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PostPosted: Wed September 21st, 2016 8:39 pm 
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“Commander, are you sure about this?” Chief Engineer Nichols hated butting heads with Acting Station Commander O’Ryan, given their unconventional situation. “The Klingons too? We won’t have enough pods for everyone if we let them in.”

O’Ryan sighed and shook his head. “Yes, Chief, even the Klingons. Just because they are in our brig doesn’t mean we leave them to die 700 years in the past. We are Starfleet and we have to rise above our petty squabbles. Who knows? Maybe one day we’ll be at peace with the Klingons, and I know how I want us to be remembered.” The Acting Commander walked to the window of the office and looked out at the stars. “If there aren’t enough pods, we’ll draw lots to keep things fair. Everyone gets a lot, even me.” He paused for emphasis. “The Klingons, too.”

“But-”

O’Ryan cut her off before she could start her counter-argument. “No buts. Look at this situation from a different point of view. We’re stuck in the past, in a star system that hasn’t been discovered by the Federation or the Klingon Empire in our time. The planet below is populated with a pre-warp civilization that the Federation has never met, so there is no proof they ever will achieve warp technology without us shattering the Prime Directive. We cannot turn on a distress beacon because we have absolutely no idea who would be the first to discover us – we could be found by something far worse than the Klingons. And if we don’t put the Klingons in stasis, then what? We execute them?” He raised his hand to head off his Engineer’s answer. “You know that’s not what we do. We send them down to the planet? Another Prime Directive violation waiting to happen. We leave them on the station? We can’t just leave them in the Brig to starve. If we don’t put them in stasis, do you trust them to watch over us?”

“No, sir.” Nichols was defeated. She knew the Commander was right on all those regards. “I understand. I’ll tell the crew.”

***

Nichols sat down at her console, exhausted. Putting everyone in stasis one by one had taken all week, but it was done at last. All the pods seemed stable. The Klingons were surprisingly civil about the plan, given the situation – only one refused. He put up quite the fight before Hubble sedated him – but not before he broke the nose of poor Sheldon. Nichols and the others came to a decision about their future after that.
All that remained was a final log entry… something to make it all official, for history’s sake if nothing else.
Someone would find this place, sooner or later, and she wanted to set the record straight.
Calmly, she pressed the recording button.

“Chief Engineer's Log, July 26th, 1571.
Most of us went into stasis this morning. There weren't enough pods for everyone…”

***

At the conclusion of the Episode “Painful Omens,” Starbase K-13 was lost to a temporal anomaly. During our update later this year, players will be able to discover the fate of K-13 and find what technologies are locked away inside. Starbase K-13 will become available as a new TOS-themed Fleet Holding, available to all Fleets in Star Trek Online.

This space station, discovered in previously unknown space, will need to be restored to its former glory. Doing so will allow the development of interesting retrofitted technology and exotic xenobiological advances.

Though the focus of the facility will be strange technologies, both new and old, a contingent of stasis pods (and their occupants) will offer many new Bridge Officer and Duty Officer candidates.

Advancing this new Fleet Holding through to its completion will also grant many incredible new options for equipping your ship and crew, as well as improving some of the core options available to your Captain and your fleet mates.

Fleet Station K-13 will also feature many unlockable projects to improve both its interior and exterior visual appearance, as well as many standard conveniences that all starship captains need access to from time to time. Fleets can also unlock inter-fleet shuttle capabilities that will allow for quick and easy access to K-13’s location.

Additional details on all of the equipment and unlocks associated with this Holding will be published in a future blog, closer to the release date.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Wed September 21st, 2016 8:40 pm 
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When some Federation Captains find a dilapidated old spaceship floating out in the void of space, they scrap it and think nothing more of it. But a more insightful Captain might see that old broken down wreck as more of an opportunity to restore a piece of history from a bygone era. Time may pass, but a classic will always be just that: a classic. In terms of scale, a ship is far too small with what will be coming soon to Tribble: let’s talk about space stations. More specifically, let’s talk about a new (old) fleet holding.

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Fleet Leaders will soon find themselves the proud new owners of a somewhat neglected piece of 23rd century history in dire need of some TLC, located high in orbit above a picturesque alien planet. But why update a space station to look like all the others, when your fleet could restore it to its former glory? Technology has certainly improved since those days of old, and it will be up to Fleets to retrofit old aesthetics with new capabilities.

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A space station that serves as homage to the past wouldn’t be complete without retrofit technologies from that era. As Fleets fix up the space station, they will gain access to an armory of era appropriate weapons and kit modules. Cryo-tubes and stasis-pens hold Federation and Klingon officers waiting to be released and put back into duty, and are eager to lend their old school ingenuity to your galactic restoration efforts.

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This old space station once held the distinction of studying alien biology and technology, and information gleaned from those studies still exist on data banks waiting to be repaired and put to use in defending the quadrants from exotic threats. Fleets will find blueprints and schematics to new Engineering ship consoles, as well as some interesting weapons encountered in The Original Series.

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We hope you and your fleet will enjoy restoring this classic piece of technology, and reliving the aesthetic of a bygone age. It’s time to bring this beauty back to life, and you have the keys.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Thu September 22nd, 2016 2:21 am 
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This looks kind of cool. Very curious to see how development progresses with this one considering our smaller numbers these days.

Liking that tri-barrel Klingon disruptor "minigun" looking thing there... Very industrial in appearance. And, I can only imagine that, if there are any left, the TOS-centric fleets have to be loving 2016.

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So much for Photo Bucket.


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PostPosted: Tue October 4th, 2016 2:25 pm 
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Looks interesting

_________________
=/\= ============================ =/\=
Retired Rear Admiral-Jay Maverick-
Known simply as -Maverick-
Klingons should Beware of Maverick.
Maverick loves a fight and tends to be victorious even as the underdog.
He has an aptitude for tactics,guerrilla warfare and security.
"United Federation of Planets"
12th Fleet - Intelligence Division "Khalija" - Alpha Group
Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota.

=/\= ============================ =/\=


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PostPosted: Tue October 4th, 2016 5:35 pm 
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Very cool! Can't wait!

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Science Division
12th Fleet, United Federation Of Planets
=/\= =========================== =/\=

Main: Sarira, Starfleet


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