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PostPosted: Thu June 30th, 2016 4:20 am 
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Today’s blog covers the amazing 31st Century Temporal Starships that will be made available with our 3rd expansion Agents of Yesterday. Unlike the 23rd and 26th Century Temporal Starships, these sleek, futuristic Tier 6 vessels can be used by players of any faction. Like the 26th Century starships, these ships also have a Commander Temporal Operative Specialist Bridge Officer seat and access to the Molecular Reconstruction mechanic.

In this blog, we’ll go into great detail on each ship’s stats in addition to reiterating how the Molecular Reconstruction Mechanic works.

Availability

These starships will be available in a number of ways:


  • Temporal Special Agent Pack
  • Individually via the C-Store

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Molecular Reconstruction Mechanic
Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of 3 different Configurations: Defensive, Offensive and Support. Additionally, the player may choose to have no active Configuration. Each Configuration has its own strengths and weaknesses. Each of the Configurations generates their own specific counter. A ship may have up to 6 Configuration Counters at a time. After reaching 6 Counters, any additionally generated ones will be lost. These Counters are used to fuel your Molecular Deconstruction Beam.

Defensive Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

Offensive Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

Support Configuration
While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Expertise skill, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

Molecular Deconstruction Beam
Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

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While equipped with cutting-edge scientific technology, the Eternal-class was designed to fulfill a number of roles in the field. Built to operate alone on the frontier or as part of a fleet, the Eternal is a versatile part of 31st century Starfleet.

This starship features a Commander Science/Temporal Operative bridge officer station and a Lieutenant Tactical/Temporal Operative bridge officer station.

This starship has a single hangar bay equipped with Epoch Fighters. These light craft are equipped with Antiproton Beam Arrays and Chroniton Torpedo Launchers

Ship Details
Spoiler: show
  • Faction: Any
  • Availability: C-Store
  • Tier: 6
  • Required Rank: Vice Admiral and Lieutenant General
  • Hull Strength: 1.075 (36,550 at level 50 and 43,000 at level 60)
  • Shield Modifier: 1.475
  • Fore Weapons: 3
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Tactical/Temporal Operative, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Commander Science/Temporal Operative, 1 Lieutenant Commander Universal
  • Console Modifications: 3 Tactical, 3 Engineering, 5 Science
  • Base Turn Rate: 11.5
  • Impulse Modifier: 0.15
  • Inertia: 40
  • +15 to Auxiliary Power and +5 to Shield Power
  • Sensor Analysis
  • Subsystem Targeting
  • Secondary Deflector Slot
  • Console – Universal – Causal Anchor Molecular Reconstruction
  • Hangar Bays: 1
  • Hangar Bays loaded with Epoch Fighters

    Starship Mastery Package (Science Vessel)
  • Enhanced Particle Systems (+Exotic Damage)
  • Advanced Shield Systems (+Max Shield HP)
  • Enhanced Restorative Circuitry (+Healing)
  • Reactive Shield Technology (+Shield Regen/Hardness)
  • Particle Feedback Loop (Starship Traits)


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Designed to face the greatest threats of the temporal battlefield, the massive Chronos-class Dreadnought is truly a force to be reckoned with. When the Temporal Cold War goes hot, Starfleet calls for the power of the Chronos.

This starship features a Commander Engineering/Temporal Operative bridge officer station and a Lieutenant Universal/Temporal Operative bridge officer station.

This starship has a single hangar bay equipped with Epoch Fighters. These light craft are equipped with Antiproton Beam Arrays and Chroniton Torpedo Launchers.

