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PostPosted: Sun April 30th, 2017 7:23 pm 
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Pvp is best served as end game content. It may end up being better that its focus comes later in the games life cycle

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PostPosted: Sun April 30th, 2017 10:06 pm 
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I thought I would hate this as PVP isn't my thing. Overpowered players making things unplayable etc. I had my fill of PVP with BSGO. But I find I have enjoyed it to a point. Thus far it is focused more on teamwork rather than killing other players all the time.

Surprisingly, I like it. :shrug:

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PostPosted: Mon May 1st, 2017 5:18 am 
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wait for it. wait for it. *splat*

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PostPosted: Tue May 2nd, 2017 6:21 am 
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I finally tried it last Saturday evening and had a hard time getting enough people to launch the missions. The missions weren't that bad, but once you figure out all the mini-games, they'll get very monotonous.

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PostPosted: Wed May 3rd, 2017 3:19 am 
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kill stuff, stand here and kill stuff, stand at the door kill stuff, simon says kill stuff while picking a lock.

the pvevp wasnt thought out very well imho.

cant say anything about the pvp aspect of it.

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Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

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