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PostPosted: Tue August 23rd, 2016 8:57 pm 
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R&D Pack Promotion Ship Stats

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For a limited time, we will be running a promotion that will provide an additional bonus when opening a Research and Development Pack.

When you purchase a Research and Development Pack from the C-Store and open it, you will receive either 10 Lobi Crystals or a Special Requisition Pack - 23rd Century Tier 6 Ship, in addition to the Research and Development Pack.


Opening this Special Requisition Pack - 23rd Century Tier 6 Ship will award one of 3 ships depending on the character’s faction:

  • Temporal Light Cruiser [T6] – Constitution Class (Starfleet Only)
  • D7 Temporal Battlecruiser [T6] (Klingons Only)
  • T’liss Temporal Warbird [T6] (Romulans Only)

Below are the stats, consoles and traits for the ships listed above:

Temporal Light Cruiser [T6] – Constitution Class

A legendary Federation cruiser equipped with Molecular Reconstruction technology allowing it to assume one of three different configurations in battle. The ship also has an ominous device that allows for the execution of the infamous Corbomite Maneuver!

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

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[*]Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

[*]Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

[*]Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

[*]Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

This starship features a Commander Engineering/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Command bridge officer station.

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Ship Details

Spoiler: show
  • Faction: Starfleet
  • Tier: 6
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 41,250 at level 40, 47,437 at level 50 and 55,000 at level 60
  • Shield Modifier: 1.175
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal
  • Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Command
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 11.5
  • Impulse Modifier: 0.15
  • Inertia: 45
  • +5 to All Power
  • Console – Universal – Ominous Device
  • Molecular Reconstruction

    Starship Ability Package (Cruiser)
  • Absorptive Plating (+Kinetic and Physical Damage Resistance)
  • Rapid Repairs (+Regeneration)
  • Enhanced Plating (+Energy and Radiation Damage Resistance)
  • Armored Hull (+Max Hull Hit Points)
  • Built to Last (Starship Trait)

    Cruiser Command Array
  • Command – Shield Frequency Modulation
  • Command – Weapon System Efficiency
  • Command – Attract Fire


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D7 Temporal Battlecruiser [T6]

Many Klingon captains in the 23rd century found glory and honor in command of a D7-class, and the addition of Molecular Reconstruction technology will lead to much more! Like her Federation counterpart, the D7 can execute the cunning Corbomite Maneuver through the use of an ominous device.

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

[*]Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

[*]Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

[*]Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

[*]Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

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Ship Details

Spoiler: show
  • Faction: Klingon
  • Tier: 6
  • Required Rank: Brigadier General (Level 40)
  • Hull Strength: 42,000 at level 40, 48,300 at level 50 and 56,000 at level 60
  • Shield Modifier: 1.15
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal
  • Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Intel
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 11
  • Impulse Modifier: 0.15
  • Inertia: 45
  • +10 to Weapon Power and +10 to Engine Power
  • Can Load Dual Cannons
  • Console - Universal - Ominouse Device
  • Molecular Reconstruction
  • Battle Cloaking Device

    Starship Ability Package (Battlecruiser)
  • Absorptive Plating (+Kinetic and Physical Damage Resistance)
  • Enhanced Weapon Banks (+Critical Severity)
  • Enhanced Plating (+Energy and Radiation Damage Resistance)
  • Armored Hull (+Max Hull Hit Points)
  • Built to Last (Starship Trait)

    Cruiser Command Array
  • Command - Shield Frequency Modulation
  • Command - Weapon System Efficiency


This starship features a Commander Engineering/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Intel bridge officer station.

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T’liss Temporal Warbird [T6]

The pride of the Imperial fleet in the 23rd century, the T’Liss-class has received the power of Molecular Reconstruction – and more. Her Enhanced Romulan Battle Cloak provides a keen edge in the field, and the ominous device within gives her captain access to the deceptive Corbomite Maneuver.

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

[*]Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

[*]Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

[*]Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

[*]Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

This starship features a Commander Tactical/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Pilot bridge officer station.

The T'Liss Temporal Warbird [T6] is equipped with an Enhanced Romulan Battle Cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.

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Ship Details

Spoiler: show
  • Faction: Romulan
  • Tier: 6
  • Required Rank: Sub-Admiral (Level 40)
  • Hull Strength: 34,500 at level 40, 39,675 at level 50 and 46,000 at level 60
  • Shield Modifier: 1.05
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Commander Tactical/Temporal Operative, 1 Lieutenant Commander
  • Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Pilot
  • Console Modifications: 4 Tactical, 3 Engineering, 4 Science
  • Base Turn Rate: 19
  • Impulse Modifier: 0.2
  • Inertia: 70
  • +10 to Weapon Power and +10 to Engine Power
  • Can Load Dual Cannons
  • Console – Universal – Ominous Device
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device

    Starship Ability Package (Tactical Warbird)
  • Precise Weapon Systems (+Accuracy)
  • Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
  • Enhanced Weapon Systems (+All Damage)
  • Devastating Weaponry (+Critical Chance)
  • Built to Last (Starship Trait)

    Singularity Abilities
  • 40 Base Power for All Subsystems
  • Plasma Shockwave
  • Quantum Absorption
  • Warp Shadows
  • Singularity Jump
  • Singularity Overcharge


Console – Universal – Ominous Device

The Temporal Light Cruiser [T6], D7 Battlecruiser [T6] and T'Liss Temporal Warbird [T6] comes equipped with the Ominous Device universal console. Activating this ability will execute the "Corbomite Maneuver". Nearby enemy starships will flee from you for a very brief period before realizing they've been duped. Affected foes will have their damage resistance and defense reduced substantially for a short time.

This console also provides a passive bonus to all damage.

This console may be equipped on the Temporal Light Cruiser [T6], D7 Temporal Battlecruiser [T6] or the T'Liss Temporal Warbird [T6].

Built to Last (Starship Trait)

After reaching level 5 in your Temporal Light Cruiser [T6], D7 Battlecruiser [T6] or T'Liss Temporal Warbird [T6] Starship Mastery, you will unlock the Built to Last Starship Trait. While this trait is slotted, activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when triggered at low hull strength.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Wed August 24th, 2016 1:00 am 
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Joined: Sun February 26th, 2012 3:26 am
Posts: 1581
Ruined it with the command specialisation lt comm. I'll wait until the inevitable Intel version.

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█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█ U.S.S. Wage XII NX-773333
• Fleet Captain Pattern
• 12th Fleet, United Federation of Planets
• Tactical Division
• Gamma Squad
█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 12th FLEET


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