Ship Details
Spoiler: show
  • Faction: Any
  • Availability: C-Store
  • Tier: 6
  • Required Rank: Level 50
  • Hull Strength: 49,680 at level 50 and 57,600 at level 60
  • Shield Modifier: 1.15
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Universal/Temporal Operative
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 9.5
  • Impulse Modifier: 0.15
  • Inertia: 35
  • +10 to Weapon Power, +5 to Shield Power and +5 to Engine Power
  • Console – Universal – Chronotachyon Capacitor
  • Molecular Reconstruction
  • Hangar Bays: 1
  • Hangar Bays loaded with Epoch Fighters

    Starship Mastery Package (Dreadnought Cruiser)
  • Rapid Repairs (+Hull Regen)
  • Enhanced Plating (+Energy and Radiation Res)
  • Devastating Weaponry (+Crit Chance)
  • Armored Hull (+Max Hull HP)
  • Exotic Modulation (Starship Trait)

    Cruiser Command Array
  • Command – Attract Fire
  • Command – Weapon System Efficiency


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The Ouroboros Raider from the future puts fear into the hearts of her enemies. An Ouroboros brings potent weaponry and tactical systems to the fight in whatever era she's deployed in, making the raider a valuable asset in the Temporal Cold War.

This starship features a Commander Universal/Temporal Operative bridge officer station and a Lieutenant Universal/Temporal Operative bridge officer station.

Ship Details
Spoiler: show
  • Tier: 6
  • Availability: C-Store
  • Faction: All
  • Rank Requirement: Level 50
  • Hull Strength: 30,360 at level 50 and 35,200 at level 60
  • Shield Modifier: 0.925
  • Fore Weapons: 4
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Universal/Temporal Operative, 2 Lieutenant Commander Universal, 1 Commander Universal/Temporal Operative
  • Console Modifications: 5 Tactical, 3 Engineering, 3 Science
  • Base Turn Rate: 22.5 degrees/second
  • Impulse Modifier: 0.23
  • Inertia: 80
  • +15 to Weapons, +5 to Engines
  • Can Load Dual Cannons
  • Battle Cloaking Device
  • Console – Universal – Tactical System Stabilizer

    Raider Flanking
  • +25% damage when attacking an NPC enemy's rear arc
  • +8.33% damage when attacking a Player enemy's rear arc

    Starship Mastery Package (Raider)
  • Precise Weapon Systems (+Accuracy)
  • Tactical Maneuvering (+Defense)
  • Enhanced Weapon Systems (+All Damage)
  • Enhanced Weapon Banks (+Crit Severity)
  • Regroup (Starship Trait)


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31st Century Temporal Starship Consoles

Console - Universal - Causal Anchor

The Temporal Multi-Mission Science Vessel comes equipped with the Causal Anchor universal console. While this console is equipped your starship is capable of forcefully re-aligning any local anomalies in the timestream. This causes a pair of temporal anomalies to appear near your target. These anomalies will slowly move toward your target's location at the time of activating this ability. Any foe that comes in contact with either anomaly will suffer physical damage, have power drained and have their flight speed reduced and be pulled toward the anomaly. The strength of each anomaly grows as they approach one another. Once they come into contact with one another, the two anomalies will cause a small shockwave that will damage all nearby enemies.

This console also provides a passive bonus to Exotic Damage and Exotic Damage Critical Chance.

This console may only be equipped on 31st Century Temporal starships, but may be slotted in any console slot.


Console - Universal - Chronotachyon Capacitor
The Temporal Dreadnought Cruiser comes equipped with the Chronotachyon Capacitor universal console. When this ability is activated, your starship will draw the attention of nearby foes, you will recover hull hitpoints and shield hitpoints each time you are hit by directed energy weapons and you will gain a stack of Chronotachyon Capacitance. After a short time, this effect will end and you will gain a short duration buff to Directed Energy Damage, Critical Hit Chance and Critical Severity based on the number of stacks of Chronotachyon Capacitance.

This console also provides a passive bonus to the Hull Capacity and Engineering Readiness skills.

This console may only be equipped on 31st Century Temporal starships, but may be slotted in any console slot.


