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PostPosted: Wed April 12th, 2017 7:57 pm 
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Competitive Wargames were created as a measure of skill - a friendly way for members of the Alliance to prove their strength to one another while preserving peace and honor. Join now in an endeavor to show your worth and be rewarded with equipment befit for those willing to face the trails of combat.

This new reputation will become available with Season 13’s release and will feature all new traits, kit modules, space equipment sets and a ground equipment set.

Progression
Increasing your standing with Competitive Wargames will require the submission of Competitive Marks.

These marks can be earned by completing PvP and Competitive PvE matches.

Assessed Stratagems can also be earned by participating in the Advanced and Elite versions of any queued event which rewards Competitive Marks. High-end gear projects will require a small amount of Assessed Stratagems in order to claim the best Competitive Wargames equipment. They may also be submitted to the Competitive Wargames in return for Dilithium Ore.

Rewards
Competitive Marks and Assessed Stratagems can be submitted for both Reputation XP and new, high-quality gear acquisitions. Here are a few examples of the items that can be earned by advancing your standing with the Competitive Wargames Reputation:
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Prevailing Regalia (Space Set – 4 Pieces)

(Each Set Piece has three different styles that can be mixed and matched to complete the set)


Spoiler: show
    Prevailing Deflector Array Mk XII

  • Prevailing Deflector Arrays streamline defensive frequency output while reducing its electrostatic footprint; this results in improved Hull and Shield damage thresholds as well as increased stealth capabilities.

    Prevailing Impulse Engines Mk XII
  • Prevailing Impulse Engines offer a balance of speed at all power levels while also supplying increased maneuverability when using auxiliary thrusters. Additionally, these engines have been modified to accept power overflow when using certain abilities, resulting in a brief overcharge to flight speed. During this process further excess is fed back into the system, decreasing the time it takes for career powers to become available.


    Prevailing Resilient Shield Array Mk XII
  • Prevailing Resilient Shield Arrays have potent reactive capability. Built with coagulative energy properties, these shields have the potential to strengthen against sudden, strong energy based sources for a brief period of time. This property also has the added benefit of slowing down incoming Physical and Kinetic bodies, resulting in decreased impact damage.


    Prevailing Warp Core Mk XII

    Matter/Antimatter Core:
  • The Prevailing Warp Cores increase a subsystem’s maximum power by 5. Additionally, the increased type of power now contributes to a resistance based on the flavor of the core.
  • Engine Power scales Control Resistance
  • Shield Power scales Shield Drain Resistance
  • Auxiliary Power scales Exotic Damage Resistance


    Singularity Core:
  • Prevailing Singularity Cores increase a subsystem’s power levels by +5 to +15, based on your Singularity charge level. Additionally, the increased type of power now contributes to a resistance based on the flavor of the core.
  • Engine Power scales Control Resistance
  • Shield Power scales Shield Drain Resistance
  • Auxiliary Power scales Exotic Damage Resistance

    Prevailing Regalia Bonuses
  • Well-Rounded (2 piece) – Passive
    +Starship Hull Capacity
    +Starship Control Expertise
    +Starship Weapon Specialization

  • Coagulative Particle Resilience (3 piece) – Passive
    When damaged by energy damage, gain +1.5 Bonus Energy Damage Resistance Rating for 1 second (stacks up to 10 times)
    When at 10 stacks, gain +25 Bonus Energy Damage Resistance Rating for 5 seconds. Can occur once every 30 sec.

  • Overwhelming Tactics (4 piece) – Click
    Target has -50% All Damage reduced for 10 sec


Obfuscated Strategist Set (Space Set – 3 Pieces)
Spoiler: show
    Console – Universal – Covert Munition Deployment Console Mk XII
  • The Covert Munition Deployment Console was designed for missions that required added finesse when deploying ordnance behind enemy lines. Capable of both increasing Stealth and payload output, this dual purpose piece of equipment can prove deadly in subterfuge situations.


    Tetryon Support Directed Energy Weapons Mk XII
  • Omni-Directional Tetryon Support Beam Array or Tetryon Support Heavy Turret
    Tetryon Support Directed Energy Weapons have built in support functionality - while maintaining fire on a target, it causes their armament cadence to become more suppressed, resulting in less abnormal concentrations of firepower. Tetryon Support weapons reduce the critical hit chance and severity of targets they hit.


