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 Post subject: The Endeavor System!
PostPosted: Sun June 25th, 2017 9:49 pm 
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Are you up to the task?

Adding new challenges to Star Trek Online, we present the Endeavor System: a limited-time challenge from which you can gain rewards! It will come to Star Trek Online in a future update.

Every two to three days, a new Endeavor will begin. Pursue this goal—such as defeating enemies of a certain type, inflicting damage with a particular kind of energy weapon, participating in queues, contributing to your fleet, finishing R&D projects, or one of many other tasks—and you’ll earn instant rewards. Then, the next Endeavor will arrive in just a few days, and you can pursue a new goal to gain even more rewards.

Endeavors will update for Monday and Tuesday, Wednesday and Thursday, and Friday through Sunday, so you’ll have opportunities to pursue many different goals throughout the week. Whichever Endeavor is active will be active for all players, so you can team up with your friends and fleetmates to complete many of them. And the Endeavors cover a wide range of activities, so if you don’t like one, you might love the next one.

The current Endeavor will appear on your mission tracker, above your current missions. Credit for it is automatic—you don’t need to hail anyone. Just doing the tasks specified in the Endeavor will earn credit. When you finish the job, you’ll be granted rewards automatically.

Endeavors may encourage you to try gear that you haven’t used before, or to play content that you haven’t tried yet. Many of them will reward you just for playing the game. You’ll gain a mix of rewards like a pile of energy credits, a box of marks, bonus dilithium ore, crafting materials, or extra experience points – with a chance to jackpot for an extra-large prize from any of the above! The Endeavor System will be coming soon to Star Trek Online, and heading to our Tribble, our test environment, even sooner. Check back here for more information!



Jesse Heinig

Staff Game Designer

Cryptic Studios

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

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 Post subject: Re: The Endeavor System!
PostPosted: Sun June 25th, 2017 9:50 pm 
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smells like more dailies

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: The Endeavor System!
PostPosted: Mon June 26th, 2017 1:30 am 
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Looks likes their metrics are showing people are not playing enough. I wonder how much you have to do to earn to complete these challenges before getting the next one.

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 Post subject: Re: The Endeavor System!
PostPosted: Mon June 26th, 2017 3:41 am 
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but but s13 was the greatest expansion EVER and the players loved it! lol

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Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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 Post subject: Re: The Endeavor System!
PostPosted: Tue June 27th, 2017 3:15 am 
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Definitely more daily bait... However, like so many other recent changes, I'd have enjoyed this a couple years ago.

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