Console - Universal - Tactical System Stabilizer
The Temporal Raider comes equipped with the Tactical System Stabilizer universal console. While this console is equipped, your starship is capable of activating an ability that will overcharge your starship's weapon systems and tactical computers for a short time. While active, your weapon cycle haste is dramatically increased and your bridge officer recharge times are reduced slightly every few seconds.

This console also provides a passive bonus to Directed Energy Weapon Damage and Tactical Readiness Skill.

This console may only be equipped on 31st Century Temporal starships, but may be slotted in any console slot.


Set Bonuses
The three consoles above belong to the 31st Century Temporal Technologies item set. Equipping 2 or more of the above consoles will grant set bonuses.

Advanced Engineering (2 piece) – Passive
  • +Directed Energy Weapon Damage
  • +Max Hull Hit Points

Temporal Synergies (3 piece) – Passive
  • Reduces the recharge time of all consoles in this set


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Starship Traits

Particle Feedback
After reaching level 5 in your Temporal Multi-Mission Science Vessel T6's Starship Mastery, you will unlock the Particle Feedback Loop Starship Trait. While this trait is slotted using an Exotic Damage ability will provide a small bonus to Armor Penetration. This bonus stacks up to 3 times.

Exotic Modulation
After reaching level 5 in your Temporal Dreadnought Cruiser T6's Starship Mastery, you will unlock the Exotic Modulation Starship Trait. While this trait is slotted, using Directed Energy Modulation or any Temporal Operative ability will provide a large boost to Exotic Damage for a short time.

Regroup
After reaching level 5 in your Temporal Raider T6's Starship Mastery, you will unlock the Regroup Starship Trait. While this trait is slotted, your Attack Pattern Bridge Officer abilities will reduce the recharge time on Engineering and Temporal Operative Bridge Officer abilities.

31st Century Hangar Pets

Below is an outline of availability, abilities and equipment found on the Epoch Fighter Hangar Pets.

Epoch Fighters


These fighters are unlocked in their stores listed below as long as you own the Temporal Multi-Mission Science Vessel [T6] or the Temporal Dreadnought Cruiser [T6].

Epoch Fighters

Spoiler: show
Availability: EC Store, comes equipped on the Temporal Multi-Mission Science Vessel [T6] and Temporal Dreadnought Cruiser [T6] by default.

    Weapons:
  • 1x Antiproton Beam Array (Fore)
  • 1x Chroniton Torpedo Launcher (Fore)

    Abilities:
  • None



Advanced Epoch Fighters
Spoiler: show
Availability: Dilithium Store

    Weapons:
  • 1x Antiproton Beam Array (Fore)
  • 1x Chroniton Torpedo Launcher (Fore)
  • 1x Antiproton Beam Array (Aft)

    Abilities:
  • Channeled Deconstruction I



Elite Epoch Fighters
Spoiler: show
Availability: Fleet Store

Weapons:
  • 1x Antiproton Beam Array (Fore)
  • 1x Chroniton Torpedo Launcher (Fore)
  • 1x Antiproton Beam Array (Aft)

    Abilities:
  • Channeled Deconstruction I
  • Beam: Fire at Will I



NOTE: The above stats for all ships are subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

The life of a Temporal Agent will take you across time and space to strange frontiers and deadly battlegrounds with the Temporal Agent Pack.

_________________
Capt. JJJH Schimdt
Engineering Division Alpha Team
UFP 12th Fleet
USS Lusitania NCC-93015 Nebula Class

Patrolling

Infected/Cleared, Cure/Cleared, Kithomer Accord/Cleared, Terradome/Cleared
Foundry FED: Player Concept Housing*, Great Raid (part 1), Training Ground 2.0, Ultimate Deathmatch, Redshirt Zombie, All Hallows Eve

*Down for Repairs


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PostPosted: Fri July 1st, 2016 9:45 pm 
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Posts: 758
I actually like the 26th century ships offered in the AOY expansion, but these are pretty slick looking too. I feel like I'm the only one excited about the Kelvin lockbox, though, even though it ISN'T for the JJ-Connie.


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