    Modulating Competition Mine Launcher Mk XII
  • The Modulating Competition Mine Launcher was designed for maximum payload potential while offering the convenience of normal cadence payload deployment. To achieve this, the individual payloads were designed to modulate themselves post-deployment. This modulation takes time but results in a stronger overall output. The modulation has a built in safety override which will stop the output before it can reach unstable conditions.


    Obfuscated Strategist Bonuses

    Hidden Payload (2 piece) – Passive
  • Large Stealth increase based on throttle speed. The lower your throttle, the higher the stealth value remains.
    +Starship Control Expertise


    Master of the Mined (3 piece) – Passive & Click
    +Quantum Projectile Damage
    +Mine & Torpedo Resistance


    Seeking Mine Subroutine (Click)
  • Single target debuff ability that instructs all of your mines to slowly seek towards the affected target. If the debuff expires before arriving, the mines will stay where they currently are located.


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Duelist Regalia (Ground Set – 3 Pieces)

Spoiler: show
    Duelist Polyalloy Weave Armor Mk XII
  • This Duelist Armor was built to rigorous competition standards and, like a great competitor, is able to adapt strongly when faced with an overwhelming threat.
  • Player receives a large pool of Temporary Hit points when taking damage while their health is below 50%, allowing the player to survive a sudden burst of damage.


    Duelist Attenuating Personal Shield Mk XII
  • The Duelist Shield has built-in dynamic attenuation, which increases its wearer’s physical and kinetic resistance rating. It is able to store these vibrations for later use – if the shielding fails, its wearer gains a boost to all incoming healing.



    Duelist Tetryon Decompression Pistol Mk XII
  • The Duelist Tetryon Decompression Pistol was designed as a miniaturized railgun; its damage is split between being Kinetic and being Tetryon. Due to this, its firing rate is slower than some other pistols.
  • The secondary fire uses charges and has a short activation time. Your maximum and starting charges will be 6 and will regain charges at a rate of 1 charge per 2 sec. Upon using your last charge, the secondary fire will go on cooldown for 5 sec and refresh all charges. This makes it ideal for all of the charges to be used at once rather than waiting on them to refresh.

    Duelist Regalia Bonuses (Ground)

    Heightened Focus (2 piece) – Passive
    + Tetryon Damage
    + Kit Readiness

    Decompressive Deluge (3 piece) – Passive
  • Modifies the Secondary fire of the Duelist Tetryon Decompression Pistol so that the last charge of the ability will leave a debuff on the target that increases the recharge time of Kit Modules and Captain Powers. If the target is an NPC it will leave a Disable on it instead.


Secondary Deflector
The Secondary Deflector is available in the three Secondary Deflector varieties, Inhibiting, Deteriorating, and Resonating.

Competition Secondary Deflector Mk XII
[*]Enhances Sensor Analysis to decrease your target’s outgoing damage.

Heavy Escort Weapon
[*]Flak Shot Artillery Mk XII
Flak Shot Artillery targets in a 360 degree arc and deals heavy kinetic damage to targets in a 45 degree arc after firing. A portion of this damage will bypass the target's shields. Due to the spread on Flak Shot Artillery, its maximum number of targets able to sustain noticeable damage is limited.

In addition to these equipment sets, advancing through the tiers of the Competitive Wargames Reputation will unlock access to a large array of Competitive exclusive consumables.

Competitive Consumables
New Short, Long, or Battle Duration consumables will be available through the Competitive Wargames Reputation. These consumables will offer options when facing other players competitively in PvP or Competitive PvE, and can only be used within those maps.

Examples of Competitive Consumables include a buff that causes future player takedowns to apply a heal to you, or a consumable that gives a short duration critical hit chance buff after a takedown. There are also consumables available to allow you to place such things as a Sensor Disruption Pylon. Once placed, this pylon will lower the enemy team’s Accuracy Rating and Perception Rating while increasing allies’ Accuracy Rating and Perception Rating. Additionally, it comes equipped with an area shield that negates most damage that comes from outside of it.

Three unique Kit Modules will also be included in the Reputation. Each is restricted to a single Profession.

Kit Modules
Spoiler: show
    Tactical - Security Kit Module – Containment Field Mk XII
  • Launch a deploying Containment Field at your target. Once it reaches the target it snares them briefly and creates a Containment Field around them. If this barrier is crossed the target will be held temporarily and take heavy electrical damage.

