Kuvak wrote:
Spot on with "Interactive"....yep that tech feel!! lol!
Indeed.
I do like the visual nature of the class progression track at the bottom of the skill screen. The only two things that I am not as pleased with are that,
a) During the individual track progressions, there are times when you have to select between two passives that may be completely useless to your build. and
b) While I really like the idea of seeing variable levels of progression in the three tracks, it feels a little out of place during leveling. I think it would have been more effective if you had to spend some points during character creation that would determine your starting abilities or similar and progress you along the tracks in such a way that after selecting your "Interests" you would get a recommendation for a particular class. e.g. more points in certain things might lead to the Science track, or different choices leading to Engineering, and so on.
Still given a choice at the end of course, but it would have felt a little more like an actual progression that you might continue to follow while leveling post character creation. Kind of like "Here is what you studied at the academy and what your focus was leading towards.
As it stands now it feels more like pick a color for your uniform, okay, now decide if that's what you want to work towards. Heh