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Son'a Lockbox eh? Well ain't that a son of a :censored: ;)

Pattern wrote:
Intel spec cruisers are godlike for pvp.
Hmm, Intel great but would look like a more certain buy on the cruiser if it also comes with an ensign pilot specialization Boff slot. The Science "Command" vessel name suggests it it has a Command specialization Boff which I have never found much use for.

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 Post subject: Re: The Son'a Lock Box!
PostPosted: Sat July 15th, 2017 11:19 am 
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Command is good for healing and kinetics. But yeah, it's the worst bridge officer spec out of them all.

The na'kuhl battleship has similar stats (but with a battle cloak) and is only 90mil on the exchange.

_________________
2012-2013
Image

█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Sat July 15th, 2017 9:23 pm 
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feel like i've entered the twilight zone here.

id expect the commander seats will be as the names suggest.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Mon July 17th, 2017 8:14 pm 
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They :censored: up the battlecruiser with the lack of lt commander seats and a science lt with no specialisation. Still an insta buy. Sci ship, not so sure.

_________________
2012-2013
Image

█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


Last edited by Sabot02 on Mon July 17th, 2017 10:30 pm, edited 2 times in total.
Please keep language PG. Thank you.


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 Post subject: Re: The Son'a Lock Box!
PostPosted: Mon July 17th, 2017 8:52 pm 
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updated for ship stat inclusion.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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