    Engineering - Fabrication Kit Module – Flare Mortar Mk XII
  • Flare Mortar creates a fixed position support platform at your location that launches blinding projectiles. In a larger area around the mortar, enemies have lowered Perception Rating and Stealth Rating, while allies will have increased Perception Rating and Stealth Rating and Dodge chance. Additionally, once every flare launches, a random enemy will be Exposed.

    Science - Research Kit Module – Integrated Electrical Field Mk XII
  • Creates fixed position pylons at your location that, when near other pylons, create damaging electrical currents between one another.


Traits
The Competitive Wargames reputation introduces the following new traits:
Spoiler: show
    Tier 1 – Ground
    Undeniable (Passive)
  • Attacking a foe that is affected by a damage immunity results in a short duration, armor penetration buff.

    Munitions Dampeners (Passive)
  • Increased Kinetic and Physical Resistance Rating

    Tier 2 – Space
    Unshaken Resolve (Passive)
  • Attacking a foe that is affected by a damage immunity results in a short duration hull penetration buff.

    Velocity Attenuators (Passive)
  • Increased Kinetic and Physical Resistance Rating

    Tier 3 – Ground
    Unstoppable (Passive)
  • When you kill an enemy player they drop a pick-up buff.
    Picking up the buff grants to your team:
    Brief Speed Boost
    Heal
    Shield Heal
    Has a 5% chance to occur against non-player characters.

    Critical Feint (Passive)
  • Being hit with an incoming critical places a debuff on the attacker that reduces Critical Hit Chance for a brief period.

    Tier 4 – Space
    Rolling Tide (Passive)
  • When you kill an enemy player they drop a pick-up buff.
    Picking up the buff grants to your team:
    Brief Speed Boost
    Heal
    Shield Heal
    Has a 5% chance to occur against non-player characters.

    Critical Deflection (Passive)
  • Being hit with an incoming critical places a debuff on the attacker that reduces Critical Hit Chance for a brief period.

    Tier 5 – Space
    Forced Challenge (Click)
  • Targeted Foe is turned to face you, pulled closer, and then has their front shield arc damaged.
    The Foe is then locked out from being affected by this power for a period of time.


NOTE: All abilities and items found in this blog are subject to change.

Matthew Campbell
Systems Designer
Star Trek Online
http://www.arcgames.com/en/games/star-t ... reputation

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PostPosted: Wed April 12th, 2017 7:59 pm 
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meh

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PostPosted: Thu April 13th, 2017 3:27 am 
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This would have been interesting 5 years ago when there was a PvP community.

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PostPosted: Thu April 13th, 2017 7:39 am 
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Sysil wrote:
This would have been interesting 5 years ago when there was a PvP community.


we can rebuild it. we have the technology. (except the last tribble patch killed it.)

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Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Fri April 14th, 2017 3:56 am 
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I agree with those who feel this came a day... er... several years late, and a dollar short. I figured the PvP revamp would include a rep for it, so there's that I suppose.

Not being a PvP guy, I don't really know how these changes will be received by the current "Vs" community, so the above is somewhat subjective perhaps.

So let me ask; all of the questions about timeliness aside, are folks at least curious to see how this plays out?

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PostPosted: Fri April 14th, 2017 12:25 pm 
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I'll probably just run it to get all the exclusive armor sets.

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PostPosted: Fri April 14th, 2017 3:10 pm 
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I've taken the time to think about this, beyond the 'too little too late' feelings I have.

If PvP is going to be popular again in STO like it was before PWE, the matchmaking system has to work in a reasonable way. If it does not, players won't play.

For the matchmaking system to work the Devs have to accurately test every piece of equipment, trait and rep in the game in a PvP setting. This is a huge thing to do, requiring intense knowledge of STO mechanics and PvP.

I simply do not think that they invested the time and energy into the matchmaking system to make it work, and I think this will fall flat very quickly, with players only reluctantly playing to get the rep stuff.

Hey, maybe the matchmaking will work well out of the gate and PvP will become popular again. If so, I might give this game another chance. :shrug:

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PostPosted: Fri April 14th, 2017 5:04 pm 
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I'm going to be playing STO soooo hard after this goes out.

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█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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PostPosted: Sun April 16th, 2017 6:35 pm 
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Well.... we had a strong pVp team off and on for awhile.
I loved it then... would love to see it come back.
I'm definitely in if we can get a a few teams going!

- V/Ka'Ram

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PostPosted: Mon April 17th, 2017 2:48 am 
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pvp was never my thing lol

